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v2.2.9.2 Development


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#31 Cameron9428

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Posted 19 October 2015 - 10:17 PM

I have a similar question to Gustappo. This tweak used to be in STEP: fVisibleNavmeshMoveDist=12288.0000

Does anyone know why it was removed?


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#32 DoubleYou

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Posted 20 October 2015 - 12:26 AM

bMouseAcceleration=0 is a bogus tweak. It never did anything and is unrecognized by the game.

 

fVisibleNavmeshMoveDist=12288.0000 is included in the Unofficial Skyrim Patch plugin INI, so it was removed from the tweaks, since that makes it redundant.



#33 Cameron9428

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Posted 25 October 2015 - 04:42 PM

bMouseAcceleration=0 is a bogus tweak. It never did anything and is unrecognized by the game.

 

fVisibleNavmeshMoveDist=12288.0000 is included in the Unofficial Skyrim Patch plugin INI, so it was removed from the tweaks, since that makes it redundant.

Ah I see. Thanks. :)


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#34 TechAngel85

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Posted 06 November 2015 - 10:25 AM

OP updated. Three more mods have been accepted for next release.



#35 TechAngel85

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Posted 10 November 2015 - 01:42 PM

OP updated.

 

Several more mods have been added in the last few days. There will probably be a few more before release, but we now have a pretty nice spread when looking at the changelog.



#36 EssArrBee

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Posted 10 November 2015 - 05:34 PM

When switching a topic from Mods to Anthology, reapply the Accepted tag. It does not carry over from forum to sub forum.



#37 TechAngel85

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Posted 10 November 2015 - 05:58 PM

Really?! I've not checked to be honest. Sounds like an issue that needs to be reported and worked out. I think the old forum had a lot of this automated with custom instructions or something. The move function should carry those things over.

#38 EssArrBee

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Posted 10 November 2015 - 06:19 PM

The question Tech just answered about the MCM settings for Thieves Guild Reqs. just reminded me that Timing is Everything has FISS support. We can make a custom setting for that mod and distribute it ourselves. FISS basically allows for MCM settings to be saved as a file so you don't have to redo it every time a new game starts. Timing is Everything is kinda the perfect mod for using FISS since it has a bunch of settings.



#39 TechAngel85

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Posted 10 November 2015 - 06:59 PM

The question Tech just answered about the MCM settings for Thieves Guild Reqs. just reminded me that Timing is Everything has FISS support. We can make a custom setting for that mod and distribute it ourselves. FISS basically allows for MCM settings to be saved as a file so you don't have to redo it every time a new game starts. Timing is Everything is kinda the perfect mod for using FISS since it has a bunch of settings.

Sounds good to me. I trust your judgement since I didn't get to use that mod much.

#40 Tobi

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Posted 12 November 2015 - 02:17 AM

The question Tech just answered about the MCM settings for Thieves Guild Reqs. just reminded me that Timing is Everything has FISS support. We can make a custom setting for that mod and distribute it ourselves. FISS basically allows for MCM settings to be saved as a file so you don't have to redo it every time a new game starts. Timing is Everything is kinda the perfect mod for using FISS since it has a bunch of settings.

I would love this, it's very annoying to reset those settings every time I start a new game.


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#41 EssArrBee

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Posted 12 November 2015 - 01:32 PM

Currently we only have one FISS mod in STEP. I'll see about putting some instructions and FISS file on the Timing is Everything page. 


Also, shurah gave me permission to incorporate his CRF patch into the STEP Patches, so I'll finish those up tonight. Mator wrote a script to transfer the plugins from the old UPs to USLP, so it will take way less time now.



#42 Nebulous112

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Posted 12 November 2015 - 03:26 PM

That is great news! Just a heads-up SRB, I noticed there was a lone bug report for Mator's tool that just came in.

http://afkmods.iguan...h-usleep/page-5

Edit: Looks like user error. In thread user reports problem solved.

Edited by Nebulous112, 12 November 2015 - 09:38 PM.


#43 EssArrBee

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Posted 13 November 2015 - 03:02 AM

Got the Extended Patch done. Core patch is in this thread, just scroll up I guess. Just a beta though, I'll do one more pass with it. https://copy.com/FiiCY68r0Ex33uuq

 

Non-ELE versions will come later.

 

Bed now.



#44 MissShaoHuan

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Posted 13 November 2015 - 11:53 AM

Please tell me if I am being dumb, but I see no Core patch in this thread? Slightly baffled.

 

I can also never find the guide to install the S.T.E.P. Extended, but that's another matter.


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#45 Nebulous112

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Posted 13 November 2015 - 12:14 PM

Looks like the SRB's post with the beta core patch got deleted, I'm pretty sure it was in this page above SRB's post regarding Thieves Guild Reqs MCM and Timing is Everything.

Also, note that the Extended STEP guide is the same guide as the Core STEP guide. The guide itself is found in the STEP Wiki. Note in the mod lists, some mod names have a vertical green bar on the left side of them, while others do not. To install STEP Core, just install the mods with green bars. To install STEP Extended, install every mod in the list.

Note that some mods have a link to "detailed instructions". CLICK THE LINK AND FOLLOW THE INSTRUCTIONS! I can't stress this enough. The first "step" to a proper STEP installation is to read the documentation. It can be somewhat complex, but the end product is superior to what I think you'll find elsewhere.

Cheers,

Nebulous


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