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Companion Core.esm Disables armor equip/uequip sounds


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#1 Bugsbugme

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Posted 25 June 2015 - 07:11 PM

I noticed that this mod that is included with Robco Certified seems to disable the equpip/unequip sounds for armor.

 

I didn't know the cause at first until I went through the mods and found it was Robco Certified. So I opened the included plugins in xEdit and found:

 

cc.esm.jpeg_zpsuhkjcfet.png

 

I don't really know what those setting mean but I'm guessing they make the sounds quieter/silent? I don't understand it's need to do this. Is it necessary? Can I just copy the vanilla settings back over?


Edited by Bugsbugme, 25 June 2015 - 07:14 PM.

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#2 GrantSP

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Posted 25 June 2015 - 08:36 PM

I noticed that this mod that is included with Robco Certified seems to disable the equpip/unequip sounds for armor.

 

I didn't know the cause at first until I went through the mods and found it was Robco Certified. So I opened the included plugins in xEdit and found:

 

I don't really know what those setting mean but I'm guessing they make the sounds quieter/silent? I don't understand it's need to do this. Is it necessary? Can I just copy the vanilla settings back over?

You should have no issues by reverting those changes as far as I can see. I would imagine the changes are purely a design choice in RobCo Certified to make equiping clothing quieter, as you surmised.

 

You could make a changed version of that plugin, rather than editing the original, or perhaps the best bet would be to make those changes in your bashed patch.



#3 Kelmych

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Posted 26 June 2015 - 12:48 AM

You could make a manual patch to take care of all the 3 objects that have changed audio values. This should be a fairly straightforward patch with FO3Edit.



#4 Bugsbugme

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Posted 26 June 2015 - 08:23 AM

I made a quick patch in fo3 edit by just copying those two records as overrides into a new plugin and reverting them to vanilla. The patch is mergable in Wrye Bash too so it doesn't add to the load order.

 

I can upload it if anyone wants it. It works just fine, the sounds are back.


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#5 Kelmych

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Posted 26 June 2015 - 12:17 PM

Great. I'm glad it worked out well for you. Once STEP determines how to accommodate small user mods like this it might be possible to have a host where it can be provided to other users.



#6 Bugsbugme

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Posted 26 June 2015 - 07:10 PM

Ok :) Thanks for the guide too btw. I have had FO3 far ages but never actually played it properly, it just kept crashing. But I think now with enbboost and being able to clean the plugins, it's working just fine and with mods too.


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#7 Kelmych

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Posted 26 June 2015 - 09:03 PM

When I played FO3 years ago it crashed a lot. The game I started that uses the guide has been much more stable than than previous games. It's by no means trouble free, but it's better.



#8 13thGeneral

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Posted 06 July 2015 - 01:39 PM

Great. I'm glad it worked out well for you. Once STEP determines how to accommodate small user mods like this it might be possible to have a host where it can be provided to other users.

I like this idea. A lot.

Edited by 13thGeneral, 06 July 2015 - 01:45 PM.

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