Not so much as gone dark as needing to strip out certain parts of the mod manager to account for the latest update from CDPR regarding mods. I'd rather not give the users scrambled eggs if I can give them an amazing omelet.
With the way mods are to be installed now, I'm reworking some of the menus, and the code internally needs pruning. Basically canceling out about a month of work.
I am working very hard on getting the mod manager to be able to use the "Download with Mod Manager" button so that you have seamless integration. This is proving to be a bit of a headache. I've downloaded the source code for the nexus mod manager and am reviewing it to attempt to figure out the best way for this mod manager to handle the downloads.
Right now I'm able to copy and paste the manual download links into the manager and if you have entered your credentials in the connection menu it will successfully download them. I would rather the user not have to perform those steps to download a file, the thing is the nxm protocol only pushes partial data and the NMM knows what to do with it.....
On top of that, the current installation was set up to use custom archives setup in a way that it required specific files to be present in the archive as well as a specific file structure to use the quickbms.exe.... Now, the quickbms'ing of your game files are no longer required (which is an awesome thing!) so I must change the installation procedure to use the new system as well as the capability to toggle mods on or off using the .ini optional file.
I'm still working on this puppy, it just needs major surgery.