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Hishutup Oblivion Guide - Landscape Holes/Seams/Misalignment


Sh0dan

Question

Hi Guys,

 

I've recently finished installation using Hishutup's Oblivion guide. Everything seems good except that I've noticed a few visible seams (some pretty bad) in the areas I've explored.

 

Weye                                  (around the Wawnet Inn and its stable)

Area surrounding Bravil     (to the south, many seams around the more hilly areas)

 

I'm assuming there will be more areas affected and I just haven't seen them yet. Question is, is this a known issue or have I done something wrong?

 

I've followed the guide to the letter in its entirety and haven't installed any other mods that would affect landscape. I'm thinking maybe it's something to do with either load order (which has been managed by BOSS following the guide instructions) or something I've done when building the Bashed Patch.

 

Bashed Patch - I'm not 100% sure of the correct process, but what I did is to mark every single mod as ticked, then allow Bash to auto-deselect any mergeables/importables etc before building the patch. Once done, I then tick any mods that have no selection at all, such as "Better Cities .esp" to make sure they're active in the game.

 

Please see attached image showing the problems, some additional examples here >

https://postimg.org/image/x5g1e9jrh/

https://postimg.org/image/5jd9tl0el/

https://postimg.org/image/dfxr1tbv1/

https://postimg.org/image/5kn7n028d/

https://postimg.org/image/3u46likp9/

https://postimg.org/image/crthwm2j1/

 

 

Load Order below - thanks in advance!

 

Active Mod Files:

 

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.36]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
03  Francesco's Optional New Items Add-On.esm  [Version 5.0]
04  Cobl Main.esm  [Version 1.73]
05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]
06  Mart's Monster Mod.esm  [Version 3.8b1]
07  FCOM_Convergence.esm  [Version 0.9.9MB8b1]
08  Better Cities Resources.esm  [Version 6.0.2]
09  Lovers with PK.esm
0A  Knights - Revelation.esm
0B  Unofficial Oblivion Patch.esp  [Version 3.5.2]
++  Oblivion Citadel Door Fix.esp
0C  DLCShiveringIsles.esp
0D  Unofficial Shivering Isles Patch.esp  [Version 1.5.6]
0E  Better Cities .esp  [Version 6.0.0]
0F  Francesco's Creatures and Items Resources.esp  [Version 5.0]
10  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
11  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
12  Francesco's Optional Leveled Guards.esp  [Version 5.0]
++  FCOM_Francescos.esp  [Version 0.9.9MB8b1]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9MB8b1]
13  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9MB8b1]
14  Natural_Habitat_by_Max_Tael.esp
15  All Natural.esp  [Version 1.36]
16  All Natural - SI.esp  [Version 1.36]
++  All Natural - MMM Patch.esp  [Version 1.3]
17  Immersive Interiors.esp  [Version 0.8.1]
18  Immersive Interiors - Bravil.esp  [Version 2.01]
19  Better Bell Sounds.esp
++  Symphony of Violence.esp
1A  Atmospheric Oblivion.esp
1B  Sounds of Cyrodiil.esp  [Version 1.1]
1C  Storms & Sound.esp
1D  All Natural - Real Lights.esp  [Version 1.36]
1E  WindowLightingSystem.esp
1F  Ravens and Seagulls.esp
20  AliveWaters.esp
21  AliveWaters - Koi Addon.esp
22  AliveWaters - Slaughterfish Addon.esp
23  Book Jackets Oblivion.esp
24  Ducks and Swans.esp
25  Immersive Weapons.esp
++  PalePassIce.esp
26  See You Sleep DLL.esp
27  See You Sleep DLL - Vampire Bedroll Anims.esp
28  RD-HeavensWrath-v1-1-Realistic.esp
29  Reznod_Mannequin.esp
2A  Weapons Of Morrowind.esp  [Version 1.0]
2B  Weapons Of Morrowind - Daedric Crescent.esp
2C  Populated Prisons.esp  [Version 1.2]
2D  DarNifiedUI Config Addon.esp
2E  DropLitTorchOBSE.esp  [Version 2.4]
2F  Dynamic Map.esp  [Version 2.1.1]
30  DLCHorseArmor.esp
31  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
32  DLCOrrery.esp
33  DLCOrrery - Unofficial Patch.esp  [Version 1.0.6]
34  DLCVileLair.esp
35  DLCVileLair - Unofficial Patch.esp  [Version 1.0.10]
36  See You Sleep DLL - DLCVileLair.esp
37  DLCMehrunesRazor.esp
38  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
39  Sounds of Cyrodiil - Mehrune's Razor Add-On.esp  [Version 1.0]
3A  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV5.esp
3B  CapesandCloaks.esp
++  Weapon Improvement Project.esp  [Version 1.9]
3C  Slof's Horses Base.esp
3D  DLCThievesDen.esp
3E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.13]
3F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.13]
40  Sounds of Cyrodiil - Thieves' Den Add-On.esp  [Version 1.0]
41  Cobl Glue.esp  [Version 1.73]
42  Cobl Si.esp  [Version 1.63]
43  Bob's Armory Oblivion.esp
44  FCOM_BobsArmory.esp  [Version 0.9.9MB8b1]
45  Oblivion WarCry EV.esp  [Version 1.09]
46  FCOM_WarCry.esp  [Version 0.9.9MB8b1]
47  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]
**  OMOBS_SI.esp  [Version 2.0]
48  FCOM_Convergence.esp  [Version 0.9.9Mb8b1]
49  FCOM_RealSwords.esp  [Version 0.9.9MB8]
++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]
4A  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.8b1]
4B  CurseOfHircine.esp
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.8b1]
4C  Mart's Monster Mod - Curse of Hircine.esp  [Version 3.8b1]
4D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b7]
4E  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.8b1]
4F  Creature Diversity.esp
50  Mart's Monster Mod - Diverse Creatures Expansion.esp  [Version 3.8b1]
++  Mart's Monster Mod - RadiantAITweaks.esp
++  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp
++  Cobl Tweaks - FCOM Mergeable.esp  [Version 1.72]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]
51  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]
52  BrotherhoodRenewed.esp  [Version 1.1.2]
53  BrotherhoodRenewed - Oblivion XP Patch.esp
54  Kvatch Rebuilt.esp  [Version 3.0]
55  Kvatch Rebuilt - Oblivion XP Patch.esp
56  Kvatch Rebuilt Weather Patch.esp
57  MTCExpandedVillages.esp
58  Naughty_Joana_01.esp
59  GTAesgaard.esp  [Version 1.3]
++  GTAesgaard I v1.2 Delayer.esp  [Version 3.1]
5A  DLCBattlehornCastle.esp
5B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.10]
5C  DLCFrostcrag.esp
5D  Frostcrag_LOD.esp
5E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]
5F  AFK_Frostcrag.esp  [Version 1.2.COBL]
60  Knights.esp
61  Knights - Unofficial Patch.esp  [Version 1.1.6]
62  Knights - Revelation.esp
63  Sounds of Cyrodiil - KOTN Add-on.esp  [Version 1.0]
64  Summon Dremora Lord Saved.esp
65  Elz - No Floating Weapon.esp
66  TOTF.esp
++  TOTF Delayer.esp
67  RTT.esp
68  RTT-Weye Relocation Patch.esp  [Version 2.0.1]
69  The Lost Spires.esp
++  The Lost Spires v14 Delayer.esp  [Version 3.1]
++  MTCVillages-LostSpiresPatch.esp
++  FCOM_Knights.esp  [Version 0.9.9MB8b1]
6A  Grass Overhaul.esp
6B  Roads of Cyrodiil.esp  [Version 1.0]
++  MTCEV-RoC Patch.esp
6C  xuldarkforest.esp  [Version 1.0.5]
++  LostSpires-DarkForest patch.esp
6D  xulStendarrValley.esp  [Version 1.2.2]
6E  xulTheHeath.esp
6F  xulEntiusGorge.esp  [Version 1.2.1]
70  xulFallenleafEverglade.esp  [Version 1.3.1]
++  LostSpires-Everglade patch.esp
71  xulColovianHighlands_EV.esp  [Version 1.2.2]
72  xulChorrolHinterland.esp  [Version 1.2.3]
73  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
74  xulBravilBarrowfields.esp  [Version 1.3.5]
75  xulLushWoodlands.esp  [Version 1.3.3]
76  xulAncientYews.esp  [Version 1.4.4]
77  xulAncientRedwoods.esp  [Version 1.6]
++  ROC+Ancient Redwoods.esp  [Version 1.0]
78  xulCloudtopMountains.esp  [Version 1.0.3]
79  xulArriusCreek.esp  [Version 1.1.4]
7A  xulPatch_AY_AC.esp  [Version 1.1]
7B  xulRollingHills_EV.esp  [Version 1.3.3]
7C  xulPantherRiver.esp
7D  xulRiverEthe.esp  [Version 1.0.2]
7E  xulBrenaRiverRavine.esp  [Version 1.1.1]
7F  xulImperialIsle.esp  [Version 1.6.8]
80  xulBlackwoodForest.esp  [Version 1.1.1]
81  xulCheydinhalFalls.esp  [Version 1.0.1]
82  TearsOfTheFiend-CheydinhalFalls patch.esp
++  KvatchRebuilt-CheydinhalFalls patch.esp  [Version 2.0]
83  xulAspenWood.esp  [Version 1.0.3]
84  xulSkingradOutskirts.esp  [Version 1.0.2]
++  ROC+UL Skingrad Outskirts Patch.esp
85  xulSnowdale.esp  [Version 1.0.5]
++  OOO-Snowdale Patch.esp  [Version 1.1]
++  MTCExpandedVillages-UniqueLandscapes patch.esp  [Version 1.0a]
86  xulCliffsOfAnvil.esp  [Version 1.1.3]
87  OOO-CliffsOfAnvil patch.esp  [Version 1.2]
88  xulSilverfishRiverValley.esp  [Version 1.0.4]
++  Lost Spires + Silverfish River Patch.esp  [Version 1.0]
89  xulJerallGlacier.esp  [Version 1.0.2]
8A  OOO-JerallGlacier patch.esp  [Version 1.0]
++  GatesToAesgaardEp1-JerallGlacier patch.esp  [Version 1.0]
8B  CurseofHircine-JerallGlacier patch.esp  [Version 1.0]
8C  xulTheEasternPeaks.esp  [Version 1.1.4]
++  ROC+UL-II Patch.esp  [Version 1.0]
8D  UL Imperial Isle Prison Sewer Exit.esp
8E  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
++  Real Lava 1.3.esp
8F  Better Dungeons.esp
90  HUD Status Bars.esp  [Version 5.3.2]
++  Improved Fires and Flames - Increased Sound.esp
91  LoversOrgy.esp
92  LoversAdultPlayPlusforSSP.esp
93  LoversVoiceSSPplus.esp
94  LoversChorus.esp
95  LoversRaperS.esp
96  LoversBed.esp
97  LoversBiko.esp
98  LoversPayBandit.esp
99  Lovers with PK.esp  [Version 96v5]
9A  LoversHelpRapeVPlayer.esp
9B  LoversStopCombatEx.esp
9C  LoversSpermSplashEx.esp
9D  LoversEscapeRapeVPlayer.esp
9E  LoversRapeSlave.esp
9F  LoversMB2.esp
A0  Lovers3dorgasmMB2.esp
++  Enhanced Vegetation [100%].esp
A1  Skill Perk Descriptions.esp  [Version 1.1]
A2  Storms & Sound - The Lost Spires.esp
A3  Lynges Unlimited Death Reload Time.esp
A4  Alternative Beginnings.esp  [Version 1.4.3]
A5  Alternative Beginnings - Kvatch Intact.esp  [Version 3.0]
A6  RefScope.esp  [Version 2.1.2]
A7  SetBody.esp
A8  Duke Patricks - Actors Can Miss Now.esp
A9  UVIII.esp
AA  Oblivion XP.esp
AB  Cobl Races.esp  [Version 1.52]
AC  Oblivion_Character_Overhaul.esp  [Version 2.0]
AD  Better Cities Full.esp  [Version 6.0.0]
AE  Better Cities - IC Imperial Isle.esp  [Version 6.0.2]
AF  Better Imperial City.esp  [Version 6.0.0]
++  Better Cities - All Natural.esp  [Version 6.0.0]
++  Better Cities - Unique Landscape Barrowfields.esp  [Version 1.5]
B0  Better Cities - Ruined Tail's Tale.esp  [Version 6.0.0]
B1  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.0.0]
B2  Better Cities - Tears of the Fiend.esp  [Version 6.0.0]
B3  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 1.5]
++  Better Cities - MOBS.esp  [Version 6.0.0]
++  Better Cities Bravil - Unique Landscape Panther River patch.esp  [Version 1.5]
B4  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 1.5]
++  Better Cities - Storms & Sound.esp  [Version 6.0.0]
B5  Better Cities - The Lost Spires.esp  [Version 6.0.2]
++  Better Cities - COBL.esp  [Version 6.0.0]
++  Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp  [Version 1.5]
++  Better Cities - Unique Landscape Snowdale.esp  [Version 1.5]
++  Better Cities - Leyawiin Flooded.esp  [Version 6.0.0]
++  FCOM_BetterCities-Bravil.esp  [Version 6.0.0]
B6  No More Annoying Messages.esp  [Version 1.3]
B7  Falling Leaves.esp  [Version 1.0]
++  Falling Leaves - UL LushWoodlands Patch.esp  [Version 1.0]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.36]
++  noloadingscreen.esp
B8  OblivionReloaded.esp
**  MOBSification of MODS.esp
B9  Bashed Patch, 0.esp
BA  LoversIdleAnimsPriority.esp
BB  Lovers3dorgasm.esp
BC  LoversAnimObjectsPriority.esp

 


 

 

 

 

 

 

post-670-0-70815400-1439166941_thumb.jpg

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Update to the edit from my last post:

Yep well disabling the Grass Overhaul ESP has fixed every problem I had with terrain tearing/seams and a couple floating roads.

 

So to the OP, don't bother with the load order/patch I mentioned, just disable the ESP from Grass Overhaul and it should be fixed.

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You posted in the wrong section but that is okay. A lot of people seem to be using the Mythic Dawn Oblivion guide recently which is cool.

 

I used the guide as well and I have the same problem with seams, a couple floating roads, etc. I think this is because Better Cities, Unique Landscapes, and the dozen or so patches needed for both don't want to play well with each other, and considering both have had updates but the guide has not been updated, the problems are to be expected.

 

When you create the Bashed Patch and the window for it pops up, you want to uncheck everything under the 'NoMerge' section.

 

Maybe hishutup can help you, but I think the problems are due to the guide being dated and a lot of the landscape mods having updates and changing things. (So bug him about updating the guide)

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Thanks Grant

 

Also yes its out dated. I was going to update it when I get a new processor but I got a chair instead.

Anyhow, back to the issue, my first thought is Grass Overhaul's landscape edits, try placing it before better cities and see. If nothing changes then there is probably some conflicting landscape edits.

Its pretty easy to find these but it required some xEdit knowledge.

 

 

I should just write an xEdit script that logs the data. I may do that but not anytime soon because Im working on a different script that is taking a while, a long while.

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While looking back at the guide and the Grass Overhaul mod page, the guide was written for v4.0 and the mod is now v5.1 and includes this patch for Unique Landscapes. I don't remember seeing the patch in the guide so it was probably added in the new version of the mod and will likely fix it.

 

Also the mod author says, "If you are using Roads of Cyrodiil, move that ahead of grass overhaul in the load order to avoid any conflicts."

 

 

Edit:

Ahhh...actually the .esp in the current version of Grass Overhaul isn't compatible with Unique Landscapes, and the author has taken down the old version that was. 

Edited by SynthetikHD
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I've been out of it so long... I think the last time I really looked into anything was before OR, even though OR exists in the guide, that doesnt mean I actually used it.

 

There are several mods that need to be removed, some need to be replaced and other added but yeah...

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Thanks a lot for the quick and informative responses!

 

SynthetikHD - It seems that a lot of mods have some issues with UL - Imperial Isle. I will try the 5.1 version and UL:II patch and report back.

 

Thanks again

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Unfortunately it didn't work, so I've resorted to disabling the .esp - shame really, hopefully there will be some future compatibility patches for Grass Overhaul.

 

I've got a couple of other questions about the guide if that's OK;

 

1) FCOM Addons - it's mentioned to leave these in the install list, but not to enable anything. However, it's never revisited in the guide. What's the purpose of this and can any of them be enabled without issues?

 

2) OR - I see in the feature list of OR that you can enable both MSAA and HDR (Straight from the menu!) but I can't see any instructions on how to actually achieve this. If I try and switch them in the in-game menu I got the same old "Only one can be active, you must restart" message. If I enable HDR in OR (which it is currently) and try to enable MSAA in the Oblivion launcher, my games crashes on startup. It seems I can only start up Oblivion now with HDR selected (so now I have HDR set in both OR and the game itself). I checked the OR posts and readme's but can't find anything about this...

 

@Hishutup - you should really continue the guide, it's truly an impressive piece of work. I can't tell you how many hours I spent trying to achieve a setup similar to this a few years ago and eventually just gave up because of all the incompatibilities I had and fixing one thing broke 5 others. Having a resource like this is a god-send!

Thanks!

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SynthetikHD - It seems that a lot of mods have some issues with UL - Imperial Isle. I will try the 5.1 version and UL:II patch and report back.

Unfortunately it didn't work, so I've resorted to disabling the .esp - shame really, hopefully there will be some future compatibility patches for Grass Overhaul.

Yes it seems that the patch made by another user linked in the mod description was for when the mod was more or less compatible with UL, but since the new version of Grass Overhaul is completely incompatible with UL (for now), his patch won't fix anything.

 

 

 

1) FCOM Addons - it's mentioned to leave these in the install list, but not to enable anything. However, it's never revisited in the guide. What's the purpose of this and can any of them be enabled without issues?

Where exactly in the guide is this mentioned? Admittedly I did not install FCOM as I feared it would cause more problems than it was worth, but I cannot find any mention of not enabling any FCOM Addons.

 

 

 

2) OR - I see in the feature list of OR that you can enable both MSAA and HDR (Straight from the menu!) but I can't see any instructions on how to actually achieve this. If I try and switch them in the in-game menu I got the same old "Only one can be active, you must restart" message. If I enable HDR in OR (which it is currently) and try to enable MSAA in the Oblivion launcher, my games crashes on startup. It seems I can only start up Oblivion now with HDR selected (so now I have HDR set in both OR and the game itself). I checked the OR posts and readme's but can't find anything about this...

This is interesting. I don't think it is possible to enable both in the launcher or in-game menu, so I looked in the OBSE .ini for OR and don't see an option for MSAA there. Not sure how it would be enabled.

 

 

@Hishutup - you should really continue the guide, it's truly an impressive piece of work. 

It seems that me and Hishutup are planning to update the guide as of now. :)

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Here's the FCOM part I was mentioning >

 

FCOM Optional Add-Ons

  • Author: Team FCOM
  • Version: 1.0
  • [Forum Link]
  • Description:
  • Notes: These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.
  • Download:
  • FCOM Optional Add-Ons.7z

 

 

Here is the Oblivion Reloaded page, if you CTRL+F "MSAA" you'll see the notes about it. I'm thinking maybe they just typo'd SMAA as MSAA, but it seems like quite an obvious mistake to not notice. Anyway, I guess that is quite mod specific so if you don't know then no worries. The SMAA does a reasonable job of covering the jaggies.

https://www.nexusmods.com/oblivion/mods/45749/? 

 

Finally, disabling the Grass Overhaul.esp didn't fully fix my issues in Weye, I'm assuming these are actually related to MTCExpandedVillages as the areas affected have been added/altered directly by MTC.  I'm not sure what exactly it's conflicting with (UL Imperial Isle maybe?) but it seems to be the culprit.

 

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Ah, well I can only assume that the FCOM Optional Add-Ons were meant to be installed last along with the others in the Patch section at the end of the guide. Hishutup possibly knows the answer.

 

But yes the MSAA thing in OR is quite curious, and I'll look into it and a few other things having to do with OR later.

 

As for MTCExpandedVillages, I can't help too much with that as I did not install that mod, but it would make sense since it alters Weye. Did you do the manual cleaning required for the mod?

I wouldn't be too suprised if UL and MTC Villages were conflicting. I wouldn't know how to find out if they are or how to fix it though. :/

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OR used to have SMAA but I guess the author removed it and replaced it with MSAA.

MSAA is by far superior in terms of quality.

 

I had the optionals there for anyone that wanted to use them, I didnt feel the need to use any.

 

I wanted a town overhaul so I threw MTC in there which was probably a bad idea because modifying towns or people in Oblivion kills the fps.

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I downloaded the latest version of OR (2.2) but it seems it still only uses SMAA and not MSAA, even though they mention it in the feature list. Strange this is, I cannot get the game to load now using any setting other than having HDR enabled in the Oblivion launcher. I un-checked Read Only on my INI and tried No HDR+MSAA and then No HDR + No Bloom + No MSAA and it still crashed on load. It would only load when HDR was set in the Launcher... any idea what that is about?

 

Also, if I'm enabling HDR within OR itself - do you still need to enable HDR in the Launcher (if it didn't crash without it, that is) or is it an either/or situation?

 

Another issue I'm having is regarding Oblivion XP. I prefer a minimalist HUD and so I tend to disable anything and everything I don't absolutely need. I've disabled most of OBXP's popups but I cannot get rid of the box that comes up everytime you gain XP. It pops up in the top left and says for example "Mudcrab killed - 36XP".  By deleting almost all of the Oblivion XP XML files, it removed everything except the box itself that still popped up but this time with just the number in it "36". I read through all the documentation but it doesn't really mention this anywhere, I would assume by deleting some XML you can disable that box entirely, but then again maybe it's in the .esp or something? 

 

Thanks!

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HDR is required for TES4LODGen, so I'm assuming you can't play the game without it. And yes, HDR needs to be enabled in the Oblivion.ini/Launcher and I also assume that OR's HDR setting is just its own 'enhanced' version of HDR and that the Oblivion.ini HDR is still required.

 

As for the XP popup I couldn't for the life of me find anything about turning it off on the mod page but I think that it may actually be HUD Alive that is showing the pop ups along with the dozen other intrusive things it adds.

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HDR required for LODGen? Wasn't aware of that, but makes sense then why it crashes. 

 

I'm not using HUD Alive, the only UI type 'addition' I installed was HUD Status Bars, but I ended up deleting the majority of entries in the HUD Status Bars INI that were added by other mods. It was just too much on-screen at any given time. For OBXP - you can disable the 'messages' through it's own INI, but that still leaves a lot of clutter. You can disable some more of that by deleting most of it's XML files in the "Menus" folder. Still, I can't get rid of that box... Maybe I should ask the mod author if they're still around. Either that, or I might have to look at an alternative levelling system.

 

If I look at the OBXP_Strings.XML this seems to contain the majority of text that appears in the popups. For example, here's a snippet of what I assume the box is using >

 

<_ptsRemaining2>Skill Points carried over:</_ptsRemaining2>
 
<_gained>Gained</_gained>
 
<_pts>XP.</_pts>
 
<_restedMsg>Having rested, your wit quickens and you gain experience more quickly. Rested XP:</_restedMsg>
 
<_compQst>Completed the quest</_compQst>
 
<_killed>Killed</_killed>
 
<_actorLvl>level</_actorLvl>
 
<_companion>Companion</_companion>
 
<_killed2>killed</_killed2>
 
<_VELock>Picked a very easy lock.</_VELock>
 
<_ELock>Picked an easy lock.</_ELock>
 
<_MLock>Picked a medium lock.</_MLock>
 
<_HLock>Picked a hard lock.</_HLock>
 
<_VHLock>Picked a very hard lock.</_VHLock>
 
When I delete this file, the box comes up with just the XP number. There must be somewhere where it is calculating the XP and displaying it as a number. If I could find where that is, I could probably disable the popup entirely.
 
Thanks for your continued support!
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