hishutup Posted August 21, 2015 Share Posted August 21, 2015 I feel like the number of rules to get BC working with LOOT will be pretty close to the number of rules for BOSS to work with everything else, but alright. Sigh, well looks like the game will be pretty unplayable until you do the LOOT rules whenever that will be. Open xEdit and look at the records then decide what rules are needed. If the necessary rules are greater then go back to boss but I will check them out, even though I dont have the full LO Link to comment Share on other sites More sharing options...
SynthetikHD Posted August 21, 2015 Author Share Posted August 21, 2015 (edited) Open xEdit and look at the records then decide what rules are needed.No idea how to do that, that's all a bit over my head and likely something you'll just have to do. I just know that literally everyone ever says to use BOSS instead of LOOT for Oblivion but if you can get LOOT to work I guess all should be fine. Also is Detailed Terrain needed anymore now that there's OR? Edited August 22, 2015 by SynthetikHD Link to comment Share on other sites More sharing options...
hishutup Posted August 21, 2015 Share Posted August 21, 2015 Also is Detailed Terrain needed anymore now that there's OR?They affect different things, DT affects the transitions of the landscape paint and OR affects distant terrain. Link to comment Share on other sites More sharing options...
SynthetikHD Posted August 22, 2015 Author Share Posted August 22, 2015 Ah alright, I knew that they both affected terrain shaders but didn't know in what way. Do you know of a mod like this for Oblivion? Basically I don't understand how people get these really nice looking characters in Bethesda games. They don't make them in the character editor do they? Cuz spending an hour making one and it only turning out okayish looking isn't all that fun. Also what was the reason we don't use Mod Organizer for Oblivion? Link to comment Share on other sites More sharing options...
GrantSP Posted August 22, 2015 Share Posted August 22, 2015 ... Also what was the reason we don't use Mod Organizer for Oblivion?Ohh... don't get him started on that please! :O_o:Let me just say, for users that have the non-Steam version of Oblivion there are very few reasons not to use it, but for Steam users there a few hoops to jump through that make life... difficult. Link to comment Share on other sites More sharing options...
SynthetikHD Posted August 22, 2015 Author Share Posted August 22, 2015 Oh yeah you're right I remember now, I knew it was something like that but couldn't remember. Honestly though, Wrye Bash can make life rather difficult as well haha. Link to comment Share on other sites More sharing options...
hishutup Posted August 22, 2015 Share Posted August 22, 2015 Ohh... don't get him started on that please! :O_o:Let me just say, for users that have the non-Steam version of Oblivion there are very few reasons not to use it, but for Steam users there a few hoops to jump through that make life... difficult.*Cough* OBSE DLLs *Cough* Also it doesnt work period. Its a bad system in its current state, when its fixed, MO will be used. Another thing, OR doesnt function correctly when the Steam UI is enabled. Link to comment Share on other sites More sharing options...
Meridian Posted August 22, 2015 Share Posted August 22, 2015 Another thing, OR doesnt function correctly when the Steam UI is enabled. It doesn't work right with a non-steam version when it's installed through MO either. I've tried various ways but the only way I can get it to work right is to install it manual or through BASH. So I went back to BASH again permanently. One question about the guide. In a few places it mentions setting the timescale to 10 for some mods. But, no mention of adjusting that setting in the BASH patch tweaks section. Was there a reason for that ? Link to comment Share on other sites More sharing options...
hishutup Posted August 22, 2015 Share Posted August 22, 2015 Because you can't load obse dll through mo. Link to comment Share on other sites More sharing options...
Meridian Posted August 22, 2015 Share Posted August 22, 2015 (edited) Because you can't load obse dll through mo.OBSE was alreay installed outside of MO, didn't make a difference. Creating a shortcut and running it from MO didn't matter either. Edited August 22, 2015 by Meridian Link to comment Share on other sites More sharing options...
GrantSP Posted August 22, 2015 Share Posted August 22, 2015 OBSE was alreay installed outside of MO, didn't make a difference. Creating a shortcut and running it from MO didn't matter either.It's not only the OBSE dll that needs to be installed outside of MO, but EVERY OBSE plugin also. Link to comment Share on other sites More sharing options...
hishutup Posted August 23, 2015 Share Posted August 23, 2015 It's not only the OBSE dll that needs to be installed outside of MO, but EVERY OBSE plugin also.yup, every Data\OBSE\Plugins\*.dll need to be installed manually.I dont know how the timing lines up but you may need to manually install other files that are related to OBSE files like inis. I'll still stand firm that something like that defeats the purpose of MO. Link to comment Share on other sites More sharing options...
SynthetikHD Posted August 23, 2015 Author Share Posted August 23, 2015 (edited) @hishutupSo I've been messing around with OR and other things and I'm amazed that I keep finding things that make my game run smoother. [OblivionReloaded.ini]FrameRate = 1 What really is the point of this? I don't really understand why there would be a need for this, and Vsync also limits the fps to 60 so I don't understand why other fps managers are needed. Turning this off made my game waaay smoother, and even keeping it on and tweaking the section for the settings for this still doesn't make the game as smooth as just turning it off. --------------- Other questions:1. Is this needed for Oblivion.ini to delete the Archive.txt part and what does it do? I think I saw that in the Skyrim.ini that SInvadlidationFile is unused by the game, so is it the same for Oblivion?[Archive]SInvalidationFile= 2. Why did you leave this off in the OR INI?[shaders]EnableHDR = 0 3. Located in the OR INI, default is 4. How do you know this can/should go up to 16?[Main]AnisotropicFilter = 16 Edited August 23, 2015 by SynthetikHD Link to comment Share on other sites More sharing options...
hishutup Posted August 23, 2015 Share Posted August 23, 2015 1. Yes because some mods include a the text file which will mess with how assets are loaded. 2. Everything was sparkly and gross looking when I tried it. 3. AF is one of those settings that should just be used because it greatly improves the visual quality, its really lite an no one is going to miss half a frame for 16. Link to comment Share on other sites More sharing options...
SynthetikHD Posted August 23, 2015 Author Share Posted August 23, 2015 3. Yes it does make things look very nice, I was just wondering how you knew that 16 was the max value. But I'm really close to finally having a stable game and getting rid of all the stutter because disabling the fps manager is what has finally made everything playable in terms of constant fps. I'm going to uninstall everything and start the guide over probably for the last time tonight and then I will probably be starting a full playthrough if all is well. :) Soon there won't be too much for me to do anymore. Link to comment Share on other sites More sharing options...
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