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BethINI by DoubleYou

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#676 DoubleYou

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Posted 16 February 2017 - 09:04 PM

I only added some tweaks to Controversial Tweaks detection for Fallout 4. And it will probably be a week before my app gets approved, so go ahead.

#677 GamerPoets

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Posted 16 February 2017 - 11:16 PM

Will do = )

I am missing video for a couple of settings but I foresee many updates in the future (at least a couple) so I'll figure them out or harass you when that time comes. Overall I think its pretty good. New approach since I'm using a new format (opened the screen up), hopefully its received well. 


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#678 GamerPoets

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Posted 17 February 2017 - 01:19 AM

So with the new MO integration (the one coming)...

 

Should you still run BethINI outside of MO or should you install it to it?


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#679 DoubleYou

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Posted 17 February 2017 - 02:22 AM

Outside, just like always. I try to keep things consistent.

#680 GamerPoets

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Posted 17 February 2017 - 02:26 AM

Thanks man = ) ... I have a minute and a half to finish on the video and its 2:30am here... and I can't take stay awake any longer lol. Worked on the video for 12 hours today. 10ish yesterday and the same the previous 2 days. (I voiced it a couple of weeks back and did the editing then)... all that to say... I'll finish it tomorrow and upload it Saturday = ) lol i'll send you a link. 


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#681 Majorman

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Posted 17 February 2017 - 03:08 AM

Hi all, I've been following the F&L in New Vegas modding guide and reached the ini-tweaking part. There I ran to the issue where BethINI will not work correctly with MO 2. To be precise, it "sees" existing MO profiles, but not the location of MO on my disk (displays “ERROR” instead). Simply pointing to that location  and then manually selecting the profile I want to modify causes BethINI to restart and “revert to default”.

 

I’ve read that a new version of BethINI should solve the issue, but Nexus will need some time to upload it. Is there a workaround I can use in the meantime? What will happen if I generate new .inis avaible to all profiles (I keep a backup of vanilla inis just in case)?


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#682 DoubleYou

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Posted 17 February 2017 - 09:36 AM

As long as the INI Path is set to where your INI files are, you are okay, even if the Mod Organizer Path says ERROR.



#683 Majorman

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Posted 18 February 2017 - 01:53 AM

Thanks! All I needed to do was to manually point BethINI to the correct profile. Now it works like a charm.


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#684 GamerPoets

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Posted 18 February 2017 - 03:41 PM

BethINI : Fallout 4 Video : 1.0 = )


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#685 angryglock

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Posted 19 February 2017 - 10:44 AM

Thanks for this great tool. I have one problem. In Fallout 4 when I use Bethini, it sets Rain Occlusion to off every time I save. I don't see that as a choice in Bethini so I have to turn it back on manually.


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#686 DoubleYou

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Posted 19 February 2017 - 01:05 PM

Rain occlusion setting in Fallout 4 Launcher is unused and bogus. Rain occlusion will be on no matter what you set it to. You can see it in effect when you take shelter under a roof in the middle of a storm.



#687 DoubleYou

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Posted 20 February 2017 - 02:38 PM

The antivirus co finally cleared it. Uploaded version 2.5:

 

-Behind the Scenes: Added support for Mod Organizer 2. Please treat Mod Organizer 2 exactly the same as the original Mod Organizer. The INI files will be duplicated to the relevant Documents\My Games folder for Fallout 4 and Skyrim Special Edition as a temporary workaround until profile INIs are fixed. This will need to be done manually if you are using Mod Organizer 2 for the older games (recommended to stick with Mod Organizer 1.3.11 for them atm).
-Behind the Scenes: INI Path under Setup will now reduce Mod Organizer profile paths to ModOrganizer > Profile-Name if the current INI Path is set to a Mod Organizer profile.
-Behind the Scenes: INI Path will always display the Documents\My Games location as an option.
-Behind the Scenes: If you select "Browse..." for the INI Path and select the same location that is currently the INI Path, BethINI will no longer reload.
-Captions: Improved description for Flickering Light Distance dropdown.
-Controversial Tweaks: Added iNumThreads:HAVOK, iPreloadSizeLimit:General, uExterior Cell Buffer:General, uInterior Cell Buffer:General as controversial tweaks for Fallout 3, Fallout New Vegas, Fallout 4, and Skyrim Special Edition. Added iPreloadSizeLimit:General, uExterior Cell Buffer:General, uInterior Cell Buffer:General as controversial tweaks for Oblivion. Do note that Fallout 4 does raise the default values for iNumThreads:HAVOK from 1 to 7 and iPreloadSizeLimit:General from 25MB to 400MB.
-GUI Messages: Disable Tutorials message of "The game will no display tutorial pop-ups." was fixed to say "The game will no longer display tutorial pop-ups."
-GUI Change: Renamed the Foliage tab Visuals, since there are not enough foliage-related settings, and I need more space to place settings that affect the visuals.
-GUI Change: Moved all the Grass and Tree settings to the right side of the tab.
-Harmful Tweaks: Added bForcePow2Textures:Display 1 (CTD), bUse Shaders:Display 0 (CTD), uExterior Cell Buffer:General < 0 (CTD), uGridsToLoad:General < 5 (CTD or simply invalid), uInterior Cell Buffer:General < 0 (CTD), and iMinGrassSize:Grass < 0  (can cause CTD) as harmful tweaks for Oblivion.
-New Tweak: Gamma under the Visuals tab for Oblivion, Fallout 3, Fallout New Vegas, Skyrim, and Skyrim Special Edition.
-Tweaked tweak: Flickering Light Distance dropdown now has better numerical preset options in the dropdown.



#688 DoubleYou

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Posted 20 February 2017 - 02:58 PM

Hmmm... Seems I broke Mod Organizer integration somehow already.

 

Edit: Correction: I did not brake it. I just missed something.



#689 brsingr11

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Posted 17 March 2017 - 12:14 PM

Great job as always :) would it be possible to add camera location for SkyrimLE/ Skyrim SE? Or is that just not necessary?


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#690 DoubleYou

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Posted 17 March 2017 - 07:18 PM

I can. It's a little tricky though.





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