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Merge Standalone: Output esp has merged file as master?!


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#1 gtoeroe

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Posted 12 November 2015 - 05:34 PM

Hi!

 

I just tried to do this:

 

Files to merge:

  • Bathing in Skyrim - Main.esp
  • Bathing in Skyrim - Followers Only.esp
  • Bathing in Skyrim - Realistic Room Rental.esp
  • CACO_Bathing in Skyrim.esp

Merge name:

  • ----- Bathing in Skyrim Merged

Filename:

  • Bathing in Skyrim - Merged.esp

Mod organizer says, "Bathing in Skyrim - Merged.esp" has "Bathing in Skyrim - Main.esp" as master. How can this be, if I shall deactivate the corresponding source mod?

 

gtoeroe


Edited by gtoeroe, 13 November 2015 - 02:40 PM.

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#2 gtoeroe

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Posted 13 November 2015 - 02:39 PM

No answer? Really?


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#3 Neovalen

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Posted 13 November 2015 - 02:42 PM

Since I'm taking a shot in the dark... did you merge this previously? If so, did you delete the old merge before doing the new one?
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#4 gtoeroe

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Posted 13 November 2015 - 02:54 PM

Since I'm taking a shot in the dark... did you merge this previously? If so, did you delete the old merge before doing the new one?

I will check this...can't say right now.

 

gtoeroe


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#5 gtoeroe

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Posted 13 November 2015 - 03:37 PM

Since I'm taking a shot in the dark... did you merge this previously? If so, did you delete the old merge before doing the new one?

No because, it occurred the very first time using Merge Plugins Standalone. I just tried it again. No old Merged Plugins Mods present. No other Patch or Merge Plugins active. Put

 

Bathing in Skyrim - Main.esp

Bathing in Skyrim - Followers Only.esp

Bathing in Skyrim - Realistic Room Rental.esp

CACO_Bathing in Skyrim.esp

 

In this order at the bottom of my load order shown in the right Panel of MO.

Used a fresh installed Merge Plugins Standalone:

Launched from within MO

Merge destiny: "C:\SkyrimApps\ModOrganizer\mods\"

 

Asset handling:

 

All handle options of the left group plus "Handle script fragments" and "batch copy assets" in the right Group checked

No Debug Options checked

 

Integrations:

 

[x] MO [x] Copy general assets

 

used paths:

 

C:\SkyrimApps\ModOrganizer\

C:\SkyrimApps\ModOrganizer\mods\

c:\SkyrimApps\Champollion\Champollion.exe

C:\Steam\steamapps\common\Skyrim\Papyrus Compiler\PapyrusCompiler.exe

C:\Steam\steamapps\common\Skyrim\Data\scripts\source\TESV_Papyrus_Flags.flg

C:\SkyrimApps\ModOrganizer\mods\

 

Marked

 

Bathing in Skyrim - Main.esp

Bathing in Skyrim - Followers Only.esp

Bathing in Skyrim - Realistic Room Rental.esp

CACO_Bathing in Skyrim.esp

 

Right click check for errors

Everything ok (white hook on green ground)

Right click add and new Fusion

 

Merge name: "Bathing in Skyrim Merged"

Filename: Bathing in Skyrim - Merged.esp

Merge methods: Overrides

Renumbering: Conflicting

 

Merge in "Merge Tabs" written in green.

Right click build merge (log shown below *)

 

 

NOW IT WORKED!!! No Bathing in Skyrim - Merged.esp - master reference!

 

Sorry for wasting your time...

 

gtoeroe

 

 

 

*

Building merge: Bathing in Skyrim Merged
 
Merge is using plugin: Bathing in Skyrim - Merged.esp
Merge data path: C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim Merged\
Adding masters...
Done adding masters
 
Renumbering Conflicting FormIDs
  Renumbering FormIDs in Bathing in Skyrim - Main.esp
  Renumbering FormIDs in Bathing in Skyrim - Realistic Room Rental.esp
  Renumbering FormIDs in Bathing In Skyrim - Followers Only.esp
  Renumbering FormIDs in CACO_Bathing in Skyrim.esp
 
Copying records
  Copying records from CACO_Bathing in Skyrim.esp
  Copying records from Bathing In Skyrim - Followers Only.esp
  Copying records from Bathing in Skyrim - Realistic Room Rental.esp
  Copying records from Bathing in Skyrim - Main.esp
 
Handling assets
  Handling assets for CACO_Bathing in Skyrim.esp
    Copying general assets from C:\SkyrimApps\ModOrganizer\mods\CACO Soaps for Bathing in Skyrim
  Handling assets for Bathing In Skyrim - Followers Only.esp
    Copying general assets from C:\SkyrimApps\ModOrganizer\mods\Bathing In Skyrim - Followers Only
  Handling assets for Bathing in Skyrim - Realistic Room Rental.esp
    Copying general assets from C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim
  Handling assets for Bathing in Skyrim - Main.esp
    Handling MCM translation files
      Copying MCM translation "Bathing in Skyrim - Main_ENGLISH.txt"
      Copying MCM translation "Bathing in Skyrim - Main_GERMAN.txt"
    Handling script fragments
    Copied 23 general scripts
 
Decompiling scripts
    Decompiling 3 scripts
  No files found matching C:\SkyrimApps\Merge Plugin\MergePlugins\temp\pex\*.pex
 
Remapping FormIDs in scripts
    Renumbered 6 scripts
 
Compiling scripts
  No files found matching C:\SkyrimApps\Merge Plugin\MergePlugins\temp\psc\*.psc
 
Copying modified scripts
Created SEQ file: C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim Merged\seq\Bathing in Skyrim - Merged.seq
 
Removing unncessary masters
  Removing master Bathing in Skyrim - Main.esp
 
Discarding changes to source plugins
  Reloading Bathing in Skyrim - Main.esp from disk
  Reloading Bathing in Skyrim - Realistic Room Rental.esp from disk
  Reloading Bathing In Skyrim - Followers Only.esp from disk
  Reloading CACO_Bathing in Skyrim.esp from disk
 
Saving: C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim Merged\Bathing in Skyrim - Merged.esp
Done merging Bathing in Skyrim Merged (1.853s)
 

All done!


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#6 Neovalen

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Posted 13 November 2015 - 04:03 PM

Glad you got it sorted. :)
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#7 gtoeroe

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Posted 13 November 2015 - 04:57 PM

Glad you got it sorted. :)

I need further advice:

 

Now I'm trying to merge The RealisticWater plugins. They have the load order priorities 105, 114, 118, 132, 167 and 168 in MO. You say in your guide they have to be "contiguous" and I shall place them at the bottom of the load oder before running the merge plugin standalone. Does that mean that I have to disable all plugins in between and below them? Because merge plugin standalone does not work if it is detecting wrong load order with respect to other plugins.

 

gtoeroe


Edited by gtoeroe, 13 November 2015 - 04:58 PM.

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#8 Neovalen

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Posted 13 November 2015 - 05:31 PM

Just move those plugins to the bottom.
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#9 gtoeroe

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Posted 13 November 2015 - 06:08 PM

Just move those plugins to the bottom.

1st thing this was that did I. :)  Seriously, the merge plugins standalone sometimes complains about broken load order if you just move the plugins to be merged to the bottom. Then I disabled all plugins in between and below them and it worked...

 

gtoeroe


Edited by gtoeroe, 13 November 2015 - 06:08 PM.

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#10 Neovalen

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Posted 13 November 2015 - 06:41 PM

I disable SR Conflict resolution and below when doing merges. Reason is they reference merged esps and the merge tool does not allow them to load.
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#11 AtroCty

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Posted 16 August 2016 - 06:40 PM

Sorry to unburry this, but I have the exact problem now, and I can't resolve this issue...


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#12 AtroCty

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Posted 19 August 2016 - 08:08 AM

Meep! Does anyone have any kind of solution for this? Else I cannot go for Legacy of the Dragonborn...


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#13 Darth_mathias

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Posted 19 August 2016 - 08:17 AM

what i do for merges is I have a separate profile just for merging and only load the esp required for any particular merge and I have not seen any issue doing it that way myself


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#14 paul666root

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Posted 19 August 2016 - 08:43 AM

have you done what the other did on top comments


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#15 AtroCty

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Posted 20 August 2016 - 03:30 AM

what i do for merges is I have a separate profile just for merging and only load the esp required for any particular merge and I have not seen any issue doing it that way myself

I've made a new profile, deactivated ALL mods but the required for merge. Now it works, yay. :)


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