After extracting all my files and sorting in the folders I'm pretty sure my file countings were not the same as in the example picture (would have taken a screenshot if I knew I would end up posting around here =P). Used the latest .ini and option 3 (2_Fallout_Pre-optimization_2.8.bat[/size]). I can re-do it if having the right file count is important or just for the sake of comparing and data gatering and curiosity.
Anyway, after I'm done with files, can I place those back into the *.bsa? Or is there a better procedure?? I'm not using mod organizer atm (seems like a tool that only adds more steps to each operation).
As for the Fallout3\Data\Textures, after DDSopt has done its job can I throw these textures together with all the others inside the "Fallout - Textures.bsa" ? 1 - I will have to overwrite duplicates of (same named) textures that already exist inside "Fallout - Textures.bsa" 2 - The textures that end up being overwritten at step 1, do those matter? I'm guessing NO since the ones from the Data\textures folder are supposed to take precedence anyway, is that right? 3 - Are there any (bad) side effects to this procedure? Since the textures will be located inside the bsa and not inside the Data\textures (I'm assuming the game will always search inside the bsa as if it was a regular texture folder).
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Himself
Hi and thanks to Kelmych and STEP members for all the amazing guide and documentation!!
Edited by HimselfI was following this: https://wiki.step-project.com/Guide:DDSopt/Fallout
After extracting all my files and sorting in the folders I'm pretty sure my file countings were not the same as in the example picture (would have taken a screenshot if I knew I would end up posting around here =P). Used the latest .ini and option 3 (2_Fallout_Pre-optimization_2.8.bat[/size]). I can re-do it if having the right file count is important or just for the sake of comparing and data gatering and curiosity.
Anyway, after I'm done with files, can I place those back into the *.bsa? Or is there a better procedure?? I'm not using mod organizer atm (seems like a tool that only adds more steps to each operation).
As for the Fallout3\Data\Textures, after DDSopt has done its job can I throw these textures together with all the others inside the "Fallout - Textures.bsa" ?
1 - I will have to overwrite duplicates of (same named) textures that already exist inside "Fallout - Textures.bsa"
2 - The textures that end up being overwritten at step 1, do those matter? I'm guessing NO since the ones from the Data\textures folder are supposed to take precedence anyway, is that right?
3 - Are there any (bad) side effects to this procedure? Since the textures will be located inside the bsa and not inside the Data\textures (I'm assuming the game will always search inside the bsa as if it was a regular texture folder).
Thanks for any help!!
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