iTexMipMapMinimum sets the minimum mipmap for textures to be used.
iTexMipMapSkip sets the texture quality (determined by the number of mipmaps to skip). It is recommended to be set to 0 to preserve full texture fidelity.
This is not my only source, but the wikipedia is one of the most trustworthy resources.
In 3D computer graphics, mipmaps (also MIP maps) are pre-calculated, optimized sequences of textures, each of which is a progressively lower resolution representation of the same image.[/b] The height and width of each image, or level, in the mipmap is a power of two smaller than the previous level.
The wiki just states it's the texture quality. Misworded maybe? No. Reread what the wiki says; they have no idea what mipmapping is.
Tl;dr It has nothing to do with texture quality. It is a Level Of Detail modification and strictly an LOD. The STEP wiki fails to even reference mipmap size...
If the wiki was correct, why would these two popular mods exist?
The second is DDSOpt. A mod recommended by STEP.
How much more of the STEP wiki is incorrect?
EDIT: The "iTexMipMapMinimum" images were removed, lol. Pretty sure the text was modified as well (before this was posted) but I can't prove that. The images were 100% removed, however.
Side note: You will never see mipmappings' effects indoors, at least not very much, and MipMapSkip will never change the base texture yet they included this in the wiki. There is an unbelievable amount of wrong in the wiki.
Edited by Yakuza, 19 November 2015 - 08:01 AM.