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Problems running Dual Sheath Redux patcher - missing masters


greezemunkee

Question

I have been following the STEP guide and have made it to the Dual Sheath Redux mod without any issues.  I am using version 1.3.11 of Mod Organizer, version 1.7.3 of the DSR mod, and version 8 update 66 of JRE.  I have installed the mod through the external insaller and selected all the appropriate options.  I then added the patcher to Mod Organizer's list of executables and ran LOOT to fix any load order issues. When I run the patcher it loads up fine but when I click patch I get an error message that says "Dual Sheath Redux.esp has some missing masters: Skyrim.esm, Update.esm"

 

I looked at the "Get Active Mod List.txt" within the SkyProcDebug folder and it seems to me that either Mod Organizer is not passing the virtual directory to the patcher when it is loaded or the patcher is somehow unable to read it correctly.

 

 

[1]                            [OPEN DEBUG FILE]  Opening Debug File
[2]                                [IMPORT MODS]  Loading in Active Plugins
[3]                                [IMPORT MODS]  Mod didn't exist: Skyrim.esm
[4]                                [IMPORT MODS]  Mod didn't exist: Update.esm
[5]                                [IMPORT MODS]  Mod didn't exist: Dawnguard.esm
[6]                                [IMPORT MODS]  Mod didn't exist: HearthFires.esm
[7]                                [IMPORT MODS]  Mod didn't exist: Dragonborn.esm
[8]                                [IMPORT MODS]  Mod didn't exist: Unofficial Skyrim Legendary Edition Patch.esp
[9]                                [IMPORT MODS]  Mod didn't exist: Skyrim Project Optimization - Full Version.esm
[10]                               [IMPORT MODS]  Mod didn't exist: Lanterns Of Skyrim - All In One - Main.esm
[11]                               [IMPORT MODS]  Mod didn't exist: Cutting Room Floor.esp
[12]                               [IMPORT MODS]  Mod didn't exist: Appropriately Attired Jarls Redux.esp
[13]                               [IMPORT MODS]  Mod didn't exist: ELE_Legendary_Lite.esp
[14]                               [IMPORT MODS]  Mod didn't exist: SPTConsistentOlderPeople.esp
[15]                               [IMPORT MODS]  Mod didn't exist: BetterQuestObjectives.esp
[16]                               [IMPORT MODS]  Mod didn't exist: Guard Dialogue Overhaul.esp
[17]                               [IMPORT MODS]  Mod didn't exist: Weapons & Armor Fixes_Remade.esp
[18]                               [IMPORT MODS]  Mod didn't exist: Weapons & Armor_TrueOrcish&DaedricWeapons.esp
[19]                               [IMPORT MODS]  Mod didn't exist: Clothing & Clutter Fixes.esp
[20]                               [IMPORT MODS]  Mod didn't exist: WetandCold.esp
[21]                               [IMPORT MODS]  Mod didn't exist: Book Covers Skyrim.esp
[22]                               [IMPORT MODS]  Mod didn't exist: SkyrimCoinReplacerRedux.esp
[23]                               [IMPORT MODS]  Mod didn't exist: SkyFalls + SkyMills + DG + DB.esp
[24]                               [IMPORT MODS]  Mod didn't exist: WATER DG + DB.esp
[25]                               [IMPORT MODS]  Mod didn't exist: Point The Way.esp
[26]                               [IMPORT MODS]  Mod didn't exist: Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
[27]                               [IMPORT MODS]  Mod didn't exist: BirdsHFclean.esp
[28]                               [IMPORT MODS]  Mod didn't exist: FarmhouseChimneys.esp
[29]                               [IMPORT MODS]  Mod didn't exist: RealisticWaterTwo.esp
[30]                               [IMPORT MODS]  Mod didn't exist: iHUD.esp
[31]                               [IMPORT MODS]  Mod didn't exist: Chesko_LoreBasedLoadingScreens.esp
[32]                               [IMPORT MODS]  Mod didn't exist: RaceMenu.esp
[33]                               [IMPORT MODS]  Mod didn't exist: SkyUI.esp
[34]                               [IMPORT MODS]  Mod didn't exist: TradeBarter.esp
[35]                               [IMPORT MODS]  Mod didn't exist: ViewableFactionRanksBothDLC.esp
[36]                               [IMPORT MODS]  Mod didn't exist: Footprints.esp
[37]                               [IMPORT MODS]  Mod didn't exist: Moss Rocks - Legendary.esp
[38]                               [IMPORT MODS]  Mod didn't exist: 83Willows_101BUGS_V4_HighRes.esp
[39]                               [IMPORT MODS]  Mod didn't exist: Beards.esp
[40]                               [IMPORT MODS]  Mod didn't exist: Brows.esp
[41]                               [IMPORT MODS]  Mod didn't exist: ORM-Arvak.esp
[42]                               [IMPORT MODS]  Mod didn't exist: BFSEffects.esp
[43]                               [IMPORT MODS]  Mod didn't exist: DawnguardRuneWeaponsFXSReplacer.esp
[44]                               [IMPORT MODS]  Mod didn't exist: mintylightningmod.esp
[45]                               [IMPORT MODS]  Mod didn't exist: Rainbows.esp
[46]                               [IMPORT MODS]  Mod didn't exist: ShootingStars.esp
[47]                               [IMPORT MODS]  Mod didn't exist: Radiant and Unique Potions Poisons and Booze.esp
[48]                               [IMPORT MODS]  Mod didn't exist: Soul Gems Differ.esp
[49]                               [IMPORT MODS]  Mod didn't exist: DragonShoutVoice.esp
[50]                               [IMPORT MODS]  Mod didn't exist: ADS.esp
[51]                               [IMPORT MODS]  Mod didn't exist: AOS.esp
[52]                               [IMPORT MODS]  Mod didn't exist: aMidianBorn_ContentAddon.esp
[53]                               [IMPORT MODS]  Mod didn't exist: Complete Crafting Overhaul_Remade.esp
[54]                               [IMPORT MODS]  Mod didn't exist: imp_helm_legend.esp
[55]                               [IMPORT MODS]  Mod didn't exist: Invisibility Eyes Fix.esp
[56]                               [IMPORT MODS]  Mod didn't exist: Dead Body Collision.esp
[57]                               [IMPORT MODS]  Mod didn't exist: RealisticWaterTwo - Legendary.esp
[58]                               [IMPORT MODS]  Mod didn't exist: ExplosiveBoltsVisualized.esp
[59]                               [IMPORT MODS]  Mod didn't exist: DeadlySpellImpacts.esp
[60]                               [IMPORT MODS]  Mod didn't exist: dD - Enhanced Blood Main.esp
[61]                               [IMPORT MODS]  Mod didn't exist: TheChoiceIsYours.esp
[62]                               [IMPORT MODS]  Mod didn't exist: Run For Your Lives.esp
[63]                               [IMPORT MODS]  Mod didn't exist: Bring Out Your Dead - Legendary Edition.esp
[64]                               [IMPORT MODS]  Mod didn't exist: SkyrimImprovedPuddles-DG-HF-DB.esp
[65]                               [IMPORT MODS]  Mod didn't exist: FarmhouseChimneysCRF.esp
[66]                               [IMPORT MODS]  Mod didn't exist: Skyrim Flora Overhaul.esp
[67]                               [IMPORT MODS]  Mod didn't exist: PilgrimsDelight.esp
[68]                               [IMPORT MODS]  Mod didn't exist: The Paarthurnax Dilemma.esp
[69]                               [IMPORT MODS]  Mod didn't exist: BlockSparkles.esp
[70]                               [IMPORT MODS]  Mod didn't exist: Gildergreen Regrown.esp
[71]                               [IMPORT MODS]  Mod didn't exist: TheChoiceIsYours_Dawnguard.esp
[72]                               [IMPORT MODS]  Mod didn't exist: Chesko_Step418_SN.esp
[73]                               [IMPORT MODS]  Mod didn't exist: SFO - Dragonborn.esp
[74]                               [IMPORT MODS]  Mod didn't exist: RelightingSkyrim_Legendary.esp
[75]                               [IMPORT MODS]  Mod didn't exist: IHSS.esp
[76]                               [IMPORT MODS]  Mod didn't exist: randomthunder.esp
[77]                               [IMPORT MODS]  Mod didn't exist: Improved Combat Sounds v2.2.esp
[78]                               [IMPORT MODS]  Mod didn't exist: Auto Unequip Ammo.esp
[79]                               [IMPORT MODS]  Mod didn't exist: Better Stealth AI for Followers.esp
[80]                               [IMPORT MODS]  Mod didn't exist: ClamsDropPearls.esp
[81]                               [IMPORT MODS]  Mod didn't exist: Nausicaa's Tweaker.esp
[82]                               [IMPORT MODS]  Mod didn't exist: Convenient Horses.esp
[83]                               [IMPORT MODS]  Mod didn't exist: Dual Wield Parrying_SKSE.esp
[84]                               [IMPORT MODS]  Mod didn't exist: Lock Overhaul.esp
[85]                               [IMPORT MODS]  Mod didn't exist: NonEssentialChildren.esp
[86]                               [IMPORT MODS]  Mod didn't exist: SMDropLitTorch.esp
[87]                               [IMPORT MODS]  Mod didn't exist: Thieves Guild Requirements.esp
[88]                               [IMPORT MODS]  Mod didn't exist: WetandCold - Ashes.esp
[89]                               [IMPORT MODS]  Mod didn't exist: When Vampires Attack.esp
[90]                               [IMPORT MODS]  Mod didn't exist: Animated Weapon Enchants.esp
[91]                               [IMPORT MODS]  Mod didn't exist: Paralyze.esp
[92]                               [IMPORT MODS]  Mod didn't exist: fFastTravelSpeedMult_4.esp
[93]                               [IMPORT MODS]  Mod didn't exist: STEP Extended Patch.esp
[94]                               [IMPORT MODS]  Mod didn't exist: Bashed Patch, 0.esp
[95]                               [IMPORT MODS]  Adding mod: Dual Sheath Redux.esp
[96]                                  [Importer]  Could not read mod file: Skyrim.esm, Sorting based on extension.
[97]                                  [Importer]  Could not read mod file: Update.esm, Sorting based on extension.
[98]                                  [Importer]  =========  Final sorted load order : ==========
[99]                                  [Importer]  {0->0x00} Name: Skyrim.esm
[100]                                 [Importer]  {1->0x01} Name: Update.esm
[101]                                 [Importer]  {2->0x02} Name: Dual Sheath Redux.esp
[102]                                [EXCEPTION]  java.lang.NullPointerException
	at skyproc.RecordFileChannel.openFile(RecordFileChannel.java:40)
	at lev.LInChannel.<init>(LInChannel.java:43)
	at skyproc.RecordFileChannel.<init>(RecordFileChannel.java:20)
	at skyproc.SPImporter.importMod(SPImporter.java:531)
	at skyproc.SPImporter.importMods(SPImporter.java:463)
	at skyproc.SPImporter.importActiveMods(SPImporter.java:321)
	at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:928)
	at java.lang.Thread.run(Unknown Source)

[103]                                [EXCEPTION]  java.lang.NullPointerException
	at skyproc.RecordFileChannel.openFile(RecordFileChannel.java:40)
	at lev.LInChannel.<init>(LInChannel.java:43)
	at skyproc.RecordFileChannel.<init>(RecordFileChannel.java:20)
	at skyproc.SPImporter.importMod(SPImporter.java:531)
	at skyproc.SPImporter.importMods(SPImporter.java:463)
	at skyproc.SPImporter.importActiveMods(SPImporter.java:321)
	at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:928)
	at java.lang.Thread.run(Unknown Source)

[104]                                    [DEBUG]  Closing Debug File.  Time was: 125280

 

 

 

 

I was able to copy the Skyrim.esm and Update.esm files to the "\Mod Organizer\mods\Dual Sheath Redux" directory and run the patch without any errors but none of my other mods were processed in the patch.  I guess a possible workaround would be to copy all of my esm/esp's to that directory, run the patch, and then delete them afterwards but that seems like a bit of a pain to do this everytime I add a new mod.

 

Is there anything I can do to fix this?

Edited by greezemunkee
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Well seems I've resolved my issue.

 

In an attempt to keep my skyrim directory clean, and save some drive space, I placed all my non-Bethesda files on a different drive and used symlinks to access them.  After seeing your last post I tried to run the various launchers outside MO. SKSE would not start, so I removed the symlinks and placed the files back in the Skyrim folder and it worked fine.  Tried the same thing with the MO folder and the SkyProc launcher worked just as it should.

 

Thanks for your help.

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Well seems I've resolved my issue.

 

In an attempt to keep my skyrim directory clean, and save some drive space, I placed all my non-Bethesda files on a different drive and used symlinks to access them.  After seeing your last post I tried to run the various launchers outside MO. SKSE would not start, so I removed the symlinks and placed the files back in the Skyrim folder and it worked fine.  Tried the same thing with the MO folder and the SkyProc launcher worked just as it should.

 

Thanks for your help.

Your welcome, glad you figured out your issue.

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