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STEP v2.2.9.2 Official Bug Reports



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#16 TechAngel85

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Posted 24 November 2015 - 05:53 PM

If you already had it, you'll need to follow the update procedure found in the manual. The Patches and Plugins are found in the Compilation file on our Nexus page.



#17 EssArrBee

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Posted 24 November 2015 - 05:54 PM

DynDOLOD will need to be updated if you update a bunch of your mods. Especially if those mods add in a bunch of objects (buildings, trees...) to the world. You pretty much just delete it and then go through the process of rerunning the generator over again. It's best to do DynDOLOD last after you have the mod setup just the way you want it.



#18 GarGwill

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Posted 24 November 2015 - 06:20 PM

That's what I was trying to do, run the scripts in tes5edit, when the error appeared. The current version of DynDOLOD must still look for the combined plugin from the last STEP. It's properly something Sheson(spelling?) needs to know about, I guess, just thought I'd ask here so the STEP team were aware of it.
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#19 TechAngel85

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Posted 24 November 2015 - 06:32 PM

DynDOLOD will add masters to itself. You have to delete your current DynDOLOD.esp plugin and use a new one. The mod comes with a fresh copy for this reason called "DynDOLOD.esp.bak". Right-click the mod in MO and choose Open in Explorer. Find the "DynDOLOD.esp" file and delete it. Copy the "DynDOLOD.esp.bak" file and rename it "DynDOLOD.esp". Now run the scripts.



#20 GarGwill

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Posted 24 November 2015 - 06:36 PM

I'll give it a go in the morning, it's half past 11 here now. Thanks for the replies.
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#21 Sixxness

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Posted 24 November 2015 - 07:56 PM

2.D. Fixes / NARC - No Animals Report Crimes

 

Currently incompatible with Immersive Citizens.

 

I noticed this while revising my folders to match v2.2.9.2

 

http://www.nexusmods...rim/mods/68125/


Edited by Sixxness, 24 November 2015 - 07:58 PM.

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#22 EssArrBee

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Posted 24 November 2015 - 08:16 PM

2.D. Fixes / NARC - No Animals Report Crimes


I noticed this while revising my folders to match v2.2.9.2

http://www.nexusmods...rim/mods/68125/

It also says you can make a patch in TES5Edit which is included in the STEP Patches.

#23 Nebulous112

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Posted 24 November 2015 - 10:11 PM

It also occurs in the High Resolution detailed instructions page: http://wiki.step-pro...Recommendations

It mentions the Unofficial Dawnguard mod. ;)


The High Resolution Texture Pack wiki now mentions it should be placed after Dragonborn. Should it not be USLEEP?

#24 EssArrBee

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Posted 24 November 2015 - 10:41 PM

The High Resolution Texture Pack wiki now mentions it should be placed after Dragonborn. Should it not be USLEEP?

Thanks it's fixed now.



#25 Shadriss

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Posted 24 November 2015 - 10:51 PM

Were the TreeLODs for DYNDOLOD inadvertently removed from the Step Texture Compilation? Tried to run 1.46 and it ended after being unable to find them. Going to go back to the instructions again, maybe I missed something, but I know I did everything I've done before for it.


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#26 TechAngel85

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Posted 24 November 2015 - 11:08 PM

Were the TreeLODs for DYNDOLOD inadvertently removed from the Step Texture Compilation? Tried to run 1.46 and it ended after being unable to find them. Going to go back to the instructions again, maybe I missed something, but I know I did everything I've done before for it.

This was suppose to be absorbed into the mod compilation. I didn't do that part of the work, so I don't know if it was missed or not.



#27 Shadriss

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Posted 24 November 2015 - 11:10 PM

May need to be looked at then, I just redid the whole process to verify, and got the same error regarding the TreeLOD Billboards. Don't have time to check it further tonight, as I'm inbound to work shortly, but will look for the original billboards in the AM, assuming someone else doesn't find another fix soon. Kind of surprised this happened... wouldn't have thought there would be many changes to the Texture Comp since last version, and I know they were in that one. Anyhow, enjoy your evening Tech... small problems aside, it's a pretty solid release. GJ to you and all involved.


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#28 TechAngel85

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Posted 24 November 2015 - 11:17 PM

Thanks, I grabbed our last release off our Copy Share. It seems like they were likely missed or these are produced by the LODGen process. I'll wait for Ess's reply. I'll verify the rest of the files as well...and I thought I was going to bed early tonight. :-_-:

 

EDIT:

Looks like none of the files from the Texture Compilation got included.

 

EDIT:

I'll get this fixed up in the morning if no one beats me to it. (I've updated the Copy Share with the latest Installer files, so use those if one of other STEP Staff tackles this before I do.)



#29 EssArrBee

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Posted 24 November 2015 - 11:44 PM

Many of these oversights are from taking so long to get the compilation out and having different versions in my modlist. I know there was a version that had the DDL and texture compilation files in it. My own fault for trying do everything half drunk and tired.

 

The files needed are in the Copy share in the STEP Texture Compilation folder. That archive has the files in it. You only need the textures folder from that archive, but not meshes.


Tech, also I used a letter for each additional upload since there shouldn't be that many. 2.2.9.2a, 2.2.9.2b.... 

 

2.2.9.2v2 is weird.



#30 TechAngel85

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Posted 24 November 2015 - 11:52 PM

Okay, I'll get it uploaded again in a bit. I PMed you because I wasn't positive of the files that were needed. I'll copy over the textures and get the fix up.



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