I thought I'd use MO this time for modding Oblivion. I've used It with Fallout 3 and It was fine. I've already got a list of programs added to MO like: LOOT, Tes4Edit, OBMM, Wrye Bash, Lod Gen and finally OBSE.
Will I be seeing myself using OBMM run through MO for installing mods, such downloads with OMOD's, like Darnified UI etc? I know I'll be using Wrye Bash for installing some mods.
I've got OBSE, I've enabled Archive Invalidation on my profile and I've used the 4Gb enabler on the OBSE.Loader Exe. If anyone's got any helpful tips before I start adding plugins for OBSE and starter mods like Unofficial Patch and Qarls Texture Pack.