Wow; tremendous effort. Nicely done and documented!
Once again, thank you very much.
The panning light video was so much more complex than it seems at first.
I will try to add a few more notes to Test #20 that will hopefully make it better to understand. In any case, this was really the most complex test yet, that's for sure. If someone really wants to replicate it, studying the diagram
would be a good start. If anything isn't clear in that diagram, feel free to ask.
Awaiting what you can do with clipping. Hopefully something cooler than a treehouse!
If it's cooler I don't know, but I was able to point out a few, interesting details.
Actually may be a good test... Cells. Would an NPC who is unnasigned and has a bed in one place move around? I assume they would somehow teleport out when you left, but finding a way to make them stay could yield a good prison build.
Already had the idea of prison cells aswell (well, I tried to 'imprison' one especially annoying settler), but didn't come around to test that more. I'll consider it though (maybe placing the bed in the cell?).
I need it in writing to make sense of the information.
I hope my writing is understandable though.
Let's discuss the 'Group Selection' of objects consisting out of multiple individual objects.
In this test, we have this initial setup, a 'Shack Foundation' with two attached 'Shack Floor' elements.
In building mode, I can go up to my construction and focus each of the individual elements by itself. If I would now press "E" I would select that specific object, it would light up green and I could reposition it or store it back into the workshop.
However, as mentioned by SparrowPrince, if you press down "E" and hold it
, you will group select
the entire structure of objects, that are currently attached to each other. It then behaves as one object, which can be moved and rotated.
What happens though, if an object that needs energy is involved in a group selection of objects? In the image above we see a Large Generator, ten Lightboxes and a Construction Light, with the Construction Light being placed upon our Shack Floor element. The Generator produces ten energy and normally the 10 Lightboxes (that are connected in a line-structure) would consume all of this generated energy. However, as the Construction Light is also attached to the Generator, one energy point goes to the Construction Light and therefore only nine Lightboxes light up!
If we now group select the structure (Shack Foundation, Shack Floors, Construction Light), something interesting happens. The wire, that connects the Generator with the Construction Light will no longer be visible .. however, the Construction Light is still lighting, and still only nine Lightboxes are lighting. This is true as long as we hold the group selection active and have not repositioned the group-selected-object somewhere else (so as long as we did not press "E").
What happens, if we go further away, so far, that the normally legit distance between Generator and Construction Light will be exceeded?
As long as the group selection is active, the Construction Light doesn't care if it is too far away from the Generator, it will continue to be lighting. However, if we now press "E" and thus select a new spot for our group selected object, the wire connection between the Generator and the Construction Light will immediately be disconnected, as it was too long, and therefore the Construction Light will no longer be lighting. You will notice, that now all ten Lightboxes are lighting.
Seems like this is unfortunately a dead end. No free energy is being provided. Test #24
We can build treehouses! But apparently not everywhere.
Let's say we build this multistoried object and 'group select' it. It will light up green and we can move and rotate it.
It is possible, that we can now move this object into the (non scrapable) tree in Sanctuary Hills! So with other words, on all four depicted levels / over it's entire heith the tree can be clipped. If the priorly group selected object were to be a properly built house we would now have a fine treehouse.
The entire object can of course be group selected afterwards aswell, enabling us to fine tune the positioning of our treehouse.
However, it seems that not all trees can be manipulated like this. For example the tree in Covenant
does not want to play nice if clipping objects into it is attempted. One should note though, that this tree can be scrapped! This might
be the reason why this tree does not allow objects to be clipped into it .. but this is entirely speculation at this point.