Jump to content


Photo

Removing "Unmanaged Mods"?

unmanaged help

  • Please log in to reply
15 replies to this topic

#1 Leafytr33

Leafytr33

    Prisoner

  • Members
  • 2 posts

Posted 01 January 2016 - 04:59 PM

I recently made the switch from NMM to MO and I have a bunch of unmanaged mods. I already transferred all my mods over to MO and cannot stand the clutter of having the unmanaged mods present. Does anyone know a way of removing these from my list?


  • 0

#2 GrantSP

GrantSP

    The antipodean

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,833 posts

Posted 01 January 2016 - 05:09 PM

Welcome to STEP @Leafytr33

 

MO needs to have a clean Data folder to avoid issues with management so you will need to uninstall all your NMM installed mods and possibly do a Steam refresh, just to be sure, and then have MO install those mods for you into a "profile" of your choice.

 

There is a tool in the MO UI called "NMM Import" that looks for the Installation and Mod archives to aid you in doing this, I've never had a NMM install so I can't tell you how it works past that step, but from all reports it's very effective.

If you have already taken this step and have now removed NMM, you can manually delete the mods in the Data folder.



#3 Leafytr33

Leafytr33

    Prisoner

  • Members
  • 2 posts

Posted 01 January 2016 - 05:11 PM

Welcome to STEP @Leafytr33

 

MO needs to have a clean Data folder to avoid issues with management so you will need to uninstall all your NMM installed mods and possibly do a Steam refresh, just to be sure, and then have MO install those mods for you into a "profile" of your choice.

 

There is a tool in the MO UI called "NMM Import" that looks for the Installation and Mod archives to aid you in doing this, I've never had a NMM install so I can't tell you how it works past that step, but from all reports it's very effective.

If you have already taken this step and have now removed NMM, you can manually delete the mods in the Data folder.

THANK YOU!


  • 0

#4 BuddaBelly

BuddaBelly

    Prisoner

  • Members
  • 14 posts

Posted 04 January 2016 - 10:36 AM

I've spent several days looking around trying to find an answer to the question of how to remove unmanaged mods from my MO installed mods list. I try to find the answers to my questions on my own so I can learn better, but this one has me stumped. I've found mods that do the same thing plus additional things and I want to use them instead of the unmanaged mods. Would someone be kind enough to point me in the right direction so I can read up on it myself ( preferably ) or tell me how to do it if there is no explanation posted?

 

I've been having occasional CTDs and want to first eliminate these unmanaged mods as a possibility. I'm also thinking about installing USLEEP ( Is this a good thing? ) and want to ensure that I have a good clean set of mods installed prior to doing that.

 

The mods I'm trying to eliminate have to do with lock-picking, gauldur's amulet and more descriptive mine map markers.

 

I greatly appreciate any time that you can spare to help me out.


  • 0

#5 GrantSP

GrantSP

    The antipodean

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,833 posts

Posted 04 January 2016 - 06:05 PM

I've spent several days looking around trying to find an answer to the question of how to remove unmanaged mods from my MO installed mods list. I try to find the answers to my questions on my own so I can learn better, but this one has me stumped. I've found mods that do the same thing plus additional things and I want to use them instead of the unmanaged mods. Would someone be kind enough to point me in the right direction so I can read up on it myself ( preferably ) or tell me how to do it if there is no explanation posted?

 

I've been having occasional CTDs and want to first eliminate these unmanaged mods as a possibility. I'm also thinking about installing USLEEP ( Is this a good thing? ) and want to ensure that I have a good clean set of mods installed prior to doing that.

 

The mods I'm trying to eliminate have to do with lock-picking, gauldur's amulet and more descriptive mine map markers.

 

I greatly appreciate any time that you can spare to help me out.

Really!? You spent days searching and haven't found the answer despite posting in a topic that answers the question!

 

It is quite simple, ALL mods must be managed by MO to avoid the "unmanaged" indicator appearing next to them. You must remove them all, whether installed via Steam, NMM or manually and re-install them with MO. Until you restore your game folder to a clean "vanilla" state you face the problem of conflict and possible CTDs.



#6 Greg

Greg

    High King

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,437 posts

Posted 04 January 2016 - 06:05 PM

Unmanaged mods are mods that are stored in Skyrim's Data folder. The only files that should be in the Data folder are the vanilla mods (Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.em, Dragonborn.esm) and the vanilla *.bsa files). If you have files installed in Skyrim's Data folder that did not come with the game, delete them all and then use Steam to validate cache to restore the data folder to a vanilla state with the DLCs.

 

Steam's validate cache function will restore any files that should be in the Data folder, so you don't need to worry about mistakenly deleting anything.



#7 BuddaBelly

BuddaBelly

    Prisoner

  • Members
  • 14 posts

Posted 04 January 2016 - 09:48 PM

GrantSP

 

Sorry, the post referred to NMM installed mods. I only use MO and assumed that it didn't apply. Thank you for your courteous and understanding reply.


  • 0

#8 GrantSP

GrantSP

    The antipodean

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,833 posts

Posted 04 January 2016 - 10:00 PM

GrantSP

 

Sorry, the post referred to NMM installed mods. I only use MO and assumed that it didn't apply. Thank you for your courteous and understanding reply.

I was a bit harsh in my comment wasn't I? My apologies for that and thank you for your clarification on your point of view on the topic, I guess there are different ways to come at an answer.



#9 BuddaBelly

BuddaBelly

    Prisoner

  • Members
  • 14 posts

Posted 04 January 2016 - 11:42 PM

I was a bit harsh in my comment wasn't I? My apologies for that and thank you for your clarification on your point of view on the topic, I guess there are different ways to come at an answer.

No problem, everybody has rough days. I was slightly taken aback when I saw that you have about 2500 posts and you can see that was only my fifth. By that I assume that our respective knowledge levels are quite far apart. I have a lot to learn and I am trying.

 

Have a Bacardi and coke, chillax and remember that courtesy is free and has the best ROI of any investment you will ever make.


Edited by BuddaBelly, 04 January 2016 - 11:44 PM.

  • 0

#10 BuddaBelly

BuddaBelly

    Prisoner

  • Members
  • 14 posts

Posted 04 January 2016 - 11:56 PM

Steam's validate cache function will restore any files that should be in the Data folder, so you don't need to worry about mistakenly deleting anything.

 

I seem to remember doing this years ago and afterwards having to run them through TESVEdit.

 

No problem. I still have my notes on how to do that.


Edited by BuddaBelly, 05 January 2016 - 12:02 AM.

  • 0

#11 GrantSP

GrantSP

    The antipodean

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,833 posts

Posted 05 January 2016 - 12:44 AM

Steam's validate cache function will restore any files that should be in the Data folder, so you don't need to worry about mistakenly deleting anything.

 

I seem to remember doing this years ago and afterwards having to run them through TESVEdit.

 

No problem. I still have my notes on how to do that.

The recommended method of handling this issue, ie. cleaning the ESMs and not having Steam remove them, is to make a mod from the cleaned ESMs and have MO load them after the "unmanaged" ones.

See the STEP guide on how to do so.



#12 elonin

elonin

    Prisoner

  • Members
  • 24 posts

Posted 13 August 2016 - 11:19 AM

Is there a benefit to removing the dlc after cleaning with tesvedit?  Also, does it work the same with mods that are available only in the steam workshop?


  • 0

#13 Greg

Greg

    High King

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,437 posts

Posted 13 August 2016 - 01:19 PM

I don't think there are any advantages to removing the DLC after cleaning. In fact, Steam is likely to re-install the DLC at some point anyway so you may as well leave them in place.

 

The situation is quite a bit different with mods downloaded via Steam so you'll want to subscribe to the mod on Steam, get Steam to download the files, move the files into Mod Organizer as a mod, and unsubscribe from the mod so Steam doesn't download it again when you least expect it. There are instructions floating around here for dealing with mods on Steam.



#14 elonin

elonin

    Prisoner

  • Members
  • 24 posts

Posted 13 August 2016 - 01:38 PM

Thank you very much.  Are these steps so different due to the engine being different, or are these processes just different as an evolution of the older processes?  With tes3 most if not all of the work was done in mash where it seems that very little is being done with bash these days.


  • 0

#15 TboneTones

TboneTones

    Prisoner

  • Members
  • 11 posts

Posted 17 August 2016 - 07:47 PM

Ouch.  I have some unmanaged mods because I am pretty much 100% sure I followed videos at the time telling me to put them in the skyrim folder, namely skyUI, IpSleep......and my Mo always ran just fine.   So, I now need to delete these from skyrim folder and re-download them via MO??  (I am again fairly certain that at the time I couldn't do them via MO which is why I put them in skyrim folder.   Seems a bit of a faff on to steam revalidate cache and stuffs, etc etc for the tech challenged like myself, especially as these two mods have not caused me any problems to date.   ::(:


  • 0



Also tagged with one or more of these keywords: unmanaged, help

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users