-
Posts
7,554 -
Joined
-
Last visited
DoubleYou's Achievements
-
Discussion topic: Alchemy XP Fix by powerofthree Wiki Link Minor bugfix that allows you to get the XP from discovering ingredient effects while crafting potions.
-
I cannot very well speak to mods I haven't tested as to their compatibility with the guide. The guide itself, however, is very compatible as a base, so you likely will not suffer much difficulty adding mods or replacing mods so long as they are not flagged as being a part of the Step Patches. Textures especially are typically compatible, and substituting alternative bodies should work just fine. Nevertheless, I haven't tested any of them, and I'm speaking in general terms.
-
ACCEPTED High Resolution Texture Pack (by Valius)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
CAO creates the plugin.- 6 replies
-
- 04-foundation
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Probably my biggest gripe with such a big bugfix compilation is it often creates the need for patches that otherwise could be solved by simple load order adjustments. Also, the tendency is there for the mod to suffer from scope creep. I generally prefer if fixes are given over to the Unofficial Patch team to solve wherever possible. At anyrate, it appears that this mod is now being maintained again by Ungeziefi, so it may be worth looking into after the upcoming Modpocalypse in a few days.
-
FOLIP and Optimized Vanilla Tree LODs makes the other plugins redundant. I replaced a lot of the vanilla lods.
- 4 replies
-
- 04-foundation
- FALLOUT4
-
(and 2 more)
Tagged with:
-
That's interesting. I wonder if the Gog version has a small change vs the Steam version.
-
Either the apps folder is missing from the Bethini Pie install, or the start in directory is incorrect.
-
4.1.5 is fine I believe, but later versions have division by zero error. Since you didn't have this issue, you should be good.
-
Appears the FOMOD needs a fix from the comments. Also, the Blender Pynifly plugin was recently updated to correctly do vertex colors. I may want to take a stab at repairing the main mods leaf animations to be less wonky.
- 33 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
Discussion topic: High Poly Cryolator with Cryo Cell Fix by deleted166187778 Wiki Link So, we originally had Cryolator Cryo-Cell Fix by The6thMessenger in testing, but found that the Unofficial Fallout 4 Patch provided the fix. Then we added High Poly Vanilla Weapons, which failed to carry this fix across. So that leads us to this mod, which fixes it again, but using the Higher Poly Vanilla Weapons base. Loose files, but not worried about it.
-
- 06-models and textures
- FALLOUT4
-
(and 1 more)
Tagged with:
-
Jittery camera movement
DoubleYou replied to CaptainDiabetes's topic in General Fallout 4 Discussion & Support
I get that, and I think we're both sensitive to how it looks when frames go missing. I have a Gsync monitor, so yeah, you want to make sure you use that feature as much as possible. It can be a pain to set up sometimes, but I always know when it isn't working. -
Jittery camera movement
DoubleYou replied to CaptainDiabetes's topic in General Fallout 4 Discussion & Support
Hmmm... I'm not seeing it in the video. I've watched it several times and not really making it out. So two ideas. One is that you should test Bethini High preset and see if the situation improves. However, the fact you say the frametime and fps are perfectly stable, no hitches or microstutters, combined with the fact that I can't see it in the video, makes me think that perhaps your monitor settings may need to be adjusted. Do you think you see anything similar in my video? -
Jittery camera movement
DoubleYou replied to CaptainDiabetes's topic in General Fallout 4 Discussion & Support
YouTube is typically best for videos. It sounds like perhaps a driver update changed your graphics settings. I think you are right about it being VSync related. Another one to look into would be Shadow Boost's settings. -
Help Tree LOD - Pixelated and blocky?
DoubleYou replied to TraitorSpy's topic in General Fallout 4 Discussion & Support
The object lod is incorrect. The atlas does not appear to match the lod meshes. The most likely cause is failure to set the output path correctly for the xLODGen executable in Mod Organizer.