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TechAngel85

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    TechAngel85
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    TechAngel85

Profile Information

  • Preferred Pronoun
    He/Him/His/Himself
  • Location
    Oklahoma, USA
  • Favorite Mod(s)
    All of them!
  • Diamond in the Rough
    Simple Children
    It's just the perfect overhaul for the children of Skyrim. The children "feel" like the belong in the world, meaning they fit perfectly into vanilla style. You can look at them and believe they would grow up to resemble the adults of the world.

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Community Answers

  1. Discussion topic: JS Dwemer Kitchenware SE by johnskyrim Wiki Link New higher poly meshes with updated collisions, and textures available in 2K and 4K for Dwemer kitchenware (Pan, Dish, Bowl, Knife, Fork, Spoon, and Cup Variants).
  2. Discussion topic: JS Common Cages SE by johnskyrim Wiki Link New meshes with collision that allows projectiles to pass through the gaps, new textures available in 2K and 4K, and new latch animations.
  3. I'm not seeing that DDDM is using this mod, nor are any of the other mods in testing listed under its Requirements drop-down. The DDDM page also makes no mention of it. After reading over its mod page and if I'm understanding it correctly, I don't think this is something for a Step Guide unless some mod requires it for some reason, but I'm not seeing that right now.
  4. I edited and updated the OP to be more generic to work across releases, and act as an information hub/tutorial for community-based mod testing.
  5. Discussion topic: Improved Dwemer Glass by IWantATardis Wiki Link Testing Install the Main File Install the Unofficial Material Fix Patch optional file as a separate mod listing and place it after the Main File (21-Post Processing Only) Install the ENB Lights For Aetherium Shards Patch optional file as a separate mod listing and place is after the mod listings above This Patch has undesired conflicts to hide within ENB lights for Aetherium shards in the 21-Post-Processing mod group: dwetowerenterance01.nif, dwespecialforge01.nif This is being testing in a compilation with other mods. See, Re-texture of the glass found within various Dwemer objects. Includes meshes and textures.
  6. Discussion topic: JS Dwemer Artifacts SE by johnskyrim Wiki Link Testing Install 2K Main File in order in 06 mod group Contains one undesired conflict to hide, dwarvenplate.nif within RCI. This is being testing in a compilation with other mods. See, An overhaul of the Dwemer clutter that include new meshes with improved collision and new textures; available in 2K and 4K. Tech: Since we have other Dwemer textures that we're evaluating, I figure we might as well try to touch most of it while we're in the areas for testing. This mod comes recommended by the Dwemer pipe mods in testing and has patches available.
  7. You can try Revo Uninstaller, which is designed to help in cased like yours. Just use the free version and don't buy the upgrade, unless you really want to. I've personally used this, but I typically uninstall programs like this when I'm finished using them. This just keeps them from loading in the background after you're done with them.
  8. Isn't there an option in CCOR or CACO that does the same thing as this mod? Might want to look and test.
  9. I've experienced this issue every playthrough I have started. Only once do I ever remember being asked to pay the toll. Seems like a good find, if it works out correctly.
  10. Looks like this mod just updated for latest game version and no longer requires the work-around of disabling features.
  11. I agree. I've never felt the need to change them from the mod's default. I feel this is likely a niche mod for those that may wish to alter the defaults for whatever reason, but it really has no value for the Guide.
  12. I agree. Best to have one mod that is consistent and covers all player characters.
  13. This is pretty cool, but I guarantee it'll be a lot for the baseline user to set up and customize. There are already plenty of complaints about the UI and how it's not intuitive for the average user. I certainly don't think it'll hurt to include it for those that wish to use it, and those that don't can simply ignore it (assuming it keeps vanilla defaults by default).
  14. This seems like an easy add for the Guide being a SKSE mod. The mods we had for this on the LE Guide never made a comeback for our SE Guide. This would finally replace those and give us the option to customize this again. Assuming it tests out good, I vote to accept it.
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