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z929669

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  • Preferred Pronoun
    He/Him/His/Himself
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    Nebraska, USA
  • Favorite Mod(s)
    Requiem

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Akatosh

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Community Answers

  1. I recommend checking the Nexus mod Description linked in the OP for the best info. Also see this topic, which asks the same question but does not provide an answer to the OP question (your second question).
  2. It was almost certainly not related to VRAM unless you have less than 4 Gb of GPU RAM
  3. Not if you don't notice any problems with Aspen LOD.
  4. Mod updated with CNO (and Infinity UI) compatibility: Version 4.1.0 DLL Update: Infinity UI (2.0.2+) and Compass Navigation Overhaul (2.2.0+) compatibility DLL Update: Fixed log location for SkyrimSE 1.6.1130+ New Designs: Deadlands, DeadlandsTower Config Updates: Atlas Map Markers (Both versions) JSON files updated with tweaks and fixes (thanks to Enodoc).
  5. The CoMAP 4.1.0 update will likely obviate this mod or at least change the requirements.
  6. Just adding a reminder for myself to retest now that CoMAP has been updated with Compass Navigation Overhaul (2.2.0+) compatibility.
  7. Compatibility with CoMAP should be resolved now with CoMAP 4.1.0
  8. Does this happen for you in vanilla in a new game with all mods disabled (except SKSE, SSE Engine Fixes, SSE Display tweaks, and the Unofficial Patches)?
  9. In skyrim, body replacers come with all sorts of compatibility headaches though ... some of them caused by plugin records. Not sure how it works in FO though.
  10. Moved into the SSE Q&A forum, since this is a question about SSE and may have a "best answer" for posterity.
  11. Moved post to the mod topic that exists. See the OP.
  12. You need to add all third-party EXEs to exclusions if they are being quarantined by your AV as mentioned previously. If you use your own custom AV and also Windows Security, then you must do so in both. Once that's done, you may need to reinstall xEdit and any other tools with EXEs your AV quarantined. Read the SSG to understand how these tools should be installed and configured.
  13. Moved to the relevant FO4 mod forum.
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