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  1. Today
  2. Edit: I managed to get it working. Due to Elysium using a "Game Root" folder, I copied SSEEdit and its related files into that directory, updated the path to it in MO2 and ran it. It can now successfully detect my mods. Not the best solution, but it works. Hope this helps anyone else in the same boat.
  3. I keep crashing on the event for the bards college and I'm trying to figure out why. I know I could just remove the mods and play the game and install the mod afterwards but i was wondering if there could be any other fixes. Heres my mods (I copied it from LOOT the unofficial files are not being used):
  4. Yesterday
  5. I've tried everything I can find on Google, but no matter what, SSEEdit will only display the default skyrim files, and shows none of my mods. I'm using the Elysium Remastered mod list from Wabbajack. My mods are activated when I launch the game, so I'm sure the VFS is working correctly. I'd greatly appreciate any assistance here, as I've been trying to get this working for the last 2 days now with no success. USVFS Log
  6. Discussion topic: Simple Faster Walk by SomberX Wiki Link
  7. Discussion topic: Simply Faster Ladders by TH3CR4PM4N Wiki Link
  8. Discussion topic: Faster Airlock and Hatch and Door Animations - Sound Fix by 63OR63 Wiki Link
  9. Discussion topic: Faster Airlock and Hatch and Door Animations by DankRafft Wiki Link
  10. I recommend checking the Nexus mod Description linked in the OP for the best info. Also see this topic, which asks the same question but does not provide an answer to the OP question (your second question).
  11. Ok. Is it safe to change during a play through? do you or anyone else have any recommendations for settings?
  12. It was almost certainly not related to VRAM unless you have less than 4 Gb of GPU RAM
  13. Not if you don't notice any problems with Aspen LOD.
  14. I think it was vram limit related. I have 12GB card but looks like I reached the limit. I swaped some 4k/2k texture mods to 2k/1k and 1k for small objects and used VRAMR mod and no problems since then.
  15. If it runs through now, then it is hard to pinpoint a specific reason. As I suggested in an earlier post, check memory usage of DynDOLOD in Windows task manager and check if it has sub processes like LODGenx64.exe or Texconvx64.exe that might be using lots of memory. The task manager can show both main and video memory usage. When you have to generate again in the future, see the answers for https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory first to test different settings and without enabling the real time log, in particular: If DynDOLOD runs out of memory while generating atlas textures, add a line TextureCache=10 to ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI. If there are still problems, set MaxTextureSize=8192 in the same INI file. If too many concurrent LODGen processes running at the same time consume all available memory, limit their total number by changing the MaxLODGen setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI. So next time, try setting TextureCache=10 and MaxLODGen=2 to see if it makes a difference.
  16. Upload a crash log from Crash Logger. No crash logs were provided. If it doesn't crash anymore, then that's great and I do not need crash logs anymore.
  17. What does this mod actually do in a STEP install? My understanding is it does nothing unless the ini file is tweaked, which Step doesn’t advise?
  18. Discussion topic: Starfield HD Reworked Project by HalkHogan Wiki Link
  19. Discussion topic: Starfield Community Patch by Starfield Modding Community Wiki Link
  20. Sorry, I'm confused about logs not being provided, are you talking about the DynDOLOD logs after running DynDOLOD? Because I'm only running NGIO-NG for the grass cache. DynDOLOD DLL NG and Scripts Alpha-18 is worse, it crashes more. I just tried DynDOLOD DLL NG Alpha 23 and NGIO-NG just had an update NGIO-NG-1.0.12-1.6.640, and I'm not seeing this issue anymore. The grass cache completed normally this time. THANKS
  21. Last week
  22. I know the script extender and it's mods will of course be broken, just wondering if everything else is too
  23. I was not aware of Clean My Settlements auto clean edition, only the original version, I will have to check it out. Currently I am not using any of the more hard core cleaning mods as they tend to interfere with the Previsibines Repair Pack (PRP) Stable Branch mod. My current focus is adding settlement type mods and only ones that support PRP.
  24. amazing! real time log made it work. Thank you so much. So the program ran very different. A bit longer, but much smoother with no freezing or big time gaps. Was this all just a VRAM or resource issue? Thank you for your patience sheson. The only bad thing about dydolod...you can't go back to not using it. you and Enai and powerof3 (and many others) are some of the best out there man. I wish I understood half as much. Modding is as fun as playing. it was the last tool I added to my arsenal and is essential now. I would love to know what you find from the correct logs this time Logs.rar
  25. Basically... put weed in you mouth... feel the effect... get XP. Or is it only at the crafting station?
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