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  1. Today
  2. If it runs through now, then it is hard to pinpoint a specific reason. As I suggested in an earlier post, check memory usage of DynDOLOD in Windows task manager and check if it has sub processes like LODGenx64.exe or Texconvx64.exe that might be using lots of memory. The task manager can show both main and video memory usage. When you have to generate again in the future, see the answers for https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory first to test different settings and without enabling the real time log, in particular: If DynDOLOD runs out of memory while generating atlas textures, add a line TextureCache=10 to ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI. If there are still problems, set MaxTextureSize=8192 in the same INI file. If too many concurrent LODGen processes running at the same time consume all available memory, limit their total number by changing the MaxLODGen setting in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI. So next time, try setting TextureCache=10 and MaxLODGen=2 to see if it makes a difference.
  3. Upload a crash log from Crash Logger. No crash logs were provided. If it doesn't crash anymore, then that's great and I do not need crash logs anymore.
  4. What does this mod actually do in a STEP install? My understanding is it does nothing unless the ini file is tweaked, which Step doesn’t advise?
  5. Discussion topic: Starfield HD Reworked Project by HalkHogan Wiki Link
  6. Discussion topic: Starfield Community Patch by Starfield Modding Community Wiki Link
  7. Sorry, I'm confused about logs not being provided, are you talking about the DynDOLOD logs after running DynDOLOD? Because I'm only running NGIO-NG for the grass cache. DynDOLOD DLL NG and Scripts Alpha-18 is worse, it crashes more. I just tried DynDOLOD DLL NG Alpha 23 and NGIO-NG just had an update NGIO-NG-1.0.12-1.6.640, and I'm not seeing this issue anymore. The grass cache completed normally this time. THANKS
  8. Yesterday
  9. I know the script extender and it's mods will of course be broken, just wondering if everything else is too
  10. I was not aware of Clean My Settlements auto clean edition, only the original version, I will have to check it out. Currently I am not using any of the more hard core cleaning mods as they tend to interfere with the Previsibines Repair Pack (PRP) Stable Branch mod. My current focus is adding settlement type mods and only ones that support PRP.
  11. amazing! real time log made it work. Thank you so much. So the program ran very different. A bit longer, but much smoother with no freezing or big time gaps. Was this all just a VRAM or resource issue? Thank you for your patience sheson. The only bad thing about dydolod...you can't go back to not using it. you and Enai and powerof3 (and many others) are some of the best out there man. I wish I understood half as much. Modding is as fun as playing. it was the last tool I added to my arsenal and is essential now. I would love to know what you find from the correct logs this time Logs.rar
  12. Basically... put weed in you mouth... feel the effect... get XP. Or is it only at the crafting station?
  13. We do not really need users to tell us about game updates or changes. ElminsterAU just pushed the upate to the xEdit github like 5 minutes ago.
  14. I'am currently using Unlimited Survival Mode - F4SE and i didn't noticed anything wrong. I didn't checked or tried the other two mods but thank you for your informations Did you used mods like Clean My Settlement (Auto Clean Edition) ; Raze My Settlement ? Settlement cleaning would be much easier with those mods. I've been away from Fallout 4 modding since like 4 years so i barely know anything now...
  15. If you are asking about conflicts with the base STEP mods, I use the Wearable backpacks along with its optional files mod on top of the guide. There there are some record conflicts with the Equipment and Crafting Overhaul (ECO) - Redux mod that are not patched in the STEP guide so you will have to take care of those yourself. I am currently redoing my load order before the next game update and I have not patched this mod yet. As for the other two mods, I do not play in survival mode, but they both require F4SE and I quickly installed them into my modified modlist and did not see any direct conflicts with any other mods. I hope this helps some.
  16. Hi everyone, Is there some of you who plays in survival mode? Does someone using mode like those or other additions with STEP guide? DEF_SSW Survival Stats widget redone ; Unlimited Survival Mode - F4SE ; Wearable Backpacks and Pouches
  17. The DynDOLOD log and debug are the same as from this post https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-169/?do=findComment&comment=278595 which show that LOD billboards were not found and then no LOD generation was started. Check the dates and content of the log files are the ones from the last generation. The DynDOLOD_SSE.ini shows that ; RealTimeLog=1 is commented out. Remove the semicolon and any spaces in order to have the setting take effect.
  18. DynDOLOD_SSE_Debug_log.txtDynDOLOD_SSE_log.txt I thought these are what you needed. the realtime never worked for me. here is the ini TexGen_SSE.INIDynDOLOD_SSE.ini
  19. This archive does not seem to contain a DynDOLOD_SSE_realtime_log.txt or a new DynDOLOD log and debug log.
  20. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Whatever ever it is you are doing, this is not how modding or usingxEdit, xLODGen, TexGen or DynDOLOD work at all. They load plugins like the game does. There is no need to rename plugins. Renaming plugins is going to result in issues. Use a mod manager. Install these tools properly and start them from the mod manager. See https://dyndolod.info/Installation-Instructions See https://dyndolod.info/Generation-Instructions how to run TexGen and DynDOLOD. Notice that there are no instructions to rename any plugins but it says to finalize the load order. Do not invent unnecessary steps. Report the actual problem instead. Replacing plugins with another means, that whatever the replaced did, will be missing from the load order at generation time and plugin requiring it as a master will have unresolved form ID errors. LOD is made for the load order at generation time, if the load order changes afterwards, then LOD might not match or work correctly. See https://dyndolod.info/Help/Ultra-Tree-LOD how to generate 3D tree LOD. Under Requirements is says: Skyrim 3D Trees and Plants - Install Skyrim3DTrees and Plants 3dLOD Resources. There is no need to rename 3D tree LOD model files. DynDOLOD automatically falls back to the standard object LOD filename convention. I suggest to to learn basic modding practice by following a modding guide.
  21. ok good news, it's in there this time. Logs.rar
  22. So I renamed my 3dTreesnext generationforests.esm to Skyrim.esm so Dyndolod could pick it up, however now when I go into skyrim I have no trees at all, including trees that should be rendered and trees on the LOD. I'm sure I am missing a step of some kind when it comes to this, could use a little bit of help to find out what I did wrong. Just incase anyone needs it my load order is bellow. https://modwat.ch/u/apa5
  23. Quite happy to help! I suspect something changed in Orbital that requires hover and maneuver speeds to be other than 0 or 0.1.
  24. Last week
  25. Okay I believed I solved all 3 issues with your advice. Save path and plugins.txt have been found, due to improper formatting (Improper use of slashes and quotes). Thanks for the advice.
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