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Mod Manager not launching FNV, SCSE, or FNV4GB
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Question
ElderDrake
Hi, I am new to the site but not new to modding and have followed followed S.T.E.P. before with Skyrim and Fallout games but I have hit a snag that I hope the community can help me with. I recently decided to dive back into FNV and after some research I found decided that since I had experience with Wyre Flash, LOOT, and other apps I would go from NMM to MO. From a fresh clean install I followed every step of this guide:
https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas
I double checked every link, path, and argument but MO will not launch the FNV executable nor SKSE and FNV4GB (with and without the arguments for the later). I am running windows 8.1 x64 and have not installed a single mod beyond the dlc. I also tried disabling all of the dlc but no joy. I can launch all of the above executables from the directory but I am not able to get MO to launch them. When I attempt to it goes to a black screen then crashes without sight of the game. I should note that LOOT, Wyre Flash, and the other applications launch without a problem from MO but not the main files.
To troubleshoot this issue I have gone over file paths with a fine tooth comb, reinstalled everything twice over, made sure to launch the game first from the launcher to generate the proper files but still no joy. I see a file created named FalloutMO.exe that I am assuming MO uses to launch the game in some fashion and I can't help but think that is the culprit somehow. I have also manually copied .ini files in one fresh install attempt into MO to make sure everything matched from my personal My Documents\My Games\FalloutNV folder but still no luck. Again I can launch the game without MO absolutely fine but despite attempting reinstalls of the game and MO (even different versions on clean installs and reboots) I am running into a brick wall. MO is also installed within it's own folder within FNV's root folder exactly as shown in the installation video and is being ran with administrative rights.
I will attach my last log for perusal and I thank anyone that can shed light on this in advance for their help.
Addendum: Reviewing the file I see a Debug line mentioning RivaTuner Statistics Server but I saw that earlier and disabled that application to try and rule out a conflict.
I am running MO v1.3.8
Edit: If I uncheck the box "Automatic Archive Invalidation" under profile MO launches all the executables listed above, if I check it again it crashes every attempt. Any workarounds for this so I can turn this on?
Edit 2: Now launching the game a 2nd time but ticking that checkbox for "Automatic Archive Invalidation" and it launched. So it appears I had to launch it once initially without it checked, then check it after. Will this impact me as I install mods or cause issues down the road? I see the sticky mentioning moving Archive Invalidation up in the Archives Tab, was this simply the issue here? If so I apologize for missing that posting but I did not realize until late that that checkbox was the culprit.
ModOrganizer_15_07_19_10_21.txt
Edited by ElderDrakeLink to comment
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