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I can't get some iHud elements to show up


Dennai

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Hello,

 

   I don't know what I am doing wrong, but some configured elements never showed up, no matter how I configured them. Things like Primary Needs indicators, the clock, encumbrance , radiation, etc.

 

  Dynamic crosshair, health, weapon status and ammo work flawlessly, but not the others, even if I tick Always On.

 

   Any ideas?

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Nevermind. I went through MCM and I noticed I hadn't enabled the extra HUD elements, so obviously not matter how crazy I'll go ticking "always on" or "in combat" and pressing "I" or the r-mouse button, of course they wouldn't appear on screen. I guess after spending hours building a mod list and testing, it's a good idea to switch off and come back to the game after a good night sleep.

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Hello,

 

   I don't know what I am doing wrong, but some configured elements never showed up, no matter how I configured them. Things like Primary Needs indicators, the clock, encumbrance , radiation, etc.

 

  Dynamic crosshair, health, weapon status and ammo work flawlessly, but not the others, even if I tick Always On.

 

   Any ideas?

Although you say: "no matter how I configured them", clearly this isn't the case as the rest of the user base have no issues with the iHUD elements.

Perhaps if you posted your modlist and load order and any other material that might assist us in seeing where you have gone wrong?

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Sorry, I don't know how to do the Spoiler thing to cover the wall of text. This is my load order:

 

 

 

  0  0 FalloutNV.esm
  1  1 DeadMoney.esm
  2  2 HonestHearts.esm
  3  3 OldWorldBlues.esm
  4  4 LonesomeRoad.esm
  5  5 GunRunnersArsenal.esm
  6  6 ClassicPack.esm
  7  7 MercenaryPack.esm
  8  8 TribalPack.esm
  9  9 CaravanPack.esm
 10  a YUP - Base Game + All DLC.esm
 11  b Advanced Recon Tech.esm
 12  c Interior Lighting Overhaul - Core.esm
 13  d New Vegas Redesigned 3.esm
 14  e ELECTRO-CITY - CompletedWorkorders.esm
 15  f Caliber.esm
 16 10 FCOMaster.esm
 17 11 Monster Wars.esm
 18 12 NVInteriors_Core.esm
 19 13 NVInteriors_ComboEdition.esm
 20 14 Tales from the Burning Sands.esm
 21 15 SaxxonsQuestPack.esm
 22 16 ELECTRO-CITY - Highways and Byways.esm
 23 17 Gomorrah Redesigned v2.esp
 24 18 CoitoErgoSum.esm
 25 19 Sortomatic.esm
 26 1a NewVegasRailroads.esm
 27 1b The New Bison Steve Hotel.esm
 28 1c NVWillow.esp
 29 1d NVInt_ARoomWithAView.esm
 30 1e More Perks.esm
 31 1f Casa Madrid Redesigned.esp
 32 20 Afterschool Special.esm
 33 21 Ambient Temperature.esm
 34 22 Project Nevada - Core.esm
 35 23 Project Nevada - Equipment.esm
 36 24 Project Nevada - Rebalance.esp
 37 25 Project Nevada - Cyberware.esp
 38 26 D.E.I.M.O.S..esm
 39 27 Detect Traps.esm
 40 28 GRARG.esm
 41 29 Interior Lighting Overhaul - L38PS.esm
 42 2a Inventory Access.esm
 43 2b JIP Selective-Fire.esm
 44 2c oHUD.esm
 45 2d Project Nevada - Extra Options.esm
 46 2e SomeguySeries.esm
 47 2f Weapons.of.the.New.Millenia.esm
       YUP - NPC Fixes (Base Game + All DLC).esp
       Improved Sound FX.esp
 48 30 Vurt's WFO.esp
 49 31 New Vegas Redesigned 3.esp
 50 32 Restore Content.esp
 51 33 NVInteriors Addon.esp
 52 34 Project Nevada - Rebalance Complete.esp
 53 35 YukiMods_Merged.esp
 54 36 Project Nevada - All DLC.esp
 55 37 EVE FNV - ALL DLC.esp
 56 38 vault22FloralOverhaul.esp
 57 39 WeaponModsExpanded.esp
 58 3a GameplayMods_Merged.esp
 59 3b TfaT2.esp
 60 3c CNR_Beta.esp
 61 3d lexx_brahmin-betsy.esp
 62 3e CourierCacheWSE.esp
 63 3f WMX-DLCMerged.esp
 64 40 EMR-StealthSuitMkII.esp
 65 41 Machienzo_Merged.esp
 66 42 MTB.esp
       NVR 3 + YUP.esp
 67 43 TrooperOverhaul-Dragbody.esp
 68 44 RaestlozFactionArmorEnhancement.esp
 69 45 ADAM Complete.esp
 70 46 Project Nevada - WMX.esp
 71 47 YUP-WMX-PN-PNEO Patch.esp
 72 48 ADAM - MERGE.esp
 73 49 NewVegasBounties.esp
 74 4a NewVegasBountiesII.esp
 75 4b ILO_Merged.esp
 76 4c 1nivVSLArmors.esp
 77 4d 1nivPNSLPatch.esp
 78 4e Tweaks and Fixes.esp
 79 4f Advance Recon Merged.esp
 80 50 Laurens_Bathroom_poetry.esp
 81 51 Powered Power Armor.esp
 82 52 Ambient Temperature - PPA.esp
 83 53 Rewarding Exploring.esp
 84 54 AutumnLeaves.esp
       boa ncrpahelmet.esp
 85 55 Boacombat2glove.esp
 86 56 DragonskinTacticalOutfit.esp
 87 57 NukaCola-Ojo.esp
 88 58 NewVegasRailroads-PNPatch.esp
 89 59 Holster.esp
       WMX-EVE-AllDLCMerged.esp
 90 5a Improved Sound FX - WMX - Merged Major DLCs.esp
 91 5b Weapons.of.the.New.Millenia.Store.LITE.esp
 92 5c tmzLODadditions-NVInterriors.esp
 93 5d Willow by Dracomies v2.esp
 94 5e bzArmour.esp
 95 5f CASM with MCM.esp
 96 60 Centered 3rd Person Camera - Unraised.esp
 97 61 christinecos.esp
 98 62 DarNifiedUINV.esp
 99 63 dD - Enhanced Blood Main NV.esp
       DeadMoneyFemaleTuxedo.esp
100 64 Distributed Necklaces and Chains.esp
       DTO-ProjectNevada.esp
       FCO - Afterschool Special.esp
101 65 FCO - GlowingOne.esp
       FCO - Saxons Quest Collection.esp
       FCO - The New Bison Steve.esp
102 66 FlashlightNVSE.esp
103 67 FPSWeaponWheel.esp
       GRA-WRP-Patch-Two_Unofficial.esp
104 68 ImmersivePickupSoundsFNV.esp
       Improved Sound FX - Project Nevada.esp
105 69 JIP Companions Command & Control.esp
106 6a JIP Improved Recipe Menu.esp
107 6b JIP Realistic Weapon Overheating.esp
108 6c Jump Fall Fixer.esp
109 6d MiscItemIconsNV.esp
110 6e MojaveExtended60.esp
       NVWillow - Project Nevada Rebalance.esp
111 6f OWB-Path Lights - Darker Nights.esp
112 70 OWB-Path Lights.esp
113 71 Project Nevada - Cyberware Additions.esp
114 72 Project Nevada - EVE All DLC.esp
115 73 Ragdolls.esp
116 74 SmartHelmets.esp
117 75 Sortomatic_for_House_of_the_Chef.esp
118 76 The Weapon Mod Menu.esp
119 77 The Mod Configuration Menu.esp
120 78 Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp
121 79 Weapons.of.the.New.Millenia.Leveled.Lists.esp
122 7a WMX-ArenovalisTextures.esp
       YUP-PPA Patch.esp
123 7b migFixHCneeds.esp
       Pipboy Light White.esp
124 7c PipBoyCounters.esp
125 7d Zan_AutoPurge_SmartAgro_NV.esp
       FNVLODGen.esp
126 7e tmzLODadditions.esp
127 7f FNV Realistic Wasteland Lighting - Enhanced.esp
128 80 FNV TTW RWLE - NVBII Patch.esp
129 81 Bashed Patch, 0.esp
130 82 Merged Patch.esp

 

 

Add spoiler tags like this:

 

[spoiler]
Paste wall of text here...
[/spoiler]
Edited by Greg
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Did you go through the ExtraHUD menu as well? Sometimes that controls different parts of the HUD elements when installed with iHUD and oHUD.

 

Also, just a couple things I noticed in your load order.

 

  1. Is it sorted with LOOT? Doesn't really look like it to me. 
  2. Make sure DarnUI's plugin is higher in the load order. Should be on of the higher ESPs.
  3. #111 and #112 are redundant. Pick one and ditch the other.
  4. Zan's Autopurge won't help with NVAC installed.
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Did you go through the ExtraHUD menu as well? Sometimes that controls different parts of the HUD elements when installed with iHUD and oHUD.

 

Also, just a couple things I noticed in your load order.

 

  1. Is it sorted with LOOT? Doesn't really look like it to me. 
  2. Make sure DarnUI's plugin is higher in the load order. Should be on of the higher ESPs.
  3. #111 and #112 are redundant. Pick one and ditch the other.
  4. Zan's Autopurge won't help with NVAC installed.

 

Yes, I went through all the MCM options that I could find. Next time I play, I'll do it again, but I'll write down what I'm doing, step by step, and post it here. Maybe then you can point me out if I'm doing something wrong or the problem lies elsewhere.

 

   And about your observations about my load order:

 

1. Yes, the only alteration I did was to move Merged Plugins after the bash patch following the guide instructions. LOOT placed it mid-way in the load order.

2. It was put in its current position by LOOT, that tells me the masterlist is up to date (shrugs). I'll move it to the top.

3. Thanks for letting me know that.

4. Really? It was a last minute addition because I was looking for solutions for the freezing problems I'm having lately, and my google search mentioned this plugin in the very same list that 4GB patch, NVSR and NVAC. I'll bow to your expertise and kick it out.

 

Pointless being rude. I've literally responded to hundreds of support topics on my free time, and I have no idea if you've tried activating them with the key.

 

  I apologise MonoAccipite. Actually, I debated with myself before clicking "Post" if maybe I should put an emoticon to better show the tongue-in-cheek tone of my reply, and decided that would be a bit overkill and not really needed. Big success there :facepalm:

Edited by Dennai
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It's okay.

 

Do they show up when configuring them? i.e. can you move the hud elements when in MCM? The reason I asked about the key is that IIRC "always on" means always visible while iHud is active. I might be wrong, but I don't have the time to check until tomorrow.

 

Did you make sure to install it in the right order? Maybe try reinstalling oHud and UIO?

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