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CTD After Obtaining Quest And Leaving Building


aaa177

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I have used BOSS and the load order seems fine:

 

 

  • FalloutNV.esm Active
  • DeadMoney.esm Active
    • Bash Tag suggestion(s): {{BASH: Deflst}}
  • HonestHearts.esm Active
  • OldWorldBlues.esm Active
  • LonesomeRoad.esm Active
  • GunRunnersArsenal.esm Active
  • ClassicPack.esm Active
  • MercenaryPack.esm Active
  • TribalPack.esm Active
  • CaravanPack.esm Active
  • YUP - Base Game + All DLC.esm Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, C.Owner, C.Water, Delev, Destructible, Factions, Eyes, Graphics, Invent, Names, Relev, Scripts, Sound, Stats}}
  • Caliber.esm Version 4.016 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Graphics, Invent, Names, Stats}}
  • NevadaSkies.esm Active
  • Interior Lighting Overhaul - Core.esm Version 6.7.4 Active
    • Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
  • Interior Lighting Overhaul - L38PS.esm Version 1.0 Active
    • Bash Tag suggestion(s): {{BASH: C.Light}}
  • Project Nevada - Core.esm Active
    • Bash Tag suggestion(s): {{BASH: Invent}}
  • Project Nevada - Equipment.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Invent, Names}}
    • Requires: New Vegas Script Extender and Project Nevada - Core.esm
  • Project Nevada - Extra Options.esm Active
  • Weapons.of.the.New.Millenia.esm Active
  • ELECTRO-CITY - CompletedWorkorders.esm Active
    • Bash Tag suggestion(s): {{BASH: Actors.AIData, Actors.AIPackages, Invent, Names, NpcFaces}}
  • ELECTRO-CITY - Highways and Byways.esm Active
  • oHUD.esm Active
    • Incompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esm
  • FCOMaster.esm Active
    • Bash Tag suggestion(s): {{BASH: NpcFaces, NPC.Race}}
  • Project Nevada - Rebalance.esp Active
    • Bash Tag suggestion(s): {{BASH: Names, Invent}}
  • Project Nevada - Cyberware.esp Active
  • NVWillow.esp Active
  • YUP - NPC Fixes (Base Game + All DLC).esp Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, Delev, Factions, Invent, Names, NpcFaces, NPC.Class, NPC.Race, Scripts}}
  • DarNifiedUINV.esp Active
  • CASM.esp Active
    • Note: Do not use with Auto Incremental Save; has the same purpose.
  • Centered 3rd Person Camera.esp Active
    • Incompatible with: FOOK - New Vegas.esm
  • Centered 3rd Person Camera - Unraised.esp Active
    • Incompatible with: FOOK - New Vegas.esm
  • The Mod Configuration Menu.esp Version 1.5 Active
  • The Weapon Mod Menu.esp Version 1.2 Active
  • Armor Replacer Child NPC Fix.esp Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Invent}}
  • Better Burned Man.esp Active
  • populatedcasino.esp Active
    • Incompatible with: populatedcasino-medium.esp and populatedcasino-light.esp
  • Laurens_Bathroom_poetry.esp Active
  • Project Nevada - Cyberware Additions.esp Active
  • Project Nevada - Rebalance Complete.esp Active
  • Project Nevada - All DLC.esp Active
  • PNxEO MCMScriptFixes.esp Active
  • CONELRAD 640-1240.esp Version 1.2 Active
  • Improved Sound FX.esp Active
  • Improved Sound FX - Project Nevada.esp Active
    • Bash Tag suggestion(s): {{BASH: Sound}}
  • christinecos.esp Active
    • Bash Tag suggestion(s): {{BASH: Graphics}}
  • GRA-WRP-Patch-Two_Unofficial.esp Active
    • Bash Tag suggestion(s): {{BASH: Graphics}}
  • Weapons.of.the.New.Millenia.Cheat.Cabinet.esp Active
  • Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp Version 4.01 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Graphics, Stats}}
  • Weapons.of.the.New.Millenia.Leveled.Lists.esp Active
  • Weapons.of.the.New.Millenia.Store.esp Active
    • Bash Tag suggestion(s): {{BASH: C.Light, Sound}}
  • ADAM - MAIN.esp Active
  • ADAM - HH.esp Active
  • ADAM - LR.esp Active
  • ADAM - Rangers on Patrol.esp Active
  • ADAM - Outcast Ranger Armour.esp Active
  • ADAM - Nemesis Armours.esp Active
  • ADAM - NCR Patrol Armour.esp Active
  • ADAM - Project Nevada Patch.esp Active
  • Boacombat2glove.esp Active
  • boa ncrpahelmet.esp Active
  • TrooperOverhaul-Dragbody.esp Active
    • Bash Tag suggestion(s): {{BASH: Deflst, Delev, Graphics, Invent, Names, Relev, Sound, Stats}}
  • FCO.esp Active
    • Bash Tag suggestion(s): {{BASH: NpcFaces, NPC.Race}}
  • FCO - Melissa Fix.esp Active
    • Bash Tag suggestion(s): {{BASH: NPC.Race}}
  • FCO - Willow.esp Active
  • MiscItemIconsNV.esp Active
    • Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}}
    • Incompatible with: T3T_MiscItemIconsNV.esp
  • Mojave Nights.esp Active
  • dD - Enhanced Blood Main NV.esp Active
  • Safe ShowRaceMenu_Console.esp Active
  • Alternative Blood Spout.esp Active
  • WeaponModsExpanded.esp Version 1.1.2 Active
    • Bash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Graphics, Invent, Names, Relev, Stats, WeaponMods}}
    • Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, Weapon Mod Expansion.esp
  • Project Nevada - WMX.esp Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}
    • Requires: WeaponModsExpanded.esp, Project Neavda - Core.esm, Project Nevada - Equipment.esm
  • WMX-ModernWeapons.esp Version 1.0.7 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Invent, Relev}}
    • Requires: AmmoSpreadEffectFixer.esm and WeaponModsExpanded.esp
  • WMX-DLCMerged.esp Version 1.0 Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, Relev, Sound, Stats, WeaponMods}}
  • Improved Sound FX - WMX - Merged Major DLCs.esp Active
    • Bash Tag suggestion(s): {{BASH: Sound}}
    • Requires: HonestHearts.esm OldWorldBlues.esm, LonesomeRoad.esm, WeaponModsExpanded.esp, WMX-HonestHearts.esp, WMX-OldWorldBlues.esp, WMX-LonesomeRoad.esp
    • Incompatible with: Improved Sound FX - DM.esp, Improved Sound FX - HH.esp, Improved Sound FX - HH Sharing Fix.esp, Improved Sound FX - OWB Sharing Fix.esp, Improved Sound FX - LR Sharing Fix.esp, Improved Sound FX - Merged Major DLCs.esp
  • WMX-ArenovalisTextures.esp Version 1.2 Active
    • Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}}
    • Requires: WeaponModsExpanded.esp and Selected Arenovalis' / Milennia's Weapon Re-textures. Refer to the readme for details.
  • EVE FNV - ALL DLC.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Destructible, Graphics, Invent, Names, Scripts, Sound, Stats, WeaponMods}}
  • WMX-EVE-AllDLCMerged.esp Version 1.0.6 Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Stats, WeaponMods}}
  • Project Nevada - EVE All DLC.esp Active
    • Requires: EVE FNV - ALL DLC.esp
  • Vurt's WFO.esp Active
    • Incompatible with: Vurt's Trees & Grass.esp
  • Interior Lighting Overhaul - Ultimate Edition.esp Version 6.7.4 Active
    • Bash Tag suggestion(s): {{BASH: C.Light}}
    • Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Interior Lighting Overhaul - Core.esm
  • ILO - GS Shack.esp Version 1.3 Active
    • Bash Tag suggestion(s): {{BASH: C.Light}}
  • NevadaSkies - Ultimate DLC Edition.esp Active

I also used FNVedit to clean my masters like the guide told me to.

Oh yeah, I am using a Bashed patch so don't worry about that. 

Edited by EssArrBee
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Wow, I found a weird way around the CTD. Instead of following Sunny through the door at the back of the saloon I went through the front entrance and did not get a CTD. Moreover, I've been playing the game for a couple of hours now without any CTDs

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Okay never mind, the game started to crash a lot so I reinstalled every mod up to the Weather and Lighting section, that's where the previous problem started reoccurring. I tried installing each mod on its own but each of them resulted in the same crash. Sometimes the crash took a couple of minutes to occur others it was instantly. So my question is should I skip this section of the guide and go on or find a new lighting mod? 

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MO's BSA is an extra layer of file priority that I haven't gone into in the guide yet. I only leave the vanilla and Flashlight NVSE's BSAs ticked. It has worked out quite well for me so far. I know that you don't want to tick anything else down the line either due to the way files overwrite themselves.

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