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Wet and Cold (by isoku)

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#31 z929669

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Posted 09 April 2013 - 07:36 PM

I say that we bring it back then ... Are the options same? Could someone update the mod page?

#32 Eliian

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Posted 12 April 2013 - 01:14 PM

How's this? Mod Page

A baseline of "No BSA" would need to be added. Also, dragonborn is only compatible with Wet and Cold-Ashes also installed as a note. (adds people wearing masks and eye wear for the ashes in Solstheim)
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#33 WilliamImm

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Posted 12 April 2013 - 01:52 PM

Posted in the Mod Suggestion forum and also suggested in the development thread for STEP 2.2.5.

#34 Quitch

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Posted 09 June 2013 - 05:54 PM

This is back in so the title needs updating.
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#35 rootsrat

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Posted 27 June 2013 - 05:13 AM

New version released today.

Version 1.21
Rain cloak equip chance now changes based on time of day and whether or not an NPC is a traveler.

Umbrellas disabled by default on new/clean saves. Snowshoes and umbrellas removed from container leveled lists.

The Wet and Cold Icicle (craftable at smelter with 1 ice wraith teeth), if held by an NPC, will now disable ALL equipment-related features for that particular NPC (similar to the Wet, Cold and Ashen Snowberries).

Reduced papyrus log errors. Reminder that unless you're getting continuous errors spammed throughout your entire log, there shouldn't be a problem.

Fixed issue with invisible objects sometimes appearing indoors.

Minor script optimizations.


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#36 phazer11

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Posted 27 June 2013 - 02:01 PM

Just thought I'd mention I noticed something missing from the Skyrim Revisited Guide (haven't checked the latest S.T.E.P. yet)

From Wet and Cold Compatibility Section: If using Convenient Horses, your followers' horses will not drip water or have any breaths unless you use console command "setghost 0" on each of them.

Also I'm extremely happy he disabled the Umbrellas from the leveled lists for containers (I and several people were annoyed with it) although I did like the snowshoes being there.

#37 TechAngel85

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Posted 27 June 2013 - 06:42 PM

The author should put in a MCM option for the umbrellas.

#38 Neovalen

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Posted 27 June 2013 - 06:42 PM

There is.
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#39 TechAngel85

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Posted 27 June 2013 - 06:49 PM

There is.

Haha! Good. I haven't actually gotten to play Skyrim since about November of last year. I think that's about the same for most of the team. lol

#40 phazer11

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Posted 27 June 2013 - 07:56 PM

The MCM menu option did not remove the umbrellas from the worldspace i.e. as soon as you started the game with the previous version the world would be populated with umbrellas also the MCM menu option did not remove the umbrellas it just removed them from the crafting menus. This one (AFAIK) has them disabled completely until you activate it via them MCM. I supported the move to remove the umbrellas as a default and make it completely optional however people apparently disliked the snowshoes as well but idk why.

#41 DoYouEvenModBro

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Posted 12 September 2013 - 01:31 PM

Is this mod supposed to add backpacks? I picked up a backpack off of an enemy or a traveler a while ago and never realized that this isn't supposed to be in vanilla. 
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#42 EssArrBee

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Posted 12 September 2013 - 02:31 PM

Yeah, it adds a few bags and pouches, but you can customize it in the MCM menu.

#43 DoYouEvenModBro

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Posted 12 September 2013 - 02:37 PM

[quote name=''EssArrBee' pid='50021' dateline='1379014291']Yeah' date=' it adds a few bags and pouches, but you can customize it in the MCM menu.[/quote']
Ok. I actually really like having a bag. It's very handy. Fallout also had bags and it made things nicer.
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#44 EssArrBee

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Posted 12 September 2013 - 03:07 PM

Fallout had bags? I think those were mods too. I know Spice of Life for FNV had awesome backpacks. The backpacks from Wet & Cold are from another mod I've used for a long time called SabreGear Backpacks. They add 50 and 100 carry weight instead of 25 and 50 or whatever W&C does.

#45 DoYouEvenModBro

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Posted 12 September 2013 - 03:09 PM

Fallout had bags? I think those were mods too. I know Spice of Life for FNV had awesome backpacks. The backpacks from Wet & Cold are from another mod I've used for a long time called SabreGear Backpacks. They add 50 and 100 carry weight instead of 25 and 50 or whatever W&C does.

I think Fallout: New Vegas had bags. I'm not sure. I used Project Nevada so maybe that's what added it. 
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