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SRLE Extended String Count Testing


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thanks much for this. i really hope some fix can be had for this devastating issue. could this be addressed through SKSE maybe? or skyui

We're hoping the skse people will take a look at this issue once they release the Fallout 4 version of skse, but until then we'll have to make do with noting down who are the heavy hitters, and the occasional community patch for individual mods which moves the storage of data into jcontainers.

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We're hoping the skse people will take a look at this issue once they release the Fallout 4 version of skse, but until then we'll have to make do with noting down who are the heavy hitters, and the occasional community patch for individual mods which moves the storage of data into jcontainers.

I seriously doubt the SKSE team will fix this issue as it is uncertain if it is the game engine it's self that causes this limitation. If it is then without access to the engine source code it will never be fixed.

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  • 3 weeks later...

There's an alpha string reducer for testing at LL

https://www.loverslab.com/topic/56588-corrupted-saves/?p=1537523

 

Author's testing on LOTD

"Here's the data for Legacy of the Dragonborn in my current tests.

  • Before installing LoTD:  28400 strings
  • After installing vanilla LoTD: 32800 strings (+4400)
  • After installing patched LoTD: 29660 strings (+1260)
  • After installing patched LoTD with renamed conditional autovars: 29660 (+1260)

" (source: https://www.loverslab.com/topic/56588-corrupted-saves/?p=1537451)

  • +1 1
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This certainly looks promising. I tried patching my entire load order just to see what would happen.

 

58000 strings reduced to 27000 strings.

 

I was able to start a new game, access all MCMs and exit the starting area without any visible issues.

That sure sounds like dark magic.
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yes it does that even better result then Sheson when he updated DynDoLod.

 

Anyway small update on my string count it was at 54,670 before i took Interesting NPC's now it 51,243 which i much more to my liking.

Your results seem to further confirm the string count spreadsheets linked earlier in the post showing 3dNPC has an impact ~3500. I'm thankful for the info as it has allowed me to refine my current Skyrim profiles intelligently, where in the past I would just start pulling scripted mods as if they all had a similar impact. In this case it would seem 3dNPCs = 7 Kryptopyr mods, etc.

Oh, on a semi-related note, Keith Takahashi (3dNPCs) has a voice-acted radio station mod on Beth.net for FO4! Get it, favorite it, show Keith some love.

Final, less important, note: I'm updating my STEP profile to show my customized SRLE install (almost but not quite SRLE:Extended). It still needs a conflict resolution patch (homework for the weekend) and any constructive criticism anyone wants to PM my way.

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Someone has developed another option to workaround the string count limitation.

 

https://www.loverslab.com/topic/61293-help-test-fix-for-save-game-string-table-overflow/?p=1542999

 

That someone is meh321, the author of crash fixes

 

https://www.nexusmods.com/skyrim/mods/72725/?

 

and many other mods and fixes like ConsoleUtil, Better Stealing, Uninterrupted Invisibility and Ethereal Form, and Remove Lockpicking (something Gopher would like xP)

 

He will probably add that workaround in the next version of Crash Fixes

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And it's out: https://www.nexusmods.com/skyrim/mods/72725/?

 

Additional Reddit info: https://www.reddit.com/r/skyrimmods/comments/4hnvld/v8_of_crash_fixes_mod_released_now_with_fix_for/

 

Big Kudos to meh321

 

 

PS: can we have 3DNPC back to SRLE Extended, please?

Interesting NPCs really deserves it's own STEP Pack with EFF, other fully voiced mods & the stability to roam Skyrim with a D&D sized character party ( player + 5-7 npcs ). Just my humble opinion, and don't forget to check out his radio station for FO4 :woot:

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