Hello everyone, I am a new member here at step. I found this website via a friend of mine who told me to try following the core installation for something new. As such, I followed the core installation, however I'm trying to tailor my game with a certain goal in mind. I would like this thread to be more of an overall advice guide where people could come together to recommend how I should set my game up. I apologize if this thread is located in the wrong area, but below is where I'll start my prerogative as to why I am making this thread.
I followed STEP's core installation, tweaks, and essential mods portion of STEP 22.214.171.124. Things were great and i learnt a lot. However, issues began to arise when I strayed off and downloaded some of my favorite mods. At first, things seemed okay. But I notice a lot of issues within my game. I think a lot of these may be because of the ini edits, or possibly even mods conflicting. But before I get into this, I wanted to list my computer's specs:
-Nvidia GTX 750 Ti (2gb vram)
-Intel® Core i5 CPU 750 @ 2.67 GHz
-12 GB of installed ram
-Windows 8.1 for the OS
-Mod Organizer for the mod manager
I want to repeat as I stated earlier that I followed STEP's core installation to a T. Every single step. I want to now list a number of issues I am having or small things I would like to resolve:
-Occasional CTDs (These seem to occur at a random rate. Sometimes, one will occur after 20 minutes of gameplay, sometimes I've gone for about 2 hours. I've never had a CTD when entering or leaving an interior, and almost all have happened while I was outside in a forest, namely around Morthal, Whiterun, and Rorikstead)
-Micro/Macro stutters (They occur when LOD is popping in. This in of itself is amazingly distracting, but I'm pretty sure this is an issue with possibly my graphics being too high of due to incorrectly editing my inis)
-LOD (LOD has been popping in only when I'm fairly close to it. By LOD, I mean LODS of almost all kind. This ranges from Trees, to grass, to foliage, roads, houses, bridges, NPCs, enemies, and shadows)
Shadows (Some shadows seem to be really high quality, and others look patchy almost like there's a screen door infront of where the light is coming from. What I mean by this is there's little dots or blatant lines going through the shadow.
-Lighting (This was namely an issue while inside of a Jarl's longhouse. Whenever I looked at a wall, light would be displayed. If I moved my camera ever so slightly, the light would disappear then return once I aimed my camera at it.
That's the bulk of the issues I'm having. In a moment I will list my current LO, I am running a pretty bulky LO so I'm pretty sure this would be the issue why. What I'm hoping to gain out of this is advice in terms of how I could better set up my inis, mods to possibly remove (or add in some cases) and other potential fixes. I want to make sure I have everything here, so here's a little more misc. information:
-I am running the most current version of SKSE.
-I have properly installed and set up ENBoost
-I have made a proper bashed patch
-I have been sure to organize my LO using LOOT.
-I am running USLEEP
-I have properly cleaned my mods **EXCLUDING THE MASTER FILES** (I have been told that this is a BAD practice, correct me if my sources have been incorrect)
-I am using Mod Organizer
-My game has been set to the ULTRA preset, I edited the inis based off of this information
-As far as I'm humanly able to tell, I have installed all appropriate patches needed for my mods to work together (Hopefully someone can be the judge of this, as it's very likely I have made a mistake)
-I have ran FNIS.
-I have patched my games via the SKYproc patches for ASIS, DSR, and PaMa.
My load order:
If I can add anymore information at all, please let me know. Furthermore, any advice that can be given would be amazing, and I thank you, the reader for your time and willingness to hear me gripe about trivial issues in a videogame we all love. I could simply play without mods, but where's the fun in this? I will be active and viewing this thread as much as I can for a while.