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Wiki Editors: To do List


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#16 Kelmych

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Posted 07 February 2013 - 12:26 PM

My recent and current work on the wiki includes:
  • added some new material recently to what was the BSA Extraction guide,
  • updating, finishing incomplete sections, and adding new material to DDSopt and Texture Optimization guide (especially with the release of Dragonborn and updated HRDLC)
Next I wanted to
  • update the DLC section of the Skyrim Installation guide a little
  • add a small writeup on where Skyrim stores data since this is a frequent question asked in the forums 

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#17 z929669

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Posted 07 February 2013 - 12:56 PM

Thanks all for the great work updating the wiki content. It is a big job and there are few willing to do it ... :thumbsup:

#18 Kelmych

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Posted 07 February 2013 - 02:22 PM

Thanks all for the great work updating the wiki content. It is a big job and there are few willing to do it ... :thumbsup:

Thanks. Hopefully all the recent additions are consistent with the approaches you (and Ethatron) recommend. By the way, the DDDSopt guide has now been updated for Dragonborn and the new HRDLC. I've left the new batch files for cleaning the HRDLC in the forum until someone in addition to me has tested them.
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#19 z929669

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Posted 08 February 2013 - 01:05 PM

Cool, thanks. may be after the weekend, as we are on a sprint to release 2.2.1

#20 Kelmych

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Posted 08 February 2013 - 09:31 PM

[quote name=''z929669' pid='23747' dateline='1360346724']Cool' date=' thanks. may be after the weekend, as we are on a sprint to release 2.2.1[/quote']
With the release of the UHRP I need to make a few changes in the DDSopt guide and Skyrim Installation guide. I should have these done by tomorrow; maybe sooner.
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#21 Farlo

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Posted 08 February 2013 - 09:42 PM

[quote='Kelmych' pid='23818' dateline='1360377076']
[quote name=''z929669' pid='23747' dateline='1360346724']Cool' date=' thanks. may be after the weekend, as we are on a sprint to release 2.2.1[/quote']
With the release of the UHRP I need to make a few changes in the DDSopt guide and Skyrim Installation guide. I should have these done by tomorrow; maybe sooner.[/quote]
Should this be added to the mod tables as well?  I haven't dug into any of the updated HDDLC stuff yet.
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#22 TechAngel85

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Posted 08 February 2013 - 09:45 PM

Thanks for all your hard work, Kelmych. I've been out of commission as of late.

#23 Kelmych

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Posted 09 February 2013 - 02:24 AM

I hope your flu gets better soon. It can't be much fun.
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#24 Kelmych

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Posted 09 February 2013 - 02:35 AM

[quote='Farlo' pid='23819' dateline='1360377738']
[quote='Kelmych' pid='23818' dateline='1360377076']
[quote name=''z929669' pid='23747' dateline='1360346724']Cool' date=' thanks. may be after the weekend, as we are on a sprint to release 2.2.1[/quote']
With the release of the UHRP I need to make a few changes in the DDSopt guide and Skyrim Installation guide. I should have these done by tomorrow; maybe sooner.[/quote]
Should this be added to the mod tables as well?  I haven't dug into any of the updated HDDLC stuff yet.[/quote]
Yes, it should be in the STEP mod list.  I need to add it to BSA Extraction guide (save an esp).  I also need to add notices about the Vano mod unavailability to the Skyrim Installation guide. A bunch of small changes .. . If you have any questions about the HDDLC or new unofficial patch, I have looked at them quite a bit (but in the near term not as much from a texture quality perspective as we will be doing a little later) and I can answer questions. I agree with your earlier comment that we'll need to get more screenshots to compare some of the improved and some of the new textures against other mods.

I've also been looking at how to merge esp files with TES5Edit, especially some of the simpler ones, that could free up room for more esps. Basically it looks fairly straightforward but somewhat tedious.
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#25 Thc002

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Posted 12 February 2013 - 12:47 PM

Hi, just dropping in, to help with one of the ini-settings of the STEP-guide: The setting in the NV-Inspector "max pre rendered frames=7" does lead to an enormous mouse-lag. When I switch to 3, the lag is gone.
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#26 z929669

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Posted 12 February 2013 - 02:29 PM

Did you try with the mouse lag INI fix?

#27 Thc002

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Posted 12 February 2013 - 02:39 PM

Hey z, yes of course. I did use all ini-tweaks STEP suggests. I even changed mouse Drives, checked my fps via fraps and so on. Nothing changed, till i read something on some forum, that this nvInspector setting may lead to mouse lags in some games.
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#28 z929669

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Posted 12 February 2013 - 02:55 PM

[quote name=''Thc002' pid='24326' dateline='1360697973']Hey z' date=' yes of course. I did use all ini-tweaks STEP suggests. I even changed mouse Drives, checked my fps via fraps and so on. Nothing changed, till i read something on some forum, that this nvInspector setting may lead to mouse lags in some games.[/quote']
Sounds like something for Tech to add to that guide. I use AMD

#29 Kelmych

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Posted 12 February 2013 - 09:51 PM

I also use AMD
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#30 Kelmych

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Posted 12 February 2013 - 10:06 PM

I did look into merging patches by the way. I made a Patch merge of 10 or so of the smaller esps, reducing my esp count by 10 (which is a big deal since it was approaching 255 rapidly). Some conclusions:
  • TES5Edit can combine esps and the esp can then be removed, but only if the esp doesn't own the Form Id of any of the objects in records it affects
  • TES5Edit is great at manual editing of esps and creating a Merged Patch automatically, but it then takes a lot of editing to make any merged patch be correct
  • If the esp has a large number of records it is too tedious to use TES5Edit to combine it into a patch merge; there were multiple esps that I could have merged with TES5Edit but didn't (yet) because it takes so long
  • Creation Kit can merge esps, but it is all done manually; there is no automated support for this. It can handle merging esps that own Form IDs. It is even more tedious to use for esp merging than TES5Edit and less forgiving of any mistakes.
I guess we wait until the TES5Gecko team has time again to work on it again :facepalm:
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