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Perk related scripts are flooding papyrus log..(no perk overhaul mod installed).Help?

papyrus fast travel

Best Answer Greg , 02 June 2016 - 04:44 PM

Those Papyrus log entries have nothing to do with the game crashing so you can disable Papyrus logging and look elsewhere. The Papyrus log is useful only for mod authors creating/editing scripts and are pretty much meaningless for any other purpose. In fact, Papyrus logging eats so much CPU time that it hinders the Papyrus engine to the point of causing script lag and other issues.

 

The first place to start troubleshooting is with Memory Blocks Log. Install and enable Memory Blocks log, then play the game until the game crashes. Open the log file (in the overwrite folder) and the first line should be DefaultHeapInitialAllocMB-256 to indicate the SKSE memory patch is configured and working correctly. If the last line is also DefaultHeapInitialAllocMB-256, you need to increase DefaultHeapInitialAllocMB and try again.

 

Note that if you expand DefaultHeapInitialAllocMB to 1024 or above, you should also set ExpandSystemMemoryX64=false in enblocal.ini to avoid crashing on startup.

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#1 neonxeon

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Posted 02 June 2016 - 05:36 AM

i have been crashing mainly at fast travels and exterior cell change(to be precise i have noticed that crush occurs when companions start to teleport to me after fast travel)....so i have been cleaning my esps to minimize edits that change overworld cells(my mods are mostly armors and companions that add completely new records)
 
companion related i have AFT(original 1.66 and DFD AFT compatible version)
 
which did reduce crashing yes ,but i still crash every now and then.
so i started debugging papyrus logs and i can see a certain para of perk related lines keep on repeating themselves
these are the lines


not sure if these are related to a mod but i have 0 perk related mods or any of the overhauls (Perma or Redone)
 
so i am guessing these are the causing the crash
anyways i will upload the recent Full papyrus.0.log as well as my load order(yes i have 179 esps but about 80% of them are companions and weapon/armor mods and optional plugin for houses, Which i have also SPECIALLY edited in TES5edit to remove/edit any conflicting records and removed any cell changes they try to make,yes i add any item with additem menu instead)
 
so if any kind soul can help me out with this looping script problem or even a suggestion will be greatly appreciated smile.gif
 
Load order:

Papyrus.0.log : https://pastebin.com/eJT0j9ET
 
I don't think my saves are bloated as they are 12 MB and they remain constant untill i add a new weapon or armor..but still im open to suggestions smile.gif


Edited by Greg, 02 June 2016 - 04:34 PM.
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#2 Greg

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Posted 02 June 2016 - 04:44 PM   Best Answer

Those Papyrus log entries have nothing to do with the game crashing so you can disable Papyrus logging and look elsewhere. The Papyrus log is useful only for mod authors creating/editing scripts and are pretty much meaningless for any other purpose. In fact, Papyrus logging eats so much CPU time that it hinders the Papyrus engine to the point of causing script lag and other issues.

 

The first place to start troubleshooting is with Memory Blocks Log. Install and enable Memory Blocks log, then play the game until the game crashes. Open the log file (in the overwrite folder) and the first line should be DefaultHeapInitialAllocMB-256 to indicate the SKSE memory patch is configured and working correctly. If the last line is also DefaultHeapInitialAllocMB-256, you need to increase DefaultHeapInitialAllocMB and try again.

 

Note that if you expand DefaultHeapInitialAllocMB to 1024 or above, you should also set ExpandSystemMemoryX64=false in enblocal.ini to avoid crashing on startup.





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