[Archive]
sArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa
bInvalidateOlderFiles=1
SInvalidationFile=
[Audio]
fASFadeOutTime=10
fDialogMaxDistance=1800
fDialogMinDistance=125
fFilterDistortionGain=-7.5
fMinSoundVel=90
fPlayerFootVolume=0.65
fRegionLoopFadeInTime=5.0
fRegionLoopFadeOutTime=5.0
iCollisionSoundTimeDelta=150
iRadioUpdateInterval=250
[BlurShader]
fAlphaAddInterior=0.7
[BlurShaderHDR]
fBlurRadius=7
fBrightClamp=0.225
fBrightScale=2.25
fEyeAdaptSpeed=0.5
fGrassDimmer=1.5
fSunlightDimmer=1.5
fTargetLUM=1
fTreeDimmer=1
iNumBlurpasses=1
[Controls]
bAlwaysRunByDefault=1
;Remove mouse acceleration
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
[Display]
bAllowScreenShot=1
bLODNoiseAniso=1
fDefault1stPersonFOV=55
fEyeEnvMapLOD1=500
fEyeEnvMapLOD2=800
;fLightLODMaxStartFade=3500
fNoLODFarDistanceMin=100
fPipboy1stPersonFOV=47
;fShadowLODMaxStartFade=1000
;fSpecularLODMaxStartFade=2000
iDebugTextTopBottomOffset=20
iLocation X=5
iLocation Y=5
;intended to improve the effects of lighting when it's dark, from ''Fallout Street Lights''
;installation instructions for this mod include details on how to add these ini settings as ini tweaks associated with the mod vs. adding them here
;they could reduce game performance so if they are used the game performance should be tested after installation
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
[Fonts]
sFontFile_1=textures\fonts\darn_frankleinbold_14.fnt
sFontFile_2=textures\fonts\darn_frankleinbold_16.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
sFontFile_4=textures\fonts\darn_sui_generis_otl_10.fnt
sFontFile_5=textures\fonts\fixedsys_comp_uniform_width.fnt
sFontFile_6=textures\fonts\darn_sui_generis_otl_13.fnt
sFontFile_7=textures\fonts\darn_libel_suit_otl_24.fnt
sFontFile_5=Textures\Fonts\Darn_Sui_Generis_Otl_13.fnt
[FootIK]
fFootRaisedGain=0.9
fGroundAscendingGain=0.4
fGroundDescendingGain=0.4
fOnOffGain=0.5
fRagdollFeedback=0.7
[General]
bAnimateDoorPhysics=0
bEnableBoundingVolumeOcclusion=1
bUseThreadedTempEffects=1
sCharGenQuest=0001f388
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa
sIntroMovie=Fallout INTRO Vsk.bik
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
bUseThreadedAI=1 ;often, but perhaps not always, needed in Fallout 3 with multi-core CPUs to avoid a CTD during launch
iNumHWThreads=2 ;often, but perhaps not always, needed in Fallout 3 with multi-core CPUs to avoid a CTD during launch
bLoadFaceGenHeadEGTFiles = 1 ;Allow facial morphs from mods to work correctly
[Grass]
fGrassMinStartFadeDistance=0
fTexturePctThreshold=0
;recommended changes from ''Flora Overhaul''
;grass size value improves the density and thus the look of the grass but reduces performance
; increase this to 80 or 140 to reduce grass density and improve game performance if needed.
iMinGrassSize=40
;increase grass diversity with a small cost to performance (yes, 'texure' and not 'texture'),use only with Forested Edition. Use the default otherwise.
;iMaxGrassTypesPerTexure=6
[HAVOK]
fMaxTime=0.016
[Interface]
fMenuBackgroundOpacity=0.76
fMenuBGBlurRadius=2
fPopUpBackgroundOpacity=0.87
fRSMFaceSliderDefaultMax=3.5
fRSMFaceSliderDefaultMin=-3.5
[InterfaceFX]
fBlurIntensityHUD=1.2
fBlurRadiusMenus=0.3
fDefaultBurstIntensity=2
fMiniBurstDuration=200
fMiniBurstIntensity=1.5
;pulse effect
fPulseBrightenIntensity=0.25
fPulseRadiusIntensity=0.5
fPulseRate=0.0006
fScreenLightBaseIntensity=0.6
fScreenLightRadius=6
;pipboy menu transitions
fShudderChance=0.2
fVertHoldChance=0.08
[LOD]
fActorLODDefault=5
fDistanceMultiplier=1
;There is a misprint in the INI that would have specified that fFadeInTime=2, but since they spelled it fFadeInTimet, it doesn't work, so I have left this in the comments. Default is 1.2.
fFadeOutTime=2
fLODBoundRadiusMult=10
fLODFadeOutPercent=0.6
fTalkingDistance=1000
iFadeNodeMinNearDistance=500
[Menu]
fCreditsScrollSpeed=40
[Pipboy]
fBlurIntensityPipboy=0.25
[RenderedTerminal]
fRaceSexMenuVPos=-0.6
fRaceSexMenuZoom=70
fScreenLightBaseIntensity=1.2
fScreenLightColorB=0.62
fScreenLightColorG=0.74
fScreenLightColorR=0.68
fScreenLightRadius=80
;from ''Higher Resolution In-Game Rendered Terminal Text''
fRenderedTerminalZoom=33 ;enable higher resolution text displayed within in-game rendered terminals
[TerrainManager]
fHighBlockLoadDistanceLow=50000
[VATS]
fVatsLightColorB=0.35
fVatsLightColorG=0.35
fVatsLightColorR=0.35
fVATSLightLevelMax=65
[Voice]
sFileTypeGame=ogg
[Weather]
fSunBaseSize=750
fSunGlareSize=800