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SR Conflict Resolution


reddvilzz

Question

Regarding SR CR I'm kinda confused on the CR itself.

What happened is when I load all of my mods in xEdit some of the CR guide here is what happened.

 

0001AFE8 SkillConjuration2

 

Conflict Resolution: Use record from Book Covers Skyrim.esp then move the DESC - Book Text from Unofficial Skyrim Legendary Edition Patch.esp.

Problem Resolved: Book text fixes from unofficial patches were not properly forwarded.

 

0002F838 SkillEnchanting2

 

Conflict Resolution: Use record from Book Covers Skyrim.esp then move the DESC - Book Text from Unofficial Skyrim Legendary Edition Patch.esp.

Problem Resolved: Book text fixes from unofficial patches were not properly forwarded.

 

 

CR guide telling me to fix this conflict but in my xEdit there is nothing wrong with this record it is colored green and when I look closely on the right pane everything have no conflict in it.

 

On the other hand when seeing CELL conflict records which are not mentioned in the CR guide in my place is conflicted.

 

I have followed everything from the guide with exception I don't use UNPB body and UNPB armors, I replaced them with CBBE related.

 

Now I am confused on this, what should I do with the different conflicts? Does the Conflict Resolution works differently for different users?

 

Does the CR works differently for users?

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USLEEP was updated recently and could be that they changed those records to match BCS now and the conflict is no more...

Oh okay maybe that's causing it.

And what about conflicted records on mine which are not showing at the CR guide? Is it intentional perhaps?

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https://imgur.com/fpLun55

 

Maybe I'll just put some of the conflicts screenshot here just for the information.

 

And here is my load order I use LOOT to sort it out with metadata updated from the guide itself

https://pastebin.com/Y7sV7deW

 

And also I quote the CR Guide with SRLE on CELL Conflict

 


Block 7 > Sub-Block 7 > 00013A5D NightgateInn

Conflict Resolution: Use record from ELE_Legendary_Fs_Lite.esp then move the XCAS - Acoustic Space record from Unofficial Skyrim Legendary Edition Patch.esp.
Problem Resolved: Audio fix from the unofficial patches were not properly forwarded.

 

As you can see there on my CELL > Block 7 > Sub-Block 7 I have 2 more conflicting cell records there, I don't know if it is intended there. Maybe I'll wait until neo make a drive by here

 

Edit: I have no idea how to post the image to show up on the post.

Edited by reddvilzz
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Some conflicts are won just by the Load Order and doesn't need any intervention, others need intervention and they are resolved through the patch (CR) and others can be left alone. You won't be able to make everything green on such a big Load Order and you only need to resolve what is game breaking or personal preference

Neo's CR guide is one of the best out there and i'm sure if he didn't put other resolves there they aren't needed.

 

 

and from the picture you posted those two records are actualy green in mine.

your  ELE_Legendary_Fs_Lite.esp is not in the right place in your LO. Have you set Global Priority and set it to 990100  to this esp ?

Edited by paul666root
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I've set Global Priority and set 990100 on the esp, I've sort the load order once more now.
What seems the correct load order for it then?

 

Here is my last loadorder.txt after I run loot once more to make sure the global priority are set

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
Falskaar.esm
EFFCore.esm
WM Flora Fixes.esp
RaceCompatibility.esm
RSkyrimChildren.esm
Campfire.esm
notice board.esp
Cutting Room Floor.esp
FISS.esp
Auto Unequip Ammo.esp
EasyWheel.esp
Extended UI.esp
SkyUI.esp
AMatterOfTime.esp
iHUD.esp
AHZmoreHUD.esp
UIExtensions.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuOverlays.esp
RaceMenuOverlayCompilation - CBBE.esp
towConversation.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
Hothtrooper44_ArmorCompilation.esp
Atlas Compass Tweaks.esp
Dynamic Dialogue Followers.esp
Falskaar - Notice Board.esp
Vivid Weathers - Lanterns of Skyrim Preset.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
Vividian - Lanterns of Skyrim Preset.esp
Better Dynamic Snow.esp
Moss Rocks - Legendary.esp
RUSTIC SOULGEMS - Unsorted.esp
SpiceOfLife - Barrels.esp
AshRocks.esp
SulfurRocks.esp
mintylightningmod.esp
MoonGlow.esp
WondersofWeather.esp
BFSEffects.esp
Footprints.esp
ORM-Arvak.esp
Brows.esp
KS Hairdo's.esp
TheEyesOfBeauty.esp
The Eyes Of Beauty - Elves Edition.esp
NB-Scars.esp
DSAMG - Miraak Music Fixes.esp
FNIS.esp
dD-No Spinning Death Animation Merged.esp
dD - Realistic Ragdoll Force - Realistic.esp
XPMSE.esp
FNISSexyMove.esp
Guard Dialogue Overhaul.esp
RaceMenuMorphsCBBE.esp
GuardAnimationsGDO.esp
GuardAnimations.esp
Dual Sheath Redux.esp
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
Skyrim Immersive Creatures.esp
SpiceOfLife - Fences.esp
OBIS.esp
Saeri_AetherialCrown.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
BetterQuestObjectives.esp
EFFDialogue.esp
DSAMG - Greybeard Fix.esp
aMidianBorn_ContentAddon.esp
Skyrim Immersive Creatures - DLC2.esp
Vividian - Torches Preset.esp
WetandCold.esp
GQJ_DG_vampireamuletfix.esp
Holidays.esp
Open Cities Skyrim - Holidays.esp
Point The Way.esp
RelightingSkyrim-FULL.esp
Thieves Guild Requirements.esp
BFT Ships and Carriages.esp
DeadlySpellImpacts.esp
dD - Enhanced Blood Main.esp
DeadlyDragons.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
WAF_CCF_SIC Patch.esp
imp_helm_legend.esp
Chesko_WearableLantern.esp
Vividian - Wearable Lanterns Preset.esp
High Level Enemies - SIC.esp
High Level Enemies - SIC Falskaar.esp
OBISDB.esp
Vivid Weathers.esp
Vivid Weathers - Falskaar.esp
Vivid Weathers - Minty Lightning patch.esp
TheChoiceIsYours.esp
Atlas Legendary.esp
SMIM-Merged-All.esp
SFO - Dragonborn.esp
Bring Out Your Dead - Legendary Edition.esp
Immersive Patrols II.esp
Immersive Horses.esp
Hearthfire IHO Compatibility Patch.esp
WetandCold - Ashes.esp
Craftable Horse Barding.esp
Provincial Courier Service.esp
Skyrim Flora Overhaul.esp
Frostfall.esp
WATER Plants.esp
TimingIsEverything.esp
The Paarthurnax Dilemma.esp
PilgrimsDelight.esp
HoldBorderBanners.esp
SFO on Steroids.esp
BooksOfSkyrim.esp
PreventsAccidentPickUp.esp
RSChildren_CompleteUSKP.esp
RSChildren - CRF Patch.esp
NightingaleArrows.esp
Dual Wield Parrying_SKSE.esp
NPC Knockout Overhaul.esp
Traps Are Dangerous.esp
VioLens.esp
WM Trap Fixes.esp
TradeBarter.esp
SimplyKnock.esp
Better Vampires.esp
EmbersHD.esp
iNeed.esp
Gildergreen Regrown.esp
notice board - open cities patch.esp
Blowing in the Wind.esp
notice board - dragonborn patch.esp
iNeed - Dangerous Diseases.esp
RaceCompatibilityUSKPOverride.esp
Brevi_MoonlightTalesEssentials.esp
Alternate Start - Live Another Life.esp
Immersive Citizens - AI Overhaul.esp
Immersive Citizens - OCS patch.esp
BetterQuest Objectives - Patches.esp
FarmhouseChimneys - Merged.esp
Immersive Citizens - CRF patch.esp
ELE_Legendary_Fs_Lite.esp
Complete Crafting Overhaul_Remade.esp
Book Covers Skyrim.esp
Complete Crafting_TrueWeaponsLvlLists.esp
RealisticRoomRental.esp
RealisticWaterTwo.esp
AOS.esp
Complete Alchemy & Cooking Overhaul.esp
NSUTR - Merged.esp
SkyrimCoinReplacerRedux.esp
CACO - Patches.esp
CCO_SIC_Patch.esp
RRR_ELFX-Patch.esp
AOS2_SoS Patch.esp
Vivid Weathers - AOS patch.esp
Immersive Citizens - RRR patch.esp
SR Conflict Resolution.esp
Book Covers Skyrim - Lost Library.esp
Bathing in Skyrim - Merged.esp
ASIS-Dependency.esp

 

Edited by reddvilzz
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ELE_Legendary_Fs_Lite.esp should be right before the SR Conflict resolution not where it is now because that should overwrite all the other mods... follow through the guide again and check all the loot rules you applied and see if you didn't made a mistake somewhere. 

and make sure the loot rule for ELE_Legendary_Fs_Lite.esp is applied and that Global Priority is Enabled.

 

Edit: and after the SR Conflict resolution should not be any other esps except for ASIS-Dependency.esp and the other that are in SRLE Profile with Asis.esp DSR esp and bashed patch

 

my load order won't help you since i use SRLE Extended aswell..

 

Edit2: and these Vivid Weathers.esp

Vivid Weathers - Falskaar.esp
Vivid Weathers - Minty Lightning patch.esp

Skyrim Particle Patch for ENB - Flame Atronach Fix.esp

 

should've been in a merge... have you completed all the merges in the guide ?

 

and these Vivid Weathers - Lanterns of Skyrim Preset.esp

Vividian - Lanterns of Skyrim Preset.esp

 

they aren't in the SR guide... check installation of vivid wathers mod again...

 

you should check again all the guide and follow it to the letter because from what i see there are lots of mistakes... but only you can resolve them... the guide is very explanatory so follow it again.

Edited by paul666root
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I've checked my loot setting for the ELE_Legendary_Fs_Lite.esp and everything is according to the guide. Maybe I'll check it again and fix the load order to match your suggestion.

 

And for the vivid weathers patches I planned to use NLVA mod to replace the vivid weather that's why I didn't merge.

 

For the vivid weather lanterns of skyrim it is disabled in my load order because I was planned to add lanterns of skyrim itself but since I will add NLVA I think I will remove this esp.

 

Hmm from the LO in the guide I've carefully followed the Loot Guide explained in the guide. Maybe I'll recheck again just to make sure and load the ELE manually to the bottom.

 

Sent from my Nexus 5 using Tapatalk

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Sorry for the double post, can't seems to edit my post.

 

The correct ways to set up the pack is to install mods and when the mods have esp you use Loot to sort the load order right?

 

And if there is special loot rule you applied the rule first then sort the load order?

 

That's what I do actually.

Is it because what I do is sometimes I add and activate couple of mods first then sort the load order instead of sorting it one by one.

 

I think that doesn't make any difference, does it?

Please correct me if I am wrong

 

Sent from my Nexus 5 using Tapatalk

Edited by reddvilzz
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i actualy sort with loot when i installed almost all mods... doesn't matter actualy just do it before the final parts.

 

i don't understand then if you set that rule the esp should be right before the CR... and i dont know why you got those esps after the CR. Thats why you get conflicts because in your picture skyrimcoinreplacer overwrites Ele lite esp and it shouldn't.

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I've make sure the global priority and the 990100 is set in Loot Rule itself 3 times, no matter what when I sort the load order it always place ELE right in the same position and same with the SR Conflict Resolution.esp.

 

I always have to move these 2 to the bottom after sorting the load order, I have no idea why.

 

For the SR Conflict Resolution it always loaded before Book Cover of Skyrim - Lost Library.esp and the same as ELE before Complete Crafting Overhaul Remade. Maybe I'll have to check the Loot Load Before settings perhaps.

 

Anyway with my current LO, does the problem is at ELE and SR Conflict Resolution only? If it is well then I don't mind to put them manually every time I sorted them. Is there more LO problems outside of that?

 

Sent from my Nexus 5 using Tapatalk

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just move these Book Covers Skyrim - Lost Library.esp   Bathing in Skyrim - Merged.esp  upper in the LO and ELE_Legendary_Fs_Lite.esp right before the CR aswell.

LO differs from person to person LOOT doesn't sort exactly the same so just check for conflicts that don't appear in the guide and you have them them you know you have to move the esps

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Maybe I can work around with your suggestion, I'm planning to extend to SR:LE extended myself.

 

With the new loot it place both the ele.esp and sr conflict resolution.esp in the correct place now.

 

Thank you for your help

Edited by reddvilzz
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