BMaytrix Posted November 18, 2018 Share Posted November 18, 2018 Hello! Is this guide still up to date and safe to follow?I just pushed through the guide 2-3 times to get everything right. Yes it's still up to date. Occasionally there is an older mod that it requires - which sometimes you cannot find on nexus - but it is usually available through external resources. I'm loving this SLRE. No more hack and slash - you have to actually plan when and where you will be, what you are doing, etc. Dragons are tougher. First dragon kicked my backside twice. I hope to kill it third time through! More realistic and believable. "That was the hairiest fight I've ever been in" actually fits now. Link to comment
AthlonAI Posted November 18, 2018 Share Posted November 18, 2018 Hello! Is this guide still up to date and safe to follow?It's not updated since May 2018... BUT: I updated it myself to latest updated mods and added some contents that have equivalent in LE from the SE guide of DarkLadyLexys AND added some others mods that I like. It seems that everything works fine for now to my modified version. The biggest thing is to update CACO to version 2.0. The other thing I've done is to switch Arthmoor's village to the All-in-One version which require only one ESP. If you follow that route you'll have to go into wyre bash and change the masters of all the patch or mods related to the separate villages one to the AIO one. Hope this help if you want to go that way. Link to comment
berndaroy Posted November 20, 2018 Share Posted November 20, 2018 Bare in mind too..if memory serves me right, the LOTD patch pre-built by Sirjesto, that used in this guide uses the CACO v 1.2.1. If you use v 2.0, you will need to grab the patch for it, from patch central and rebuild the patch Link to comment
AthlonAI Posted November 22, 2018 Share Posted November 22, 2018 Bare in mind too..if memory serves me right, the LOTD patch pre-built by Sirjesto, that used in this guide uses the CACO v 1.2.1. If you use v 2.0, you will need to grab the patch for it, from patch central and rebuild the patchThanks for the info berndaroy... I'll look into it this weekend! Link to comment
renton Posted November 26, 2018 Share Posted November 26, 2018 Hey Guys,i noticed that the author of the Mod Summermyst - Enchantments of Skyrim (https://www.nexusmods.com/skyrim/mods/80918/?) has hidden his Mod. Is there any way to get this mod? Can somebody please upload it to dropbox maybe? Link to comment
ZannaLion Posted December 2, 2018 Share Posted December 2, 2018 Hello,First of all thanks for creating such an amazing and stable mod guide, I love it.I'm just wondering why I have this face problem with Seranaholic not working as intended? It seems her textures are overwritten by other texture mods, but I'm not sure how, since MO doesn't list any conflicts and Seranaholic is overwriting everything. Is there a fix for this? Link to comment
DarkladyLexy Posted December 2, 2018 Share Posted December 2, 2018 Hello, First of all thanks for creating such an amazing and stable mod guide, I love it. I'm just wondering why I have this face problem with Seranaholic not working as intended? It seems her textures are overwritten by other texture mods, but I'm not sure how, since MO doesn't list any conflicts and Seranaholic is overwriting everything. Is there a fix for this?I would crack open xEdit and check out Seranas headparts and see what conflicts there are if any. Link to comment
G_Z Posted December 7, 2018 Share Posted December 7, 2018 (edited) is there any documentation that covers what exactly is in the custom fixes similar to how we have the page that breaks down the CR patch for us, I'm trying to make a lite version of this build to run on a potato so I'm not using all the texture and mesh mods but I am using some and would like to make my own custom fixes for this build but I don't really know what is for which mods. Edited December 7, 2018 by G_Z Link to comment
rolltide78 Posted December 10, 2018 Share Posted December 10, 2018 Do you think this guide is still working if I followed it to completion again? Haven't played this in a couple of years and thought I'd give it a go. Thanks! Link to comment
G_Z Posted December 13, 2018 Share Posted December 13, 2018 ya I just did a complete build before I did my previous mentioned custom lite build for my TV rig (the potato) it was also updated yesterday. its just not an active project anymore in the sense that they are not adding anything else or making massive changes, IE the loot section hasn't been updated to account for global priority being gone and undeath classical lichdom is currently hidden so you will have to work around those Link to comment
DarkladyLexy Posted December 13, 2018 Share Posted December 13, 2018 ya I just did a complete build before I did my previous mentioned custom lite build for my TV rig (the potato) it was also updated yesterday. its just not an active project anymore in the sense that they are not adding anything else or making massive changes, IE the loot section hasn't been updated to account for global priority being gone and undeath classical lichdom is currently hidden so you will have to work around thosethe project is no longer in active development we have moved on to SSE Link to comment
monotone_screaming Posted January 16, 2019 Share Posted January 16, 2019 (edited) I'm sure somebody has already asked about this, but what is the team's thoughts on the cathedral project mods and their possible addition to LOTDSE?Edit: Wrong forum, sorry. Edited January 16, 2019 by monotone_screaming Link to comment
gtetrakai Posted March 1, 2019 Share Posted March 1, 2019 It's not updated since May 2018... The other thing I've done is to switch Arthmoor's village to the All-in-One version which require only one ESP. If you follow that route you'll have to go into wyre bash and change the masters of all the patch or mods related to the separate villages one to the AIO one. Hope this help if you want to go that way.What's the best way to go about doing this? I feel like when I try to change required masters I break stuff. Link to comment
Shaokz Posted June 2, 2019 Share Posted June 2, 2019 Hi guys, a huge thanks to the guide author and contributors of this forum. I just got a lil question :Can i install these mods :- Beyond skyrim- Bruma- LC- Become king of riverhelm These 2 mods looks amazing and i'll realy be happy yo add them to my game but i prefer to be sure that's ok.If that's fine, could someone explain me how to add them properly ? I'm such a begginer in the modding game... Furthermore, are there some other DLC-sized mods which could be added to this guide ? I certainly skipped some wondefull mods and if i could add them it would be awesome. I'm rly sorry if my english is not rly comprehensive, thats my 1st time on this kind of forums... thanks a lot and have a nice day. 1 Link to comment
DarkladyLexy Posted June 3, 2019 Share Posted June 3, 2019 I have moved on to SSE so i doubt this guide will be updated again. Link to comment
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