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Memory Block 1 won't breach 250


Patch_

Question

This is a repeat post as I figured I'm more likely to get help here, than in a reply to another thread.

I've tried everything, and read every post in this thread ( my first block will ALWAYS crash at around 250 mb.

My MemoryBlockLog.log file from my last crash:

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
768MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
85 13
85 14
85 15
85 16
85 17
85 18
85 19
85 20
85 21
85 22
85 23
85 24
85 25
85 26
85 27
85 28
85 29
85 30
85 31
85 32
85 33
85 34
85 35
85 36
85 37
85 38
85 39
85 40
85 41
85 42
85 43
85 44
85 45
85 46
85 47
85 48
85 49
85 50
85 51
85 52
85 53
85 54
85 55
85 56
85 57
85 58
85 59
85 60
85 61
85 62
85 63
85 64
85 65
85 66
85 67
85 68
85 69
85 70
85 71
85 72
85 73
85 74
85 75
85 76
90 76
96 76
101 76
101 77
106 77
106 78
106 79
106 80
124 80
125 80
126 80
127 80
128 80
128 81
128 82
129 82
134 82
135 82
135 83
136 83
137 83
138 83
139 83
140 83
141 83
142 83
143 83
148 83
164 83
164 84
165 84
166 84
167 84
168 84
169 84
170 84
171 84
172 84
173 84
174 84
175 84
176 84
177 84
177 85
178 85
179 85
180 85
181 85
191 85
202 85
202 86
202 87
202 88
202 89
202 90
202 91
202 92
202 93
202 94
202 95
202 96
203 96
225 96
225 97
225 98
226 98
227 98
228 98
229 98
230 98
230 99
231 99
232 99
248 99

 
My skse.ini:

[General]
ClearInvalidRegistrations=1
 
[Display]
iTintTextureResolution=2048
 
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256

 
I have tried values of 768 and 512, still the same error, I have the skse files inside my MO, with the -forcesteamloader arguments, myskse.ini is not a .txt, and all my executables are run as administrator. Whenever I try to use crashfixes.dll, it crashes in the same time but the memory blocks log only reports two values then stops, so it is currently not in my game. I have no idea what to do anymore.
 
I use ENB and this is my enblocal file:

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=sweetfx_d3d9.ll 
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=false
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=4096
EnableCompression=false
AutodetectVideoMemorySize=false
 
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
 
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AddDisplaySuperSamplingResolutions=false
EnableVSync=false
VSyncSkipNumFrames=0
ForceLodBias=true
LodBias=-0.4
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
 
[iNPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=0
//num /       106
KeyShowFPS=106
//insert
KeyScreenshot=0
//enter
KeyEditor=90
KeyFreeVRAM=0
KeyBruteForce=0
 
[ADAPTIVEQUALITY]
Enable=true
Quality=1
DesiredFPS=60.0
 
[ANTIALIASING]
EnableEdgeAA=true
EnableSubPixelAA=true
EnableTemporalAA=false
 
[FIX]
FixParallaxBugs=true
IgnoreLoadingScreen=true
IgnoreInventory=true
FixGameBugs=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixAliasedTextures=true
FixSkyReflection=true
FixCursorVisibility=true
FixParallaxTerrain=true
FixLag=false
 
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0
 
[THREADS]       
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false

 
The only mods I am using are textures mods(all 2k), realistic water two, verdant,fnis, and nlva.
 
This is my skyrim.ini, I know my ugrids are 7 but this makes no difference at 5, it still crashes at 250

[General]

sLanguage=ENGLISH

uGridsToLoad=7

uExteriorCellBuffer=64

bPreemptivelyUnloadCells=0

iPreloadSizeLimit=4194304000

bUseHardDriveCache=0

bUseBackgroundFileLoader=1

bSelectivePurgeUnusedOnFastTravel=1

uStaticNeverFade=1

iPostProcessMillisecondsLoadingQueuedPriority=5

bForceFullLOD=1

 

[Display]

fShadowLODMaxStartFade=1000.0

iPresentInterval=1

iAdapter=0

fSunShadowUpdateTime=0.0125

fSunUpdateThreshold=0.0125

fShadowBiasScale=1.0

fShadowLODMaxStartFade=4000.0

fFlickeringLightDistance=8192.0

fLightLODStartFade=1000.0000

fSpecularLODMaxStartFade=3000.0

fLightLODMaxStartFade=16000.0

iShadowMapResolutionPrimary=4096

bPerPixelLighting=1

bAllowScreenshot=1

bShadowsOnGrass=1

bSimpleLighting=0

fDefaultWorldFOV=85.0

fDefault1stPersonFOV=85

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowLoadGrass=0

bAllowCreateGrass=1

bDrawShaderGrass=1

iMaxGrassTypesPerTexure=7

iMinGrassSize=60

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

bInvalidateOlderFiles=0

SInvalidationFile=ArchiveInvalidation.txt

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

 

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

bReflectExplosions=1

 

[Trees]

bForceFullDetail=0

bEnableTreeAnimations=1

 

 

 

I have no clue how to fix this.

My link wont post for some reason. The thread i was referring to was this "https://forum(dot)step-project(dot)com/topic/6726-common-ctds-freezes-ils-and-memory-issues/"

 

Please use spoiler tags around long blocks of text like INI files and log files.

Edited by Greg
Added spoiler tags
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uGridsToLoad=7 will only make it more difficult to troubleshoot your problems. If you are in the middle of a play-thru that you will not abandon then you will need to leave it at 7 and set uExterior Cell Buffer=64.

 

Ideally you should set uExterior Cell Buffer=36 and uGridsToLoad=5 and start a new game for troubleshooting.

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uGridsToLoad=7 will only make it more difficult to troubleshoot your problems. If you are in the middle of a play-thru that you will not abandon then you will need to leave it at 7 and set uExterior Cell Buffer=64.

 

Ideally you should set uExterior Cell Buffer=36 and uGridsToLoad=5 and start a new game for troubleshooting.

 

 

Yep, use DynDOLOD for the same effect with more stability.

I'll use DynDOLOD once I can fix my current fps issues, I think.

I've set my ini this way but my fps stays at 29.8 fps, even though i have my limit in afterburner set to 60, even though before, even with much heftier mods and bad inis i got 55.0

Edited by Patch_
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Fixed my fps issues, turns out I had adaptive quality turned on in Nvidia Control Panel, I'm going to try setting up my mods and doing some testing with my skse.ini, and if any more errors crop up I'll put them in this thread.

Again, thank you everyone for your help.

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