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Game started fine, then.. ILS.


Sakiri

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As I mentioned in another thread, I was trying to modify my STEP install to add Enhanced Landscapes and run the Dark Fantasy set. Had an idea based off a video by Brodual.

 

Well.. this is what happened.

 

https://youtu.be/paFMgr5W_oU

 

Framerate is trash, lagging so bad my horse decided he needed to take a flight somewhere, and that popping.

 

Disabling the ENB(Bleak) helped the framerate, but not the popping. Framerate was a tiny bit worse than normal because I was recording.

 

In the end, I ended up completely ripping out everything and starting with a pristine Vanilla install. Reinstalled a bunch of mods, ignoring most of the mesh and texture updates outside the character ones from STEP and aMidianBorn's armor/weapon textures, and weapon meshes. 

 

But anyways, it all loaded nicely the first time, got a character in game and going, but once I got out of Helgen, I hit up Riverwood and saved. Saving a new character is a mistake.

 

Every single time I've attempted to test this build, a brand new game results in a fairly long load time to the cart ride(which I expect) but then everything is good until I save and exit to desktop.

 

If I try to reload that save, I get ILS.

 

Load order:

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
ClimatesOfTamriel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
SkyUI.esp
xce.esp
Appropriately Attired Jarls Redux.esp
Brawl Bugs CE.esp
Enhanced Landscapes.esp
Clothing & Clutter Fixes.esp
SPTConsistentOlderPeople.esp
Guard Dialogue Overhaul.esp
imp_helm_legend.esp
Invisibility Eyes Fix.esp
NARC.esp
Paralyze.esp
STEP Vanilla Optimized Textures - Performance.esp
SamuraiArmor.esp
aMidianborn_Skyforge_Weapons.esp
Auto Unequip Ammo.esp
Beards.esp
Better Stealth AI for Followers.esp
BWS.esp
Brows.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Nausicaa's Tweaker.esp
Convenient Horses - Faster Sprint.esp
Convenient Horses.esp
Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp
SolitudeExterior.esp
WhiterunExterior.esp
RealisticWaterTwo.esp
Enhanced Landscapes - Grass.esp
Enhanced Landscapes - Solstheim.esp
RealisticWaterTwo - Legendary.esp
Enhanced Landscapes - DLC Patch.esp
Enhanced Landscapes - Green Fields.esp
Morning Fogs.esp
Skyrim Flora Overhaul.esp
Immersive Citizens - AI Overhaul Lite.esp
SFO - Dragonborn.esp
The Paarthurnax Dilemma.esp
RelightingSkyrim_Legendary.esp
ELE_Legendary_Lite.esp
DesyncBirdsOfPrey.esp
Enhanced Landscapes - Dark Fantasy.esp
Fantasy Soundtrack Project.esp
FNIS.esp
GQJ_DG_vampireamuletfix.esp
HelmetToggle2.02b.esp
IHSS.esp
Improved Combat Sounds v2.2.esp
KS Hairdo's.esp
RaceMenu.esp
RaceMenuPlugin.esp
dD - Realistic Ragdoll Force - Realistic.esp
ADS.esp
Soul Gems Differ.esp
Supreme Fog - CoT.esp
TradeBarter.esp
ViewableFactionRanksBothDLC.esp
Bashed Patch, 0.esp
DynDOLOD.esp

 
 

Skyrim.ini:

 

 

[General]
sLanguage = ENGLISH
uExterior Cell Buffer = 36
fFlickeringLightDistance = 8192.0
sIntroSequence = 
 
[Display]
fShadowLODMaxStartFade = 1000.0
fSpecularLODMaxStartFade = 2000.0
fLightLODMaxStartFade = 3500.0
iShadowMapResolutionPrimary = 2048
bAllowScreenshot = 0
fSunUpdateThreshold = 1.5
fSunShadowUpdateTime = 0.25
 
[Audio]
fMusicDuckingSeconds = 6.0
fMusicUnDuckingSeconds = 8.0
fMenuModeFadeOutTime = 3.0
fMenuModeFadeInTime = 1.0
 
[Grass]
bAllowCreateGrass = 1
bAllowLoadGrass = 0
iMinGrassSize = 40
fGrassFadeRange = 10000.0
iMaxGrassTypesPerTexure = 7
 
[GeneralWarnings]
SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 
[Archive]
sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles =0
SInvalidationFile =ArchiveInvalidation.txt
sArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
 
[Combat]
fMagnetismStrafeHeadingMult = 0.0
fMagnetismLookingMult = 0.0
f1PArrowTiltUpAngle = 0.7
f1PBoltTiltUpAngle = 0.7
f3PArrowTiltUpAngle = 0.7
 
[Papyrus]
fPostLoadUpdateTimeMS = 500.0
bEnableLogging = 0
bEnableTrace = 0
bLoadDebugInformation = 0
 
[Water]
bReflectLODObjects = 1
bReflectLODLand = 1
bReflectSky = 1
bReflectLODTrees = 1
 
[Actor]
fVisibleNavmeshMoveDist = 12288.0000
 
[Camera]
fMouseWheelZoomSpeed = 10.0
 
[interface]
bShowTutorials = 0
 
[MapMenu]
fMapWorldMinPitch = 0.0
fMapWorldYawRange = 400.0
fMapWorldMaxPitch = 90.0

 
skyrimprefs.ini:

[General]
fBrightLightColorB = 1.0000
fBrightLightColorG = 1.0000
fBrightLightColorR = 1.0000
iStoryManagerLoggingEvent =-1
bEnableStoryManagerLogging =0
 
[imagespace]
bDoDepthOfField =1
iRadialBlurLevel = 2
 
[Display]
bDeferredShadows =1
iBlurDeferredShadowMask =3
fInteriorShadowDistance =3000.0000
fShadowDistance =8000.0000
iShadowMapResolutionSecondary = 1024
iShadowMapResolutionPrimary = 2048
iShadowSplitCount = 2
iMaxAnisotropy =0
fLeafAnimDampenDistEnd =4600.0000
fLeafAnimDampenDistStart =3600.0000
fTreesMidLODSwitchDist =8192.0000
fGamma =1.0000
fDecalLOD2 =1500.0000
fDecalLOD1 =1000.0000
fSpecularLODStartFade =2000.0000
fShadowLODStartFade =200.0000
fLightLODStartFade =3500.0000
iTexMipMapMinimum =0
iTexMipMapSkip =0
iWaterMultiSamples =0
iMultiSample =0
iShadowMode =3
bTreesReceiveShadows =1
bDrawLandShadows =1
bShadowsOnGrass =1
bFull Screen =1
iSize H =1080
iSize W =1920
fMeshLODFadePercentDefault =1.2000
fMeshLODFadeBoundDefault =256.0000
fMeshLODLevel2FadeTreeDistance =4096.0000
fMeshLODLevel1FadeTreeDistance =6144.0000
fMeshLODLevel2FadeDist =10000000.0000
fMeshLODLevel1FadeDist =10000000.0000
iScreenShotIndex =2
bShadowMaskZPrepass =0
bMainZPrepass =0
iMaxSkinDecalsPerFrame =100
iMaxDecalsPerFrame =250
bFloatPointRenderTarget =1
sD3DDevice = "AMD Radeon R9 380 Series"
bFXAAEnabled =0
iShadowMapResolution =4096
fShadowBiasScale =0.1500
iShadowMaskQuarter =4
iAdapter = 0
iPresentInterval = 1
bFloatPointRenderTarget=1
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
 
[Grass]
b30GrassVS =1
fGrassStartFadeDistance =7000.0000
fGrassMaxStartFadeDistance =7000.0000
fGrassMinStartFadeDistance =0.0000
 
[MAIN]
bGamepadEnable =1
bCrosshairEnabled =1
fHUDOpacity =1.0000
bSaveOnPause =1
bSaveOnTravel =1
bSaveOnWait =1
bSaveOnRest =1
fSkyCellRefFadeDistance=150000.0000
 
[GamePlay]
bShowFloatingQuestMarkers =1
bShowQuestMarkers =1
iDifficulty =3
 
[interface]
bDialogueSubtitles =1
bGeneralSubtitles =1
fMouseCursorSpeed=1.0000
bShowCompass=1
 
[Controls]
fGamepadHeadingSensitivity =1.0000
fMouseHeadingSensitivity =0.0240
bAlwaysRunByDefault =1
bInvertYValues =0
bGamePadRumble =1
bMouseAcceleration = 1
bUseKinect=0
 
[Particles]
iMaxDesired =750
 
[saveGame]
fAutosaveEveryXMins =15.0000
 
[AudioMenu]
fAudioMasterVolume =1.0000
fVal7 =1.0000
uID7 =553853109
fVal6 =1.0000
uID6 =553853106
fVal5 =1.0000
uID5 =553854488
fVal4 =1.0000
uID4 =553853110
fVal3 =1.0000
uID3 =94881
fVal2 =0.4000
uID2 =466532
fVal1 =1.0000
uID1 =554685
fVal0 =0.8000
uID0 =1007612
 
[Clouds]
fCloudLevel2Distance =262144.0000
fCloudLevel1Distance =32768.0000
fCloudLevel0Distance =16384.0000
fCloudNearFadeDistance =9000.0000
 
[TerrainManager]
fTreeLoadDistance =75000.0000
fBlockMaximumDistance =250000.0000
fBlockLevel1Distance =70000.0000
fBlockLevel0Distance =35000.0000
fSplitDistanceMult =1.5000
bShowLODInEditor =0
 
[NavMesh]
fObstacleAlpha = 0.5000
fCoverSideHighAlpha = 0.8000
fCoverSideLowAlpha = 0.6500
fEdgeFullAlpha = 1.0000
fEdgeHighAlpha = 0.7500
fEdgeLowAlpha = 0.5000
fTriangleFullAlpha = 0.7000
fTriangleHighAlpha = 0.3500
fTriangleLowAlpha = 0.2000
fLedgeBoxHalfHeight = 25.0000
fEdgeDistFromVert = 10.0000
fEdgeThickness = 10.0000
fPointSize = 2.5000
 
[Trees]
bRenderSkinnedTrees =1
uiMaxSkinnedTreesToRender =200
 
[Decals]
uMaxDecals =1000
bDecals = 1
bSkinnedDecals = 1
uMaxSkinDecals = 100
uMaxSkinDecalsPerActor = 60
 
[LOD]
fLODFadeOutMultObjects =15.0000
fLODFadeOutMultItems =15.0000
fLODFadeOutMultActors =15.0000
fLODFadeOutMultSkyCell=1.0000
 
[Launcher]
bEnableFileSelection = 1
bShowAllResolutions = 1
uLastAspectRatio = 3
 
[blurShaderHDR]
bDoHighDynamicRange = 1
 
[blurShader]
bUseBlurShader = 0
 
[Water]
iWaterReflectHeight =1024
iWaterReflectWidth =1024
 
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 
enblocal.ini:

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=4064
EnableCompression=false
AutodetectVideoMemorySize=false
 
[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
 
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
 
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
 
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
 
[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
 
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
 
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 
Before, while I was still loaded into the game, my distant terrain was.. well, missing and popping in. I had trees floating in the air, had to get closer to get the ground to render. I had a STEP core install running just fine without an ENB before, though my framerate wasn't completely smooth. I can't imagine ENB causing *this* much of a performance hit, and it doesn't explain why I'm sitting at ILS.
 
At this rate, I'm tempted to just say screw it, play a vanilla install, because I've got a machinima project this noncooperating game is holding up. I've been trying to get this particular set up working for two days. 
 
I'm pretty much at a loss, and have a feeling if this is how big of a problem a modded game is, my PC won't run Special Edition.

 

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Yes and yes.

 

Unfortunately for both.

 

I do not have a second SSD. If I ran Skyrim off my old crappy HDDs I'd be waiting half an hour per load screen.

 

A second SSD is not in the budget. It's the only game actually installed on it as a side note. Everything else is on the rickety HDD.

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I have Skyrim set on a friend's computer that is like your's. I experienced something similar because I was running out of disk space in game. I would not have found it just checking windows file manager, but I happened to have CUPID HWMonitor running to monitor temps and noticed that my SSD utilization had gone to nearly 100%.


Is Skyrim on a separate partition?

Edited by Joat_Mon
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Smooth, no. Framerate was kind of trash. Framerate was also kind of trash(at least compared to what I'm used to) before the upgrade.

 

This install has persisted since before I updated to 10. It ran flawless under 7 Ultimate, and then when I updated to 10, it ran flawless.

 

I then proceeded to install STEP, and well, if you look at my post history you'll notice I had problems with that too at first.

 

Eventually I got it running and it ran well, but I was getting about 45 fps and as one that records for YouTube, that's unacceptable. Then I had a brilliant idea for another video and... Yeah.

 

https://youtu.be/RO5mHASc8us

 

That was the STEP build after I installed it and managed to get it running. It's running on this same machine on Windows 10. Video quality is kind of crap(still unsure why I encoded it in 720p) but I was averaging 40-50 fps.

 

I ended up installing:

 

https://www.nexusmods.com/skyrim/mods/68782/?

https://www.nexusmods.com/skyrim/mods/12454/?

https://www.nexusmods.com/skyrim/mods/24460/?

https://www.nexusmods.com/skyrim/mods/24810/?

 

https://www.nexusmods.com/skyrim/mods/24828/? this is the ENB preset I'm using

 

At this point, on a new character the game ran pretty decently framerate wise. Once I got to Riverwood and headed over towards Whiterun I noticed issues.

 

https://i.imgur.com/dTJGgEo.jpg

 

That was the only screenshot I got before I couldn't get back in game. I had tree billboards popping like mad and that area I circled is supposed to be a hill. As you can see, the terrain is missing. There were trees floating in midair just before I got that shot.

 

The STEP build I ran before I was pushing the limits of my card. I can't understand why either when it should have been able to run just fine. Adding the ENB and landscape on top of it was probably *way* too much, but I figured if I pare down the mesh mods and reduce the texture quality/sizes I'd be ok. 

 

Something just isn't right. 

 

I'm honestly tempted to just start from scratch again. Install the fixes, patches, utilities, landscape, weather, character enhancements(skeletons, XCE, etc) and aMidianBorn textures and say screw the rest of it. That aesthetic is what I'm wanting right now and I can't get it with the rest of the stuff.

 

I pulled out the creature updates, the mesh updates, most of the texture updates. SkyMills and SkyFalls is gone. It's maddening.


I'd like to reiterate:

 

My current load order was done from scratch.

 

I've completely redone my entire mod install three times now.

 

I didn't just pull crap out of an existing STEP install.

 

I selected the mods in the load order I posted out of the STEP list and followed the guide otherwise. .ini tweaks, FNIS and DynDOLOD generation. Bashed patch. All of that.  I just did not install the full STEP install.

 

Just to make sure I was clear on that. Ripping mods out of an established set up can cause problems.

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Well there are some things that can be done to help in Win 10. My gaming rig is very robust and it doesn't need to run anything but Skyrim, still I have to make compromises in Win 10 that weren't necessary in Win 7. I was all set to revert to Win 7, to give ENBoost some room, when the 64 bit DX11 version was announced.

 

Your experience looks like a memory issue and maybe a setup/install problem. If you not overly invested in a play through a fresh install of everything and some changes to Win 10 might be the best way to go.

Edited by Joat_Mon
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I haven't gotten a single character anywhere.

 

I dumped all my old saves, as I can't use them on a different build. Mod dependencies and scripts and such.

 

What changes to 10 do you suggest? Do keep in mind I have as much of the telemetry and data collection off as I can, and I have a few third party tools to do it with, just in case that has an effect on it.

 

I'm thinking of just installing the landscape, the weather/fog, character tweaks from STEP(including the skeleton), the armor/weapon textures and de-LARP(god I can't go back to vanilla weapons... they look awful), SKYUI, and fixes and such, the ENB.

 

As much as I love SFO, I think it's part of my problem. I can always try to add it after and see what the hit looks like. I have a short list of "no compromises" mods I use in all of my  games.

 

aMidianBorns's armor/weapon texures

A Quality Map

Convenient Horses

Climates of Tamriel

SkyUI

KS Hairdos

XCE

Racemenu/precache killer

Auto Unequip Ammo

Hide Helmet

 

I'm also curious as to the performance hit(or lack thereof) of the sound/music replacements. If those aren't bad I can put all those in, too.

 

My VRAM is always running at capacity.

 

My system RAM I generally had a gig or so left of, but it's harder for me to check now that I don't have a second monitor to watch my stuff in realtime.

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Although it should not cause a ILS or stuttering, CoT is not compatible with that ENB.

 

Win 10 is limited on memory and while everybody wants to devote as much memory to video as possible that isn't always where the problem is. You have ReservedMemorySizeMb=512 which is probable unnecessarily high and maybe just one thing contributing to poor performance.

 

For Win 10, do you have fast start disable and hibernation shut off? Have you trimmed services to the bone?

Edited by Joat_Mon
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That's funny, because that's the ENB recommended for that build, and that mod list.

 

And it's worked just fine so far. 

 

https://i.imgur.com/rpIWgzY.jpg cart ride, while it was still working.

 

Theoretically I can dump it. But it looks fine.

 

Generally the compatibility reason is appearance. ENBs don't actually do anything to the game iirc. Postprocessing.


(problem I have with ENB taking my screenshots is I have to open them in something else and save as .jpg or I end up with a mostly white picture -_-)

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I'm using the latest binary.

 

I'm not using Sheson's memory patch as I was under the impression it was no longer needed, same with Crash Fixes.

 

If that value is set to True, its because a guide on here for either ENBoost or STEP .ini tweaks said to set it.

 

I'm on my phone so I can't look at my PC for stuff. I'll look that value up in a moment.

https://wiki.step-project.com/Guide:ENBlocal_INI/Memory

 

Can cause CTD with Sheson's memory patch, but I'm not using it.

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