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Game started fine, then.. ILS.


Sakiri

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As I mentioned in another thread, I was trying to modify my STEP install to add Enhanced Landscapes and run the Dark Fantasy set. Had an idea based off a video by Brodual.

 

Well.. this is what happened.

 

https://youtu.be/paFMgr5W_oU

 

Framerate is trash, lagging so bad my horse decided he needed to take a flight somewhere, and that popping.

 

Disabling the ENB(Bleak) helped the framerate, but not the popping. Framerate was a tiny bit worse than normal because I was recording.

 

In the end, I ended up completely ripping out everything and starting with a pristine Vanilla install. Reinstalled a bunch of mods, ignoring most of the mesh and texture updates outside the character ones from STEP and aMidianBorn's armor/weapon textures, and weapon meshes. 

 

But anyways, it all loaded nicely the first time, got a character in game and going, but once I got out of Helgen, I hit up Riverwood and saved. Saving a new character is a mistake.

 

Every single time I've attempted to test this build, a brand new game results in a fairly long load time to the cart ride(which I expect) but then everything is good until I save and exit to desktop.

 

If I try to reload that save, I get ILS.

 

Load order:

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
ClimatesOfTamriel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
SkyUI.esp
xce.esp
Appropriately Attired Jarls Redux.esp
Brawl Bugs CE.esp
Enhanced Landscapes.esp
Clothing & Clutter Fixes.esp
SPTConsistentOlderPeople.esp
Guard Dialogue Overhaul.esp
imp_helm_legend.esp
Invisibility Eyes Fix.esp
NARC.esp
Paralyze.esp
STEP Vanilla Optimized Textures - Performance.esp
SamuraiArmor.esp
aMidianborn_Skyforge_Weapons.esp
Auto Unequip Ammo.esp
Beards.esp
Better Stealth AI for Followers.esp
BWS.esp
Brows.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Nausicaa's Tweaker.esp
Convenient Horses - Faster Sprint.esp
Convenient Horses.esp
Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp
SolitudeExterior.esp
WhiterunExterior.esp
RealisticWaterTwo.esp
Enhanced Landscapes - Grass.esp
Enhanced Landscapes - Solstheim.esp
RealisticWaterTwo - Legendary.esp
Enhanced Landscapes - DLC Patch.esp
Enhanced Landscapes - Green Fields.esp
Morning Fogs.esp
Skyrim Flora Overhaul.esp
Immersive Citizens - AI Overhaul Lite.esp
SFO - Dragonborn.esp
The Paarthurnax Dilemma.esp
RelightingSkyrim_Legendary.esp
ELE_Legendary_Lite.esp
DesyncBirdsOfPrey.esp
Enhanced Landscapes - Dark Fantasy.esp
Fantasy Soundtrack Project.esp
FNIS.esp
GQJ_DG_vampireamuletfix.esp
HelmetToggle2.02b.esp
IHSS.esp
Improved Combat Sounds v2.2.esp
KS Hairdo's.esp
RaceMenu.esp
RaceMenuPlugin.esp
dD - Realistic Ragdoll Force - Realistic.esp
ADS.esp
Soul Gems Differ.esp
Supreme Fog - CoT.esp
TradeBarter.esp
ViewableFactionRanksBothDLC.esp
Bashed Patch, 0.esp
DynDOLOD.esp

 
 

Skyrim.ini:

 

 

[General]
sLanguage = ENGLISH
uExterior Cell Buffer = 36
fFlickeringLightDistance = 8192.0
sIntroSequence = 
 
[Display]
fShadowLODMaxStartFade = 1000.0
fSpecularLODMaxStartFade = 2000.0
fLightLODMaxStartFade = 3500.0
iShadowMapResolutionPrimary = 2048
bAllowScreenshot = 0
fSunUpdateThreshold = 1.5
fSunShadowUpdateTime = 0.25
 
[Audio]
fMusicDuckingSeconds = 6.0
fMusicUnDuckingSeconds = 8.0
fMenuModeFadeOutTime = 3.0
fMenuModeFadeInTime = 1.0
 
[Grass]
bAllowCreateGrass = 1
bAllowLoadGrass = 0
iMinGrassSize = 40
fGrassFadeRange = 10000.0
iMaxGrassTypesPerTexure = 7
 
[GeneralWarnings]
SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 
[Archive]
sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles =0
SInvalidationFile =ArchiveInvalidation.txt
sArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
 
[Combat]
fMagnetismStrafeHeadingMult = 0.0
fMagnetismLookingMult = 0.0
f1PArrowTiltUpAngle = 0.7
f1PBoltTiltUpAngle = 0.7
f3PArrowTiltUpAngle = 0.7
 
[Papyrus]
fPostLoadUpdateTimeMS = 500.0
bEnableLogging = 0
bEnableTrace = 0
bLoadDebugInformation = 0
 
[Water]
bReflectLODObjects = 1
bReflectLODLand = 1
bReflectSky = 1
bReflectLODTrees = 1
 
[Actor]
fVisibleNavmeshMoveDist = 12288.0000
 
[Camera]
fMouseWheelZoomSpeed = 10.0
 
[interface]
bShowTutorials = 0
 
[MapMenu]
fMapWorldMinPitch = 0.0
fMapWorldYawRange = 400.0
fMapWorldMaxPitch = 90.0

 
skyrimprefs.ini:

[General]
fBrightLightColorB = 1.0000
fBrightLightColorG = 1.0000
fBrightLightColorR = 1.0000
iStoryManagerLoggingEvent =-1
bEnableStoryManagerLogging =0
 
[imagespace]
bDoDepthOfField =1
iRadialBlurLevel = 2
 
[Display]
bDeferredShadows =1
iBlurDeferredShadowMask =3
fInteriorShadowDistance =3000.0000
fShadowDistance =8000.0000
iShadowMapResolutionSecondary = 1024
iShadowMapResolutionPrimary = 2048
iShadowSplitCount = 2
iMaxAnisotropy =0
fLeafAnimDampenDistEnd =4600.0000
fLeafAnimDampenDistStart =3600.0000
fTreesMidLODSwitchDist =8192.0000
fGamma =1.0000
fDecalLOD2 =1500.0000
fDecalLOD1 =1000.0000
fSpecularLODStartFade =2000.0000
fShadowLODStartFade =200.0000
fLightLODStartFade =3500.0000
iTexMipMapMinimum =0
iTexMipMapSkip =0
iWaterMultiSamples =0
iMultiSample =0
iShadowMode =3
bTreesReceiveShadows =1
bDrawLandShadows =1
bShadowsOnGrass =1
bFull Screen =1
iSize H =1080
iSize W =1920
fMeshLODFadePercentDefault =1.2000
fMeshLODFadeBoundDefault =256.0000
fMeshLODLevel2FadeTreeDistance =4096.0000
fMeshLODLevel1FadeTreeDistance =6144.0000
fMeshLODLevel2FadeDist =10000000.0000
fMeshLODLevel1FadeDist =10000000.0000
iScreenShotIndex =2
bShadowMaskZPrepass =0
bMainZPrepass =0
iMaxSkinDecalsPerFrame =100
iMaxDecalsPerFrame =250
bFloatPointRenderTarget =1
sD3DDevice = "AMD Radeon R9 380 Series"
bFXAAEnabled =0
iShadowMapResolution =4096
fShadowBiasScale =0.1500
iShadowMaskQuarter =4
iAdapter = 0
iPresentInterval = 1
bFloatPointRenderTarget=1
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
 
[Grass]
b30GrassVS =1
fGrassStartFadeDistance =7000.0000
fGrassMaxStartFadeDistance =7000.0000
fGrassMinStartFadeDistance =0.0000
 
[MAIN]
bGamepadEnable =1
bCrosshairEnabled =1
fHUDOpacity =1.0000
bSaveOnPause =1
bSaveOnTravel =1
bSaveOnWait =1
bSaveOnRest =1
fSkyCellRefFadeDistance=150000.0000
 
[GamePlay]
bShowFloatingQuestMarkers =1
bShowQuestMarkers =1
iDifficulty =3
 
[interface]
bDialogueSubtitles =1
bGeneralSubtitles =1
fMouseCursorSpeed=1.0000
bShowCompass=1
 
[Controls]
fGamepadHeadingSensitivity =1.0000
fMouseHeadingSensitivity =0.0240
bAlwaysRunByDefault =1
bInvertYValues =0
bGamePadRumble =1
bMouseAcceleration = 1
bUseKinect=0
 
[Particles]
iMaxDesired =750
 
[saveGame]
fAutosaveEveryXMins =15.0000
 
[AudioMenu]
fAudioMasterVolume =1.0000
fVal7 =1.0000
uID7 =553853109
fVal6 =1.0000
uID6 =553853106
fVal5 =1.0000
uID5 =553854488
fVal4 =1.0000
uID4 =553853110
fVal3 =1.0000
uID3 =94881
fVal2 =0.4000
uID2 =466532
fVal1 =1.0000
uID1 =554685
fVal0 =0.8000
uID0 =1007612
 
[Clouds]
fCloudLevel2Distance =262144.0000
fCloudLevel1Distance =32768.0000
fCloudLevel0Distance =16384.0000
fCloudNearFadeDistance =9000.0000
 
[TerrainManager]
fTreeLoadDistance =75000.0000
fBlockMaximumDistance =250000.0000
fBlockLevel1Distance =70000.0000
fBlockLevel0Distance =35000.0000
fSplitDistanceMult =1.5000
bShowLODInEditor =0
 
[NavMesh]
fObstacleAlpha = 0.5000
fCoverSideHighAlpha = 0.8000
fCoverSideLowAlpha = 0.6500
fEdgeFullAlpha = 1.0000
fEdgeHighAlpha = 0.7500
fEdgeLowAlpha = 0.5000
fTriangleFullAlpha = 0.7000
fTriangleHighAlpha = 0.3500
fTriangleLowAlpha = 0.2000
fLedgeBoxHalfHeight = 25.0000
fEdgeDistFromVert = 10.0000
fEdgeThickness = 10.0000
fPointSize = 2.5000
 
[Trees]
bRenderSkinnedTrees =1
uiMaxSkinnedTreesToRender =200
 
[Decals]
uMaxDecals =1000
bDecals = 1
bSkinnedDecals = 1
uMaxSkinDecals = 100
uMaxSkinDecalsPerActor = 60
 
[LOD]
fLODFadeOutMultObjects =15.0000
fLODFadeOutMultItems =15.0000
fLODFadeOutMultActors =15.0000
fLODFadeOutMultSkyCell=1.0000
 
[Launcher]
bEnableFileSelection = 1
bShowAllResolutions = 1
uLastAspectRatio = 3
 
[blurShaderHDR]
bDoHighDynamicRange = 1
 
[blurShader]
bUseBlurShader = 0
 
[Water]
iWaterReflectHeight =1024
iWaterReflectWidth =1024
 
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 
enblocal.ini:

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=4064
EnableCompression=false
AutodetectVideoMemorySize=false
 
[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
 
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
 
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
 
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
 
[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
 
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
 
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 
Before, while I was still loaded into the game, my distant terrain was.. well, missing and popping in. I had trees floating in the air, had to get closer to get the ground to render. I had a STEP core install running just fine without an ENB before, though my framerate wasn't completely smooth. I can't imagine ENB causing *this* much of a performance hit, and it doesn't explain why I'm sitting at ILS.
 
At this rate, I'm tempted to just say screw it, play a vanilla install, because I've got a machinima project this noncooperating game is holding up. I've been trying to get this particular set up working for two days. 
 
I'm pretty much at a loss, and have a feeling if this is how big of a problem a modded game is, my PC won't run Special Edition.

 

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Can you explain please?

 

You just spoke Greek. I'm also slightly drowsy so I may have to continue this in the morning, provided no one barges into my bedroom again.

And do you think the current load list is salvageable or should I start from scratch again? Hoping to get this going soon before I get frustrated enough to lose interest in the game again.

 

This is my first time actually trying to use ENB presets. Generally I don't try but I totally love that aesthetic. Always loved the gloomy, gritty stuff.

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Sheson's memory patch was incorporated into SKSE so a separate download of the patch is no longer needed, but is not activated by default. Thats probably why you're confused. About the same time meh321 released Crash Fixes which uses a different approach to memory management. Either one works. I've been using Crash Fixes for a while on four very different machines and I like it better than Sheson's memory patch.

Edited by Joat_Mon
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So start a fresh build, ignore that line when setting up the .ini stuff, install crash fixes and anything it requires, utilities and then start the load order install?

Apologies for being mod stupid. You're great right now. <3

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I'm leery on partitioning the drive. I don't like partitioning drives actively being used, stems from the days you couldn't do that without wiping the drive.

 

That said, no, Steam is not installed in Program Files.

 

c:\Steam

 

My only Steam game is Skyrim, and it will continue to stay that way.

Edited by Sakiri
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If the windows disk manager snap in will let you shrink the existing partition enough then you should be fine, Still I always clone the drive first.

 

Sometimes windows will not let you shrink the partition and there are solutions for that too.

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I never understood the point of partitioning drives since it doesn't really provide any significant benefits in the majority of cases. In the case of a boot drive with spinning media, it can make the drive work harder and degrade performance because the heads are constantly doing a long dance between the page file near the beginning of the platter and Skyrim's assets near the end of the platter. In the case of SSDs, it's still the same physical drive so there aren't any performance benefits. It also makes management more difficult because I now have to manage two partitions with smaller free space each than one partition with one chunk of free space.

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The root partition directory is "special" and is subject to limitations that other partitions are not subject to. Often users have no problem loading everything into root, but the potential for problems is real and it is a good idea to avoid them.

 

The directory structure that TechAngel85 recommended is fine and will avoid any problem.

Edited by Joat_Mon
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And that's how it was set up. I don't install anything I need to regularly fiddle with in Program Files.

 

Let me clear something up: if I'm using Crash Fixes, I do *not* want to use Sheson's memory fix?

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