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Game started fine, then.. ILS.


Sakiri

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As I mentioned in another thread, I was trying to modify my STEP install to add Enhanced Landscapes and run the Dark Fantasy set. Had an idea based off a video by Brodual.

 

Well.. this is what happened.

 

https://youtu.be/paFMgr5W_oU

 

Framerate is trash, lagging so bad my horse decided he needed to take a flight somewhere, and that popping.

 

Disabling the ENB(Bleak) helped the framerate, but not the popping. Framerate was a tiny bit worse than normal because I was recording.

 

In the end, I ended up completely ripping out everything and starting with a pristine Vanilla install. Reinstalled a bunch of mods, ignoring most of the mesh and texture updates outside the character ones from STEP and aMidianBorn's armor/weapon textures, and weapon meshes. 

 

But anyways, it all loaded nicely the first time, got a character in game and going, but once I got out of Helgen, I hit up Riverwood and saved. Saving a new character is a mistake.

 

Every single time I've attempted to test this build, a brand new game results in a fairly long load time to the cart ride(which I expect) but then everything is good until I save and exit to desktop.

 

If I try to reload that save, I get ILS.

 

Load order:

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
ClimatesOfTamriel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
SkyUI.esp
xce.esp
Appropriately Attired Jarls Redux.esp
Brawl Bugs CE.esp
Enhanced Landscapes.esp
Clothing & Clutter Fixes.esp
SPTConsistentOlderPeople.esp
Guard Dialogue Overhaul.esp
imp_helm_legend.esp
Invisibility Eyes Fix.esp
NARC.esp
Paralyze.esp
STEP Vanilla Optimized Textures - Performance.esp
SamuraiArmor.esp
aMidianborn_Skyforge_Weapons.esp
Auto Unequip Ammo.esp
Beards.esp
Better Stealth AI for Followers.esp
BWS.esp
Brows.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Nausicaa's Tweaker.esp
Convenient Horses - Faster Sprint.esp
Convenient Horses.esp
Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp
SolitudeExterior.esp
WhiterunExterior.esp
RealisticWaterTwo.esp
Enhanced Landscapes - Grass.esp
Enhanced Landscapes - Solstheim.esp
RealisticWaterTwo - Legendary.esp
Enhanced Landscapes - DLC Patch.esp
Enhanced Landscapes - Green Fields.esp
Morning Fogs.esp
Skyrim Flora Overhaul.esp
Immersive Citizens - AI Overhaul Lite.esp
SFO - Dragonborn.esp
The Paarthurnax Dilemma.esp
RelightingSkyrim_Legendary.esp
ELE_Legendary_Lite.esp
DesyncBirdsOfPrey.esp
Enhanced Landscapes - Dark Fantasy.esp
Fantasy Soundtrack Project.esp
FNIS.esp
GQJ_DG_vampireamuletfix.esp
HelmetToggle2.02b.esp
IHSS.esp
Improved Combat Sounds v2.2.esp
KS Hairdo's.esp
RaceMenu.esp
RaceMenuPlugin.esp
dD - Realistic Ragdoll Force - Realistic.esp
ADS.esp
Soul Gems Differ.esp
Supreme Fog - CoT.esp
TradeBarter.esp
ViewableFactionRanksBothDLC.esp
Bashed Patch, 0.esp
DynDOLOD.esp

 
 

Skyrim.ini:

 

 

[General]
sLanguage = ENGLISH
uExterior Cell Buffer = 36
fFlickeringLightDistance = 8192.0
sIntroSequence = 
 
[Display]
fShadowLODMaxStartFade = 1000.0
fSpecularLODMaxStartFade = 2000.0
fLightLODMaxStartFade = 3500.0
iShadowMapResolutionPrimary = 2048
bAllowScreenshot = 0
fSunUpdateThreshold = 1.5
fSunShadowUpdateTime = 0.25
 
[Audio]
fMusicDuckingSeconds = 6.0
fMusicUnDuckingSeconds = 8.0
fMenuModeFadeOutTime = 3.0
fMenuModeFadeInTime = 1.0
 
[Grass]
bAllowCreateGrass = 1
bAllowLoadGrass = 0
iMinGrassSize = 40
fGrassFadeRange = 10000.0
iMaxGrassTypesPerTexure = 7
 
[GeneralWarnings]
SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 
[Archive]
sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles =0
SInvalidationFile =ArchiveInvalidation.txt
sArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
 
[Combat]
fMagnetismStrafeHeadingMult = 0.0
fMagnetismLookingMult = 0.0
f1PArrowTiltUpAngle = 0.7
f1PBoltTiltUpAngle = 0.7
f3PArrowTiltUpAngle = 0.7
 
[Papyrus]
fPostLoadUpdateTimeMS = 500.0
bEnableLogging = 0
bEnableTrace = 0
bLoadDebugInformation = 0
 
[Water]
bReflectLODObjects = 1
bReflectLODLand = 1
bReflectSky = 1
bReflectLODTrees = 1
 
[Actor]
fVisibleNavmeshMoveDist = 12288.0000
 
[Camera]
fMouseWheelZoomSpeed = 10.0
 
[interface]
bShowTutorials = 0
 
[MapMenu]
fMapWorldMinPitch = 0.0
fMapWorldYawRange = 400.0
fMapWorldMaxPitch = 90.0

 
skyrimprefs.ini:

[General]
fBrightLightColorB = 1.0000
fBrightLightColorG = 1.0000
fBrightLightColorR = 1.0000
iStoryManagerLoggingEvent =-1
bEnableStoryManagerLogging =0
 
[imagespace]
bDoDepthOfField =1
iRadialBlurLevel = 2
 
[Display]
bDeferredShadows =1
iBlurDeferredShadowMask =3
fInteriorShadowDistance =3000.0000
fShadowDistance =8000.0000
iShadowMapResolutionSecondary = 1024
iShadowMapResolutionPrimary = 2048
iShadowSplitCount = 2
iMaxAnisotropy =0
fLeafAnimDampenDistEnd =4600.0000
fLeafAnimDampenDistStart =3600.0000
fTreesMidLODSwitchDist =8192.0000
fGamma =1.0000
fDecalLOD2 =1500.0000
fDecalLOD1 =1000.0000
fSpecularLODStartFade =2000.0000
fShadowLODStartFade =200.0000
fLightLODStartFade =3500.0000
iTexMipMapMinimum =0
iTexMipMapSkip =0
iWaterMultiSamples =0
iMultiSample =0
iShadowMode =3
bTreesReceiveShadows =1
bDrawLandShadows =1
bShadowsOnGrass =1
bFull Screen =1
iSize H =1080
iSize W =1920
fMeshLODFadePercentDefault =1.2000
fMeshLODFadeBoundDefault =256.0000
fMeshLODLevel2FadeTreeDistance =4096.0000
fMeshLODLevel1FadeTreeDistance =6144.0000
fMeshLODLevel2FadeDist =10000000.0000
fMeshLODLevel1FadeDist =10000000.0000
iScreenShotIndex =2
bShadowMaskZPrepass =0
bMainZPrepass =0
iMaxSkinDecalsPerFrame =100
iMaxDecalsPerFrame =250
bFloatPointRenderTarget =1
sD3DDevice = "AMD Radeon R9 380 Series"
bFXAAEnabled =0
iShadowMapResolution =4096
fShadowBiasScale =0.1500
iShadowMaskQuarter =4
iAdapter = 0
iPresentInterval = 1
bFloatPointRenderTarget=1
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
 
[Grass]
b30GrassVS =1
fGrassStartFadeDistance =7000.0000
fGrassMaxStartFadeDistance =7000.0000
fGrassMinStartFadeDistance =0.0000
 
[MAIN]
bGamepadEnable =1
bCrosshairEnabled =1
fHUDOpacity =1.0000
bSaveOnPause =1
bSaveOnTravel =1
bSaveOnWait =1
bSaveOnRest =1
fSkyCellRefFadeDistance=150000.0000
 
[GamePlay]
bShowFloatingQuestMarkers =1
bShowQuestMarkers =1
iDifficulty =3
 
[interface]
bDialogueSubtitles =1
bGeneralSubtitles =1
fMouseCursorSpeed=1.0000
bShowCompass=1
 
[Controls]
fGamepadHeadingSensitivity =1.0000
fMouseHeadingSensitivity =0.0240
bAlwaysRunByDefault =1
bInvertYValues =0
bGamePadRumble =1
bMouseAcceleration = 1
bUseKinect=0
 
[Particles]
iMaxDesired =750
 
[saveGame]
fAutosaveEveryXMins =15.0000
 
[AudioMenu]
fAudioMasterVolume =1.0000
fVal7 =1.0000
uID7 =553853109
fVal6 =1.0000
uID6 =553853106
fVal5 =1.0000
uID5 =553854488
fVal4 =1.0000
uID4 =553853110
fVal3 =1.0000
uID3 =94881
fVal2 =0.4000
uID2 =466532
fVal1 =1.0000
uID1 =554685
fVal0 =0.8000
uID0 =1007612
 
[Clouds]
fCloudLevel2Distance =262144.0000
fCloudLevel1Distance =32768.0000
fCloudLevel0Distance =16384.0000
fCloudNearFadeDistance =9000.0000
 
[TerrainManager]
fTreeLoadDistance =75000.0000
fBlockMaximumDistance =250000.0000
fBlockLevel1Distance =70000.0000
fBlockLevel0Distance =35000.0000
fSplitDistanceMult =1.5000
bShowLODInEditor =0
 
[NavMesh]
fObstacleAlpha = 0.5000
fCoverSideHighAlpha = 0.8000
fCoverSideLowAlpha = 0.6500
fEdgeFullAlpha = 1.0000
fEdgeHighAlpha = 0.7500
fEdgeLowAlpha = 0.5000
fTriangleFullAlpha = 0.7000
fTriangleHighAlpha = 0.3500
fTriangleLowAlpha = 0.2000
fLedgeBoxHalfHeight = 25.0000
fEdgeDistFromVert = 10.0000
fEdgeThickness = 10.0000
fPointSize = 2.5000
 
[Trees]
bRenderSkinnedTrees =1
uiMaxSkinnedTreesToRender =200
 
[Decals]
uMaxDecals =1000
bDecals = 1
bSkinnedDecals = 1
uMaxSkinDecals = 100
uMaxSkinDecalsPerActor = 60
 
[LOD]
fLODFadeOutMultObjects =15.0000
fLODFadeOutMultItems =15.0000
fLODFadeOutMultActors =15.0000
fLODFadeOutMultSkyCell=1.0000
 
[Launcher]
bEnableFileSelection = 1
bShowAllResolutions = 1
uLastAspectRatio = 3
 
[blurShaderHDR]
bDoHighDynamicRange = 1
 
[blurShader]
bUseBlurShader = 0
 
[Water]
iWaterReflectHeight =1024
iWaterReflectWidth =1024
 
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 
enblocal.ini:

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=4064
EnableCompression=false
AutodetectVideoMemorySize=false
 
[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
 
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
 
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
 
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
 
[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
 
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
 
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 
Before, while I was still loaded into the game, my distant terrain was.. well, missing and popping in. I had trees floating in the air, had to get closer to get the ground to render. I had a STEP core install running just fine without an ENB before, though my framerate wasn't completely smooth. I can't imagine ENB causing *this* much of a performance hit, and it doesn't explain why I'm sitting at ILS.
 
At this rate, I'm tempted to just say screw it, play a vanilla install, because I've got a machinima project this noncooperating game is holding up. I've been trying to get this particular set up working for two days. 
 
I'm pretty much at a loss, and have a feeling if this is how big of a problem a modded game is, my PC won't run Special Edition.

 

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The way I did this was to configure SKSE's INI file to use Sheson's memory fix and then installed Crash Fixes without any changes. The default settings in the Crash Fixes INI file has the new memory allocation scheme disabled by default so so you'll need to use Sheson's memory fix.

 

EDIT: To be clear if you do want to use the Crash Fixes memory patch, you'll need to tweak the Crash Fixes INI file and the SKSE.ini file.

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That is correct. You still need the other fixes in SKSE.ini. Crash Fixes allocates memory dynamically unlike the memory allocation method used by the game engine as patched by Sheson, which is why I think it is worth the extra effort.

Edited by Joat_Mon
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Well, I'm starting the install.

 

Put the crash fixes in after I installed SKSE, didn't touch it's .ini. Sheson's fix is in.

 

Going to install Papyrus and the rest of the fixes from STEP and see where it runs.

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So it runs.

 

Was getting a solid  60 fps indoors and out.

 

ENB ate 20-30 off that.

 

The Enhanced Landscapes took another 10-15. 

 

This isn't playable at 20 fps.

 

Regenerating LODs at a lower quality now. I have a sneaking suspicion it's a combination of the grass and the ENB, which is incredibly disappointing because that aesthetic is crucial to what I'm wanting to do.

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I just tried to rerun the installer without the grass enabled but MO is arguing with me about missing grass.esp.

 

Going to load in an older save from before the landscape mod and see what it looks like indoors.

 

Annnd....

CTD.

 

The missing masters list is even weirder on this one because it's stuff I haven't had installed since before I wiped everything so I think something got screwed up somewhere.

 

I *may* know what's up.

Edited by Sakiri
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Uploading videos, got it to run without the grass. For whatever reason the output for the LOD textures and meshes was in an odd space and my dumb butt wasn't installing them right. Fixed the CTD.

 

I have three videos currently uploading from the Whiterun area. Outside headed north, inside the city and inside Jorrvaskr.

 

All running 55-60 fps solid until I turn on the ENB. Then it drops to 45 most of the time, but the interior Jorrvaskr went down to 25-30.

 

The DoF is kind of annoying as well, and this isn't playable. 

 

On top of it, on the exterior video you can see tree popping. It shouldn't be doing that.

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Outside Whiterun:

https://youtu.be/d9SMnQ9t60M

 

The black frame in the middle of the ENB section I didn't even notice until I uploaded the video. I use MSI Afterburner, these are raw .avi. I need to find a new editor as Movie Maker isn't apparently available for Windows 10.

 

Inside Whiterun:

https://youtu.be/cssIzZ90eOE

 

Again with the black frame.  Any idea what this is?

 

Inside Jorrvaskr:

https://youtu.be/dt8o_cdx4rc

 

No black frame on that one.

 

I'm losing roughly 5-10 FPS from recording alone. That's to be expected. But the ENB for some reason is *wrecking* my framerate.

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Looks a lot better. There are other members here that will know much more than me about the ENB you are trying to use. It sounds like you have a solid base to work off of now. I think Movie Maker is dead, would Blender work for what you want to do?

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I have Blender installed but I haven't set out to play with it yet(installed it and Unity a while back >.>).

 

I have another program I downloaded to futz with. If I had an actual budget I'd just buy Vegas or something. I do gameplay videos and wanted to start machinima projects but I can't do any of the above without Skryim running at a decent pace.

 

I just know uploading raw .avi is.. horrible.  Sizes are way too big. I guess I could also move them to my win7 laptop which still has movie maker...I mostly used it for format conversion and annotations.

 

As an aside, in my previous STEP install, the grass wasn't a huge problem. I have plenty of screenshots and stuff from that, I ran with it perfectly for quite some time. 

 

I really think the big kill here is that ENB but I can't think of any other way to change the colors that way that'll show up on video. I had to stop using RCRN, for example, because it didn't show on video properly.

 

You've been great btw. I'm just mod stupid I think. :/ My normal solution is "throw a bigger GPU at it" but I can't afford that either(just finished a transcontinental move and I have a transatlantic one coming up).

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The learning curve and capabilities of Blender are about the same as Vegas so I would just save the money. Win 10 is always going to be more problematic than Win 7 for 32bit Skyrim and even more so when you are trying to software capture video.

 

Skyrim benefits greatly from a modest CPU over clock, do you have a decent CPU cooling solution?

 

Some of the changes I make to Windows for Skyrim would kill your video editing software.

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Stock cooler, and this CPU either can'tbe or is bad for oc. I'm not comfortable with it either.

 

It's in my dig, i5-4960 I think? Not at my desk. Not a K model either.

 

Theoretically i can just transfer the videos over to my laptop but these .Avis are huge.

 

I still need to figure out what I can do about this ENB, or if I can get a similar effect with less performance hit. It's the color effects I like. The depth of field is quite annoying personally.

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If its just the color bias or saturation you're after you should be able to achieve the same result with out the ENB. That's not to says it won't be tedious to do but it will be less demanding on your system. Are you only using MSI Afterburner for the video capture feature?

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