For reference purposes: This topic was started before v2.10.0 releases.
Part two is here: https://forum.step-p...l-this-clutter/
This topic is the for comparison of the clutter texture set. In much the same way we tested and compared the landscape textures after losing SRO, this will be a massive compare for the clutter of Skyrim. Our traditional way of comparing mod by mod in their respective mod topics just simply doesn't work for something as massive as these overhaul comparisons. Especially when there are a ton of random mods out there providing these textures.
For this comparison, we will systematically go through the clutter texture folder starting with the folders and the textures within them, and ending with the single textures found inside the clutter folder itself. Below are listed mods which will be the main set for this comparison; however, we will be searching the Nexus for any other hidden gems for each individual set. Therefore, you will see seemly random mods added to various sets here and there. These are the mods we found during our searching.
For overhaul such as these, the Staff's votes will be specifically weighted for each set; however, all users are welcome to join in to discuss anything related to this topic.
Here are the main mods which will be tested.
- Langley's Texture Workshop (by Langley)
- Skyrim HD (by Nebula)
- Rustic Clutter Collection (by Gamwich)
- HD Clutter reTextures (by Pfuscher)
- Beautiful Skyrim
Cutter Statistics (DLC not included)
- There are 549 cutter textures for the vanilla game.
- 353 textures are vanilla and not covered by any mod in STEP. Lets see if we can reduce that number!
@Staff
Feel free to jump in and help capture some compares; however, the following should be adhered to:
- Vanilla lighting - shots should be taken without ENBs and weather mods. ELE and RS should be enabled in vanilla shots to keep the lighting environment consistent across all compares.
- "Natural Environment" - shots should be taken in areas where clutter is commonly found in the game. No studio software and no gathering a bunch of clutter to toss it on the ground to capture a lot at once. Environment often matters so find the objects in the game. This part can be time consuming in order to find a good shot.
- Staff not familiar on how to take proper compares can use this resource to learn. That entire Guide is a good read for anyone testing.
Overview of how to properly take a compare set
- Run your vanilla profile and get into the game. For texture compares, it's completely acceptable to COC right into the game. From the main menu, open the console and type in "tgm", "tmm 1", "tcai", "tai", and finally "coc riverwood". This will put you into the game quickly with all map markers shown so you can zip around to different locations quickly. This also turns on God Mod for running around and turns off regular and combat AI so you will not be bothered when hunting for your shots.
- A vanilla profile should have cleaned masters, USLEEP, UHRP, STEP Optimized Textures, Relighting Skyrim , ELE, and iHUD enabled. I personally also have SMIM enabled so you don't receive any mesh changes while comparing textures (be aware SMIM does provide some textures so you might have to hide them once in a while). RS and ELE is active to maintain a consistent lighting environment for all shots. iHUD is used to auto-hide the HUD for quick and clean shots.
- Save the game and reload the save to "set" the scene for shots (don't touch the mouse!) If the activate HUD elements are in the way, open the console and type "tm" to hide everything.
- Take the vanilla shot.
- Exit to desktop (console command: qqq)
- Switch to the STEP Extended profile in MO and reload the save from step 2
- Wait for the message to disappear and take the STEP shot. (At this point you can make a new save to avoid having to wait for the messages for each remaining compare.)
- Exit to desktop
- Activate one of the mods for compares (it should overwrite everything and nothing should overwrite it. Hide the other textures within that aren't being compared.)
- Load the save again from step 3 (or step 7) and take the compare shot
- Exit to desktop and deactivate the mod
- Rinse and repeat step 9 through 11 until complete
If you need a good image host: https://postimg.org/ ( imgur is not preferred)
@All
Users can post suggestions for the mod list above. Please include a link to the mod on Nexus when doing so, and thank you for your suggestion! Finally, any users seeing this are welcome to join in on the conservation/debate!
Barset
- Vanilla is 1K
- This is a large interior model so a 2K texture will be acceptable.
- STEP is vanilla so a vanilla compare has been skipped.
STEP (vanilla) / Barset HQ (2K) / HD Clutter (4K) / Skyrim HD (1K)
Staff Votes:
- Tech: Vanilla
Blackpool
- unknown where this is used or if any retextures exist for it.
Blacksmith
- Vanilla is a mix of 1K/2K textures
- These are exterior textures so their resolutions should remain at their vanilla counterparts when possible.
- STEP is Skyrim Redesigned (anvil) the rest is vanilla.
Vanilla / STEP / Beautiful Skyrim / Blacksmithing Design HD (2K) / Langley's (anvil and tongs) / Realistic HD Blacksmith / Skyrim HD (2K)
Staff Votes:
- Tech: Realistic HD Blacksmith of the forge and anvil stand. STEP everything else. Don't worry about the coals, Embers HD has a patch for this mod.
Workbench
STEP (vanilla) / Blacksmithing Design HD (2K) / Blacksmith workbench by Quazaque / HD Clutter (4K) / S-D-H-D-O-K-T-A-L Clutter Textures / Skyrim HD (2K)
Staff Votes:
- Tech: Blacksmith workbench by Quazaque or HD Clutter (4K). Both have a ruggedness and look as if they're well used, and they fit into the game nicely.