I am almost at the end of the guide and, even though I have never bothered in the past when following the guide (mainly because it seemed too difficult), I have now decided to bite the bullet and attempt to make my own compatibility patch. Which, it seems once I've learnt how to do it can only be a benefit in the long run. My only question is......how the hell do I do this?
I have followed the video mentioned in another post, the link to which is here, but I cannot figure out what I am supposed to do, for example..........
From the guide.....
To maintain compatibility with RH_IronSights - FOSE use xEdit to add records to a compatibility patch that loads after this mod (this is typically done as part of an overall manually created compatibility patch that loads just before the bashed patch from Wrye Bash):
xx000ea7 MP5A4 SMG - DNAM - Flags1 - remove the Don't Use 1st Person IS Animations
xx000ea9 MP5K SMG - DNAM - Grip Animation - change back to Handgrip1 instead of DEFAULT
xx000eaa MP5SD5 SMG - DNAM - Flags1 - remove the Don't Use 1st Person IS Animations
where xx is the plugin vload index for the ZL-MP5 plugin from the Zealotlees MP5 Pack mod. (thanks to DanielCoffey for these changes)
I can only assume that the above assumes you already some knowledge about how to make a compatibility patch, but for those of use that haven't a clue can some advice be given please?
Edited by MalekBrood, 18 August 2016 - 08:47 PM.