richardo11 Posted September 20, 2016 Share Posted September 20, 2016 I am a bit surprised or confused, when we created the SKSE.ini we used this setting:[General]ClearInvalidRegistrations=1 But we do not makes this entries: Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 in the SKSE.ini,or it is because the SKSE.ini was created before containing those setting? Link to comment Share on other sites More sharing options...
0 DarkladyLexy Posted September 20, 2016 Share Posted September 20, 2016 (edited) the SKSE Memory tweak is not needed because we set crash fixes AlignHeapAllocate=1 SRLE LOTD use this optional setting too:"Optional you can set these to avoid memory fragmentation:CustomMemoryBlock=1CustomMemoryBlockTotalSizeMb=112 (this value is system dependant; set it to 64 and increase little by little until ingame console shows the memory blocks between 80-90% and none to 100%)" Edited September 20, 2016 by DarkladyLexy Link to comment Share on other sites More sharing options...
0 hishutup Posted September 21, 2016 Share Posted September 21, 2016 UseOSAllocators is the actual parameter for enabling the custom memory management. The other parameters are for changing the behavior. Link to comment Share on other sites More sharing options...
Question
richardo11
I am a bit surprised or confused, when we created the SKSE.ini
we used this setting:
[General]
ClearInvalidRegistrations=1
But we do not makes this entries:
Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
in the SKSE.ini,or it is because the SKSE.ini was created before containing those setting?
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