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Wyre Bash Assistance/Mod Setup - [SOLVED]


Kingdestiny

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Hi just registered here. I used Wyre Bash a long time ago for oblivion and did something like 280mods installed for it. I've been using the much simpler NMM for a long time now with Skyrim (for the past few STEP setups) and it's made me a bit lazy. Would someone be willing to recover some of the advanced options in WB but in a really really simple explanation. I read some info on the guide for WB itself and a few articles elsewhere. I even have them open right now.

 

Questions.

 

What I want is a step by step process of what order to do things in and maybe where to find that option. I want to know how to get mods easily imported from NMM to Wyre Bash. I would like to know the current status of BOSS and WB for Skyrim as I haven't been able to sift through much recent information on regards to load order. I would like to know how to create a bash patch and at what stage do I go about doing that. I'd like to know how to use Wyre Bash's simple mod cleaning. (I'd like to stay away from TES5edit as with the number I would like to add it would take ages and I don't have the time.)

 

 

I know this is quite a few questions and maybe not even in the right forums but, I use STEP a lot. If it weren't for STEP I wouldn't have even bothered again with Skyrim to try any type of in-depth modding. Since it seems like the time to start using WB again I just want to get the hang of it again. If you have any other things to suggest that I didn't ask about WB please feel free to comment. Thanks a lot, for both the assistance you may give and the outstanding guide you have made.

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The guide on this site is pretty good, as well as a youtube video for the installation (I believe there is only one for skyrim perse).  Still, its going to take about an hour or so to assimilate Wyre bash, although it might be less if you've seen it before (the feature set is much reduced relative to Oblivion).  I assure you, its well worth it though.  The amount of time it saves in disinstalling things is astronomical.

 

I strongly recommend you learn Tesedit though.  With 200+ mods, even if by some miracle they all played nice with each other and loaded, its almost guarenteed that your game will end up being an unstable mess (read ctds every minute and a half).  Fortunately, tesedit takes about 5 minutes to figure out and dramatically improves the stability of the game (its not perfect, but then that minute and half might become something more like 10 minutes, which is a big deal).  I have about 200 mods as well, and it only took me about 20 minutes to tesedit everything I needed to do.  Really quick in comparison to learning Wyre bash and the specifics of each mod (eg what do i keep, what do i overwrite, what changes might conflict etc).

 

In fact most (but not all) newer mods are already tesedited for you, so you really only have to worry about the old mods (like I said there are about 10-15 of them that are really nice).

 

Still, the bottomline is there is no shortcut for mod setups.  It takes time, a lot of time, and the amount of time for non STEP installations is even greater.

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I already watched tutorials on TESedit. I will never do any of them manually only automated. I heard automated takes a long time. I know it takes a long long time to mod which isn't a huge problem for me. I plan to take about three days. It's the additional time that I fear TESedit will take that I just won't have extra time for. And what I remember from oblivion days of using the program was it was a very simple process that just seemed advanced. I remember oblivion tho also offering Bain installations for everything. Seems skyrim mods are not like that. I just need to know how to get things onto wyrebash the easiest way possible. Then it's something like installing them all. Boss. Then WB I remember it having a simple button or something you clicked and it edited mods for you without having to do anything. Then compiling mods and creating a bash patch which I don't remember how to do.

 

Edit: One of the guides I read happened to be the one on here. That's one I was refering to. It seems to put things tho in the same level the program does itself. At a more advanced level. I'm only interested in basics. Like click here. I just have very bad memory and can't remember things well enough to make use of something text heavy.

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As for your other questions, I'm not all the familiar with WB myself. I haven't been using it that long. As long as your mods are saved on your computer, it should be fairly easy to port them over to WB from NMM though.

 

As for BOSS, it's load order is pretty much spot on. The only reason to change the load order BOSS sets up is if a mod author specifically says to do so. A lot of authors will state, "load my mod last"; however, that rather bad advice because not all mods that state this can be last in the load order. I've never had an issue using the load order BOSS sets up.

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As long as your mods are saved on your computer, it should be fairly easy to port them over to WB from NMM though.

 

That depends on how NMM stores the mod files.  Does it just dump everything in the Data folder or does it keep backups/archives of the mods?  If so then you can essentially move those to the "...\Steam\steamapps\common\Skyrim Mods\Bash Installers" and then handle them as manual installations from there. 
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As long as your mods are saved on your computer it should be fairly easy to port them over to WB from NMM though.

That depends on how NMM stores the mod files.  Does it just dump everything in the Data folder or does it keep backups/archives of the mods?  If so then you can essentially move those to the "...\Steam\steamapps\common\Skyrim Mods\Bash Installers" and then handle them as manual installations from there.

 

I was referring to actually having them backed up on the computer. I have all my mods in two locations. One is in the WB Bash Installers directory as archived files and one in a "STEP" folder (organized by STEP sections) for backup purposes.

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It keeps backups in their archives. But what do you mean by manual?

I'm pretty tired so this might not make complete sense, but if you dump all the archives into that folder and go to the Installers Tab in WB it should recognize most of them.  From there it's a matter of ordering them and setting them all up to be BAIN friendly (i.e. folder structure recognizable by WB).  All the color codes are explained here.

 

Basically you want to assume the archive itself is your "Data" folder, so right inside the archive you'll have "textures", "meshes", etc. and any ESPs and BSAs.  If you don't want to edit the archives directly then you can unpack the mod into a project (right-click the mod) and it'll become a folder inside "Bash Installers" where you can mess with it, choose your settings, etc.  Once again this folder should act as the mod's "Data" folder.  Once the mod is set up how you want, right-click the project in WB and repack it. 

 

Hope this helps a little and doesn't just confuse you more.... I need more sleep :P

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Well what your saying is partly helpful. BAIN installs is what I'm trying to get into WB. I don't know how to make a BAIN structure though.

BAIN just means that everything properly follows the normal Skyrim folder structure for mod files with the archive acting as the "Data" folder as I said above.
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Ah I think I got you now. Thank you. So I suppose that just leaves one small question and one main question. What are the consequences of not loading every single dependancy when cleaning mods. And how do you update the bashed patch? I remember for oblivion you'd get done and then it like compiled or something.

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Ah I think I got you now. Thank you. So I suppose that just leaves one small question and one main question. What are the consequences of not loading every single dependancy when cleaning mods. And how do you update the bashed patch? I remember for oblivion you'd get done and then it like compiled or something.

  • I'm not exactly sure, but I assume it's bad... or at least not good?  I'd suggest you include them all, they're listed in WB anyways.
  • The bashed patch is done in the Mods tab, and basically it needs to be remade every time you add, remove, or sometimes even update an ESP. 
I swear I'm going to sleep this time... *stares at computer for another hour*
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