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Dynamic Distant Objects LOD - DynDOLOD 2.18

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#1 sheson

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Posted 25 August 2016 - 05:07 PM

DynDOLOD 2.18 condensed update post
 
What’s New?

This is a simple maintenance update to address a bug and add updates for a couple mods.
See Full update post for 2.xx update instructions
 
 
 
Some Assembly Required
 
Caranthir Tower Reborn - DynDOLOD Resources contains an optimized full model of the tower for a little bit more performance friendly Neverfade LOD. Mesh rules also add LOD for the stone dragon and the portal building.
Optional: to sync concealing/revealing the tower from far distances install and overwrite the two original scripts with the ones from DynDOLOD Patches.

Verified working out of the box - included rules
Trollstigen

Verified working out of the box - added/updated meshes and/or textures
Killian Castle
Lyngwi - A Nordic Village
 
Fixes include
Fixed sometimes not falling back to billboard when generating ultra trees by Monobloc
 
Changelog DynDOLOD 2.18


See Full update post for full changelog, fully detailed update instructions and updated compatibility information for Skryim mods.
 
DynDOLOD 2.17

Edited by sheson, 22 October 2016 - 10:20 PM.

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#2 HammerOmalley

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Posted 25 August 2016 - 09:04 PM

Its possible the main dyndolod file for download is corrupted, either that or all my openers stopped working


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#3 sheson

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Posted 26 August 2016 - 03:35 AM

Its possible the main dyndolod file for download is corrupted, either that or all my openers stopped working

All downloads extract fine for me.


Edited by sheson, 26 August 2016 - 03:35 AM.

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#4 Noobsayer

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Posted 26 August 2016 - 10:09 AM

I've been using DynDOLOD awhile but I'm a little confused on the Caranthir Tower Reborn instructions. :)

 

The instructions say to overwrite the scripts from DynDOLOD Patches, but the optional scripts ARE from patches. What should my MO left pane look like?

 

DynDOLOD Resources

Caranthir Tower Reborn

Caranthir Tower Reborn optional scripts from DynDOLOD Patches

DynDOLOD Texgen Output

DynDOLOD Worlds Output

 

?


Edited by Noobsayer, 26 August 2016 - 10:12 AM.

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#5 dunc001

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Posted 26 August 2016 - 10:34 AM

So I gave 3d LODs a try yesterday and have to say they make a huge difference.  Two things - firstly they look quite odd/dark in the World Map view, anything I can do to change that without affecting in game; and second WOW did it take a long time!  Normally full gen takes around 38 minutes on my build (Skyrim and OS on two seperate SSDs) but running for 3D tree LOD it too a little over 59 minutes.  Reverted and confirmed 38, back to 3D and confirmed 59.  Wouldn't want to be doing THAT too often!


Edited by dunc001, 26 August 2016 - 10:35 AM.

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#6 sheson

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Posted 26 August 2016 - 10:41 AM

I've been using DynDOLOD awhile but I'm a little confused on the Caranthir Tower Reborn instructions. :)

 

The instructions say to overwrite the scripts from DynDOLOD Patches, but the optional scripts ARE from patches. What should my MO left pane look like?

 

DynDOLOD Resources

Caranthir Tower Reborn

Caranthir Tower Reborn optional scripts from DynDOLOD Patches

DynDOLOD Texgen Output

DynDOLOD Worlds Output

 

?

Just like that. Overwrite the original scripts with the one from the patches.


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#7 Noobsayer

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Posted 26 August 2016 - 10:46 AM

Just like that. Overwrite the original scripts with the one from the patches.

Great. Thanks so much for the quick response! :)


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#8 sheson

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Posted 26 August 2016 - 11:12 AM

So I gave 3d LODs a try yesterday and have to say they make a huge difference.  Two things - firstly they look quite odd/dark in the World Map view, anything I can do to change that without affecting in game; and second WOW did it take a long time!  Normally full gen takes around 38 minutes on my build (Skyrim and OS on two seperate SSDs) but running for 3D tree LOD it too a little over 59 minutes.  Reverted and confirmed 38, back to 3D and confirmed 59.  Wouldn't want to be doing THAT too often!

All static LOD on the map looks that odd. Should be the same as for vanilla tree LOD (can only bee seen on worldmap if terrain/static object LOD is turned off with tll in console)

You could try the alternative normals and/or creating normal maps *_n.dds for the flat LOD billboards.

Worldmap lighting can probably be changed by adjusting record 000A6858 worldmapweather settings.

 

Or turn off all static LOD on the map by setting in Skyrim.ini

[MapMenu]

uLockedObjectMapLOD=32


Edited by sheson, 26 August 2016 - 11:16 AM.

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#9 Monobloc

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Posted 26 August 2016 - 12:46 PM

After updating I got no level 16 I think.


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#10 monk56

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Posted 26 August 2016 - 07:53 PM

When I download and install the DynDOLOD Resources file version 2.18, Mod Organizer indicates that it is version 2.15. Is this what everyone else is seeing?


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#11 federation25

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Posted 26 August 2016 - 11:50 PM

When I download and install the DynDOLOD Resources file version 2.18, Mod Organizer indicates that it is version 2.15. Is this what everyone else is seeing?

I've seen MO pull in the wrong version number several times in the past.  It is nothing usual in my own experience.  As long as you know which package you actually installed, you can manually correct the version number in the mod information screen.


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#12 sheson

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Posted 27 August 2016 - 03:52 AM

When I download and install the DynDOLOD Resources file version 2.18, Mod Organizer indicates that it is version 2.15. Is this what everyone else is seeing?

This can happen when I forget to update the version in the info.xml in the archive.


Edited by sheson, 27 August 2016 - 03:53 AM.

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#13 Monobloc

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Posted 27 August 2016 - 09:37 AM

No matter how much I try I have no long distance tree lods after updating.

 

1472308627-enb-2016-08-27-16-34-19-21.jp


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#14 sheson

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Posted 27 August 2016 - 10:03 AM

No matter how much I try I have no long distance tree lods after updating.

 

 

If this is vanilla tree LOD then increase [TerrainManager] fTreeLoadDistance in SkyrimPrefs.ini or DynDOLOD MCM Settings page.

 

If this is ultra trees it seems that LOD16 column is not set to Billboard for "tree" mesh rule (maybe an earlier rule overwrites the default at the bottom) or billboards are not installed, though I think the aspen are billboards already.


Edited by sheson, 27 August 2016 - 10:04 AM.

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#15 Monobloc

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Posted 27 August 2016 - 10:11 AM

If that is the issue bethini is a real trouble maker lol. Thanks.

 

Edit : Didn't seem to solve it.

 

I didn't have this issue even with my old ini settings before updating to 2.18


Edited by Monobloc, 27 August 2016 - 10:22 AM.

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