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Skyrim Special Edition Default Values for All Valid INI Settings


DoubleYou

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Skyrim Special Edition Default Values for All Valid INI Settings

If it's not here, the tweak is most likely bogus, if it follows the same pattern as in previous games. To verify a setting exists, use the getini console command. If it returns "NOT FOUND," it is bogus. (Side note: settings with a u-prefix always returns an "UNKNOWN TYPE" value. This is normal and the setting is still valid.) Also note that there is a SkyrimCustom.ini that functions the same way it has done in previous games (overwrite Skyrim.ini, but not SkyrimPrefs.ini). Plugin INIs have not been tested. I have settled for the same definition of "Default" as I used for the original Skyrim, i.e., the value used when the setting is not explicitly stated in the INI files.

Do NOT use these as your INI files. This is for reference only at this point.

Update: It appears that the saveini method of retrieving valid INI settings fails for SkyrimPrefs.ini, therefore some bogus settings have been included below until I can remove all the bogus ones! With this development, it is possible that there are SkyrimPrefs.ini settings that exist that simply are not listed here!

Update2: I have removed the very few bogus settings I could verify through the console, which happened to only be the NavMesh section, which was also erroneously in the original Skyrim. I believe that this INI file IS complete, but I have no way to verify that for SkyrimPrefs.ini. Skyrim.ini, however, is provided here in its entirety.

Skyrim.ini

 

[:Controls]
fKeyboardRepeatDelay=0.3000
fKeyboardRepeatRate=0.0500

[Actor]
bUseNavMeshForMovement=1
fNotVisibleNavmeshMoveDist=2048.0000
fVisibleNavmeshMoveDist=4096.0000

[Animation]
bAlwaysDriveRagdoll=0
bAlwaysSaveAllInfo=1
bAnimInterpEnable=1
bApplyPitchToExtractedMotion=1
bDisplayMarkWarning=0
bDrawAnimPoseInVDB=0
bDriveRagdollWithGraph=1
bEnableHavokHit=0
bFeedbackToGraphFromCharacterController=1
bFootIK=1
bFootIKFeedback=1
bHumanoidFootIKEnable=1
bInitiallyLoadAllClips=0
bLoadCollatedAnimTextData=1
bMultiThreadBoneUpdate=1
bRandomizeGraphSeed=1
bSendNonVisibleBehaviorGraphsToSPU=1
bShouldProcessRequests=1
bUseSpeedSampler=1
bUseSPUGenerate=0
bUseVariableCache=1
fAnimInterpFarDist=800.0000
fAnimInterpMaxTime=0.2500
fAnimInterpMinTime=0.0800
fAnimInterpNearDist=400.0000
fAnimInterpSlop=0.2500
fBoneLODDistanceScale=1.0000
fHavokHitImpulseMult=50.0000
fHavokHitTimeSec=3.0000
fIdleChangeClearTime=1.0000
fMaxFrameCounterDifferenceToConsiderVisible=0.0667
fMaxTimeToMarkSec=3.0000
fMotionFeedbackMinAngleDelta=20.0000
fMotionFeedbackMinSpeed=5.0000
fMotionFeedbackMinSpeedDelta=25.0000
fMotionFeedbackMinTime=0.5000
fMountDismountTimeout=8.0000
fPlayerCharacterAttackComboStartFraction=0.5000
fPlayerCharacterAttackIntroLength=0.0000
fPlayerCharacterDrawSheatheTimeout=3.0000
fPlayerCharacterPowerAttackStartTime=0.3667
fSpecialIdlePickTime=250.0000
fWeaponChangeClearTime=0.5000
iMinBonesToGenerateWhileSitting=5
iPlayerCharacterImagespaceModifierAnimCount=2
sHkxDBNameContextPrefix=meshes\
strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx
uiMaxNumActorHit=5
uiMaxPermanentSetSize=5
uVariableCacheSize=40

[Archive]
bCheckRuntimeCollisions=0
bForceAsync=0
bInvalidateOlderFiles=1
bLoadArchiveInMemory=0
bLoadEsmInMemory=1
bTrackFileLoading=0
bUseArchives=1
iRetainDirectoryStringTable=1
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
sArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa
sEsmToLoadInMemoryList=Skyrim.esm, Update.esm, Dawnguard.esm, HearthFires.esm, Dragonborn.esm
sInvalidationFile=ArchiveInvalidation.txt
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Interface.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=
sResourceArchiveListBeta=
sResourceArchiveRetainFileNameList=
sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\, SHADERSFX\

[Audio]
bEnableAudio=1
bEnableAudioCache=1
fASFadeInTime=3.0000
fASFadeOutTime=8.0000
fAudioRumbleBigDeadZone=0.0000
fAudioRumbleBigExponent=0.5000
fAudioRumbleBigLerpMax=1.0000
fAudioRumbleBigLerpMin=0.0000
fAudioRumblePowerAttackAdj=0.1500
fAudioRumbleSmallDeadZone=0.0000
fAudioRumbleSmallExponent=0.4000
fAudioRumbleSmallLerpMax=1.0000
fAudioRumbleSmallLerpMin=0.0000
fCollisionSoundHeavyThreshold=160.0000
fDefaultMasterVolume=1.0000
fDialogueHeadPitchExaggeration=2.0000
fDialogueHeadRollExaggeration=2.0000
fDialogueHeadYawExaggeration=2.0000
fHardLandingDamageThreshold=500.0000
fHighlightSpeechOverlap=0.5000
fMaxHighlightRadius=250.0000
fMenuModeFadeInTime=0.5000
fMenuModeFadeOutTime=0.5000
fMinSoundVel=60.0000
fMusicDuckingSeconds=1.0000
fMusicFinaleCrossFadeTimeIn=3.0000
fMusicFinaleCrossFadeTimeOut=6.0000
fMusicUnDuckingSeconds=4.0000
fNonDialogVoiceDucking=9.0000
fNonDialogVoiceDuckingFadeIn=1.0000
fNonDialogVoiceDuckingFadeOut=1.5000
fNonHighlightSpeechAtten=12.0000
fRegionLoopFadeInTime=6.0000
fRegionLoopFadeOutTime=8.0000
fRegionRandomSoundPlacementBase=100.0000
fRegionSoundPlacementRandomOffset=650.0000
fRegionSoundPlacementZOffset=256.0000
fReverbTransitionTime=0.5000
fWaterAudioFadeInSeconds=3.0000
fWaterAudioFadeOutSeconds=5.0000
iCollisionSoundTimeDelta=150
iHighlightSpeechOverlap=500
sAudioAPI=XAudio2
sDeathCameraEffect=MAGShoutSlowTimeActiveLP
sMissingAssetSoundFile=
uAsyncReadPriorityThreshold=64
uAudioThreadSleepTimeGameMode=33
uAudioThreadSleepTimeMenuMode=1
uiAudioHWThread=6
uiInitialCacheSize=1048576
uiMaxAudioCacheSize=2097152
uMaxSizeForCachedSound=262144
uRegionSoundsAllowedPerUpdate=1
uStreamingThreshold=4194304
uWaterAudioAmbientAttenuation=2200
uWaterAudioAxisSamplePoints=8
uWaterAudioSamplePointsToUse=8

[BackgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=0
bUseBackgroundFileLoader=0
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
iPostProcessMilliseconds=2
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessTaskWarningMilliseconds=20

[Bethesda.net]
bAutoSkipMainMenuLogin=1
bEnableLocalLogging=0
bEnablePlatform=1
bModShowDownloadInsteadOfInstallLimit=0
bTESTGameDataWait=1
fEULATimeOutSeconds=30.0000
fModIntroWarningDisplayTime=5.0000
fModLimitVisibilityThreshold=0.8500
fSteamPollDuration=90.0000
fSteamPollInterval=10.0000
iBethesdaEntitlementsProductId=0
iBethesdaLoggingProductId=0
iBethesdaMotdProductId=0
iEnableEventLogging=-1
iEnableLogging=-1
iIsLiveEventLogging=-1
iMinHttpResonseStatusToLog=0
sAccountsURL=
sBethesdaBeamKey=
sBethesdaLoggingKey=
sBethesdaOAuthId=
sCreationsDownloadDirectory=Creations
sCreationsInstallDirectory=
sDeveloperEmail=
sDeveloperUsername=
sEnvironment=Auto
sModsDownloadDirectory=Mods
sModsInstallDirectory=
sModsURL=
uiDefaultNumSearchResults=98
uiDownloadBufferSize=0
uiEditorNumSearchResults=10000
uiUploadBufferSize=0
uModLimitRefreshFrameCount=30
uNumFramesBeforeImageRelease=2

[bLightAttenuation]
bOutQuadInLin=0
bUseConstant=0
bUseLinear=0
bUseQuadratic=1
fConstantValue=0.0000
fLinearRadiusMult=1.0000
fLinearValue=3.0000
fQuadraticRadiusMult=1.0000
fQuadraticValue=16.0000
uLinearMethod=1
uQuadraticMethod=2

[BSPathing]
fFindClosestEdgesRadius=512.0000

[BudgetCaps]
fMaxMsUsagePerFrame=28.0000
fMsActiveRefCount=0.0500
fMsActorRefCount=0.2450
fMsAnimatedObjectsCount=0.0500
fMsDecalCount=0.0010
fMsEmittersCount=0.0100
fMsGeometryCount=0.0100
fMsHavokTriCount=0.0010
fMsLightCount=0.0100
fMsLightExcessGeometry=0.0100
fMsParticlesCount=0.0010
fMsRefCount=0.0210
fMsTriangleCount=0.0001
fMsWaterCount=0.1000
uActiveRefCount=100
uActiveRefCountInterior=100
uActorMemoryBudgetCap=10485760
uActorRefCount=20
uActorRefCountInterior=20
uAnimatedObjectsCount=50
uAnimatedObjectsCountInterior=50
uCityLODBudgetAdjustment=5242880
uDecalCount=500
uDecalCountInterior=500
uEmittersCount=50
uEmittersCountInterior=50
uGeometryCount=1000
uGeometryCountInterior=1000
uGeometryMemory=5242880
uGeometryMemoryInterior=10485760
uHavokTriCount=5000
uHavokTriCountInterior=5000
uLightCount=10
uLightCountInterior=10
uLightExcessGeometry=100
uLightExcessGeometryInterior=5
uLoadedAreaNonActorMemoryBudgetCap=185597952
uParticlesCount=5000
uParticlesCountInterior=5000
uRefCount=700
uRefCountInterior=1000
uTextureMemory=20971520
uTextureMemoryInterior=104857600
uTriangleCount=100000
uTriangleCountInterior=100000
uWastelandLODBudgetAdjustment=20971520
uWaterCount=10
uWaterCountInterior=10
uWaterMemory=5242880
uWaterMemoryInterior=10485760

[Camera]
bDisableAutoVanityMode=0
bDragonCameraTargetPlayer=1
bForceAutoVanityMode=0
bReturnTo1stPersonFromVanity=0
f1st3rdSwitchDelay=0.2500
f1stHorzDampeningSpringConstant=0.0001
f1stHorzDampeningVelocityDampening=0.4000
f1stPitchOffsetMouseFollowSpeed=15.0000
f1stPitchOffsetMouseMaxLag=4.0000
f1stPitchOffsetMultOffAccel=1.0000
f1stPitchOffsetMultOffMaxSpeed=1.0000
f1stPitchOffsetMultOnAccel=0.5000
f1stPitchOffsetMultOnMaxSpeed=0.6000
f1stPitchOffsetTarget=0.7500
f1stVertDampeningSpringConstant=0.0010
f1stVertDampeningVelocityDampening=0.6000
fActorFadeOutLimit=30.0000
fAutoVanityIncrement=0.0100
fAutoVanityModeDelay=120.0000
fCameraCasterBleedOutSize=5.0000
fCameraCasterSize=15.0000
fCameraCasterTargetSize=20.0000
fCharControllerCheckHeightOffset=124.0000
fChaseCameraMaxAngle=30.0000
fChaseCameraSpeed=10.0000
fCollisionRecoveryMinDist=4000.0000
fCollisionRecoverySpeed=3.0000
fDefaultAutoVanityZoom=300.0000
fDragonCameraDollyTime=0.7500
fDragonMaxAngleBeforeTurn=90.0000
fFirstPersonDisablePOVLerpDPS=2.0000
fFirstPersonSittingAngleLimit=1.5708
fFirstPersonSittingRotationSpeed=0.1000
fFreeCameraRotationSpeed=3.0000
fFreeCameraRunSpeed=2.0000
fFreeCameraTranslationSpeed=20.0000
fFreeCameraTriggerDeadzone=0.1000
fFreeRotationSpeed=3.0000
fFurnitureCameraAngle=0.3927
fFurnitureCameraZoom=250.0000
fHorseDismountYawCorrection=0.3200
fHorseMaxAngleBeforeTurn=90.0000
fLookingSpeed=0.1000
fMinCurrentZoom=-0.2000
fMouseWheelZoomIncrement=0.0750
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=0.8000
fOverShoulderCombatAddY=-100.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderCombatPosZ=20.0000
fOverShoulderDragonAddY=-600.0000
fOverShoulderDragonPosX=0.0000
fOverShoulderDragonPosZ=0.0000
fOverShoulderHorseAddY=-300.0000
fOverShoulderHorsePosX=0.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderPosX=30.0000
fOverShoulderPosZ=-10.0000
fPitchZeroBlendTime=0.7500
fPitchZoomOutMaxDist=100.0000
fShoulderDollySpeed=3.0000
fSlowVanityIncrement=0.0200
fThumbstickZoomSpeed=0.0500
fTweenCamRotAngle=0.0500
fTweenCamRotClosingSpeed=10.0000
fTweenCamRotSpeed=4.0000
fTweenCamZoomFOVMod=10.0000
fTweenCamZoomSpeed=25.0000
fVanityModeMaxDist=600.0000
fVanityModeMaxDistFlyMult=4.0000
fVanityModeMinDist=155.0000
fVanityModeMinDistFly=1200.0000
fWorkbenchCameraPitch=0.5000
fWorkbenchCameraTranslateX=0.0000
fWorkbenchCameraTranslateY=50.0000
fWorkbenchCameraTranslateZ=-50.0000
fWorkbenchCameraYaw=-1.0000
fWorkbenchCameraZoom=100.0000
iAnimatedTransitionMillis=1000
iBleedoutTransitionMillis=500
iHorseTransitionMillis=500

[CameraPath]
bRecord=0
bStart=0
iFPS=30
iTake=0
sDirectoryName=TestCameraPath
sNif=Cameras\CameraTest.nif
sOffsetID=

[Cart]
fCartLimitMax=0.7500
fCartLimitMin=-0.7500
fCartPivotX=0.0000
fCartPivotY=3.0000
fCartPivotZ=0.7000
fCartRot1=10.0000
fCartRot2=10.0000
fFriction=100.0000
fGravMult=3.5000
fHorseOffsetX=0.0000
fHorseOffsetY=200.0000
fHorseOffsetZ=0.0000
fHorsePivotX=0.0000
fHorsePivotY=0.0000
fHorsePivotZ=0.0000
fMass=130.0000
fPoleZOffset=-20.0000
fTetherOffsetX=50.0000
fTetherOffsetY=163.0000
fTetherOffsetZ=13.0000
fTipImpulse=500.0000
fWheelAngDamp=0.0100
sHarnessBoneCart=FrontHorseCarriage01
sHarnessBoneLeft=HarnessLeftBone
sHarnessBoneRight=HarnessRightBone
sHorseConnect=HorseSpine2

[Clouds]
fCloudAtlasWidth=1.0000
sCloudInstanceMesh=Meshes\CloudInstance.NIF

[Combat]
bAimSights=0
bChainExplosionDebug=0
bCombatPathSmoothing=1
bCombatPathSprinting=1
bDebugCombat=0
bDebugCombatAimLocations=0
bDebugCombatArea=0
bDebugCombatAttackRange=0
bDebugCombatCoverReservations=0
bDebugCombatDetection=0
bDebugCombatGroups=0
bDebugCombatGroups2=0
bDebugCombatProjectileLOS=0
bDebugCombatSearch=0
bDebugCombatTargetLocations=0
bDebugCombatTargets=0
bDebugCombatTextColorDark=0
bDebugCombatThreats=0
bDebugCombatUnreachableLocations=0
bDisableCombatDialogue=0
bDisableNPCAttacks=0
bDismemberOneLimb=0
bEncounterZoneTargetRestrict=1
bForceNPCsUseAmmo=0
bHazardDebug=0
bIronSightsZoomEnable=1
bLaserSights=0
bMagicDebug=0
bPlayerAlwaysStaggered=1
bPlayHitLocationIdles=1
bPlayStaggers=1
bProjectileDebug=0
bVATSProjectileDebug=0
f1PArrowTiltUpAngle=2.0000
f1PBoltTiltUpAngle=1.0000
f3PArrowTiltUpAngle=2.5000
fAimChaseLookingMult=3.0000
fAimDownDegrees=90.0000
fAimUpDegrees=90.0000
fDeathForceCleared=1.0000
fDebugCombatProjectileLOSTime=5.0000
fDebugCombatTextSize=0.5000
fDecapInitialSpeed=250.0000
fHitEffectThresholdMod=0.0400
fHitEffectThresholdSevere=0.0430
fHitVectorDelay=0.4000
fIronSightsZoomDefault=50.0000
fMagnetismHeadingMult=1.0000
fMagnetismLookingMult=10.0000
fMagnetismObjHeadingMult=0.5000
fMagnetismObjLookingMult=0.5000
fMagnetismObjStrafeHeadingMult=0.0000
fMagnetismStrafeBaseSpeed=350.0000
fMagnetismStrafeHeadingMult=0.5000
fMagnetismStrafeMaxDistance=750.0000
fMinBloodDamage=1.0000
fMostCommonProjectileCollisionRadius1=0.0000
fMostCommonProjectileCollisionRadius2=0.5000
fMostCommonProjectileCollisionRadius3=10.0000
fMountedAttackRange=135.0000
fProjectileDebugDuration=5.0000
iMaxHiPerfCombatCount=4
iShowHitVector=0

[Controls]
bBackgroundMouse=0
bDampenPlayerControls=1
bFreezeDirectionOnLargeDelta=1
bGamepadLookApplyMaxedOutAcceleration=1
bGamepadLookApplySensitivityThreshold=0
bGamepadLookApplySnapToAxis=1
bGamepadLookTimeNormalizeInputs=1
bInvertMovementThumbstick=0
bPlayerGraphFeedback=0
bShowKinectDebugInfo=0
fControllerBufferDepth=0.1400
fControllerDampenTime=0.1800
fControllerSampleThreshold=0.1000
fDialogueHardStopAngle1P=45.0000
fDialogueHardStopAngle3P=55.0000
fDialogueSoftStopAngle1P=20.0000
fDialogueSoftStopAngle3P=25.0000
fDirectionalDeadzone=0.5000
fDualCastChordTime=0.0500
fFreezeDirectionDefaultAngleThreshold=60.0000
fFreezeDirectionDefaultSpeedThreshold=100.0000
fGamepadHeadingSensitivityDefault=0.6667
fGamepadHeadingSensitivityMax=1.5556
fGamepadHeadingSensitivityMin=0.4445
fGamepadHeadingXScale=1.0000
fGamepadHeadingYScale=0.5625
fGamepadLookAccelPitchMult=2.5000
fGamepadLookAccelSec=0.9200
fGamepadLookAccelYawMult=2.5000
fGamepadLookMultExponent=0.0000
fHeadingAxisDeadzone=0.1500
fHorseClampAngle=10.0000
fHorseControlsDampenTime=1.0000
fHorseHeadingMovementMult=1.0000
fHotKeyDelay=0.2500
fInitialPowerAttackDelay=0.3000
fInitialPowerBashDelay=0.3000
fLookCurveSensitivityThreshold=0.1000
fLookGraphCoefficient1=0.1151
fLookGraphCoefficient2=-0.3827
fLookGraphCoefficient3=2.0287
fLookGraphCoefficient4=-0.7545
fLookGraphX1=0.4000
fLookGraphX2=0.6000
fLookGraphX3=0.8000
fLookGraphX4=0.9000
fLookGraphY1=0.1000
fLookGraphY2=0.2000
fLookGraphY3=0.3000
fLookGraphY4=0.6000
fLookSnapToAxisStrength=0.1500
fLookTimeNormalizingFloorFramerate=20.0000
fLookTimeNormalizingTargetFramerate=30.0000
fLThumbDeadzone=0.2500
fLThumbDeadzoneMax=0.9700
fMaxLookRampUpDelta=0.1300
fMaxMoveRampDownDelta=500.0000
fMouseHeadingSensitivityMax=0.0500
fMouseHeadingSensitivityMin=0.0100
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500
fMoveGraphX1=0.2000
fMoveGraphX2=0.7000
fMoveGraphX3=0.9000
fMoveGraphY1=0.1000
fMoveGraphY2=0.5000
fMoveGraphY3=0.9000
fMovementAxisDeadzone=0.1500
fOutsideDialogueAngleRotationDampen=0.3300
fPCDialogueLookSpeed=10.0000
fPCDialogueLookStart=25.0000
fPlayerThirdPersonDampenTime=0.2500
fReverseDirThreshold=0.3000
fRThumbDeadzone=0.2500
fRThumbDeadzoneMax=0.9700
fSprintStopThreshold=0.5000
fSubsequentPowerAttackDelay=2.0000
fSubsequentPowerBashDelay=2.0000
fTogglePOVDelay=0.0000
fTriggerDeadzone=0.0500
fZKeyDelay=0.2000
iNumHotkeys=37
iNumLookGraphSettings=4
iNumMoveGraphSettings=3

[CopyProtectionStrings]
sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
sCopyProtectionMessage2=Insert the Skyrim Disc.
sCopyProtectionTitle=CD-ROM Drive Not Found
sCopyProtectionTitle2=Skyrim Disc Not Found

[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugFlyingMountLeash=0
bWriteTACOutputToFile=0

[Decals]
bAllowDecalsOnAlpha=1
bBackgroundInitializeGeometryDecals=0
bDecalMultithreaded=0
bDecalOcclusionQuery=0
bForceAllDecals=0
fDebrisDecalTimer=0.0050
uMaxSkinDecalPerActor=25

[Dialogue]
fDialogueRotationPitchOffset=0.1700
fDialogueRotationSecs=1.0000

[Display]
bActorSelfShadowing=0
bAllowShaderCache=1
bAssertOnShaderCompileAtRuntime=1
bAutoViewDistance=0
bBreakOnValidationError=1
bBreakOnValidationWarning=0
bCharacterLighting=1
bCompensateUnstableFrameTime=1
bCompileOnRender=1
bCreateShadowRenderTarget=0
bDeactivateAOOnSnow=1
bDirShadowMapFullViewPort=1
bDisableHighTreeShadow=1
bDisableShadowJumps=1
bDisableZPrepassOutput=0
bDo30VFog=1
bDOFApplyCenterWeight=1
bDOFBilateralBlur=1
bDoTestHDR=0
bDownSampleNormalSSR=1
bDynamicDOF=1
bEnableAutoDynamicResolution=0
bEnableDownsampleComputeShader=1
bEnableFrontToBackPrepass=0
bEnableLandFade=1
bEnableParallaxOcclusion=0
bEnableProjecteUVDiffuseNormalsOnCubemap=0
bEnableSnowMask=1
bEnableSnowRimLighting=1
bEnableStippleFade=1
bEnableVolumetricLighting=0
bImageSpaceEffects=1
bIndDownscaled=0
bIndNormalMap=1
bLoadMarkers=1
bLockFramerate=1
bLodZPrepass=1
bLowHealthIModEnabled=1
bOutputMissingTexture=1
bProjectileOnReflection=0
bSAO_CS_Downscaled=0
bSAOApplyFog=1
bSAODownscaled=0
bSAONormalMap=1
bShadowsOnGrass=1
bShowMarkers=0
bShowMenuTextureUse=1
bSimpleLighting=0
bSparklesOnly=0
bStaticMenuBackground=1
bTAAWater=0
bUse16BitsDepthTarget=1
bUseDeviceDebug=0
bUseFilmicCurve=0
bUseMultipleLuminanceReferences=1
bUsePrecomputedNoise=0
bUseSunbeams=0
bValidateRenderTargets=1
bVolumetricLightingDisableInterior=1
bVolumetricLightingEnableTemporalAccumulation=1
bVolumetricLightingUpdateWeather=1
f1stPersonFarDepthRange=0.0100
f1stPersonFarDepthRangeControlDriven=0.1000
fAlphaWeight=1.0000
fCharacterLightLumMax=0.7500
fCharacterLightLumScale=2.0000
fCharacterLightPrimaryLightIntensity=0.7500
fCharacterLightSecondaryLightIntensity=0.3000
fClampScale=0.4000
fConstHDRAdaptTimerForMenu=0.3000
fDDOFAngleThreshold=2.0000
fDDOFFocusCenterweightExt=1.6000
fDDOFFocusCenterweightInt=1.0000
fDDOFFocusDelay=500.0000
fDDOFFocusDuration=1000.0000
fDDOFPositionThreshold=5.0000
fDecalLifetime=30.0000
fDecalLOD0=800.0000
fDecreaseDRMilliseconds=32.0000
fDefault1stPersonFOV=80.0000
fDefaultFOV=80.0000
fDefaultWorldFOV=80.0000
fDOFCenterWeight=0.6000
fDOFMaxDepthParticipation=50000.0000
fDRClampOffset=0.0020
fDRClampOffsetNeo=0.0005
fDynamicDOFBlurMultiplierMax=1.0000
fDynamicDOFBlurMultiplierMin=0.0000
fDynamicDOFFarBlur=0.7000
fDynamicDOFFarDist=1000.0000
fDynamicDOFFarRange=10000.0000
fDynamicDOFNearBlur=1.0000
fDynamicDOFNearDist=100.0000
fDynamicDOFNearRange=100.0000
fExponentialShadowMapScale=10.0000
fFilmicWhiteScale=1.4000
fFilteringAlphaThreshold=0.0100
fFilteringWaterDepthThreshold=0.0050
fFirstSliceDistance=1250.0000
fGammaMax=1.4000
fGammaMin=0.6000
fGlobalBloomThresholdBoost=0.0000
fGlobalBrightnessBoost=0.0000
fGlobalContrastBoost=0.0000
fGlobalEyeAdaptSpeedScale=2.0000
fGlobalEyeAdaptStrengthScale=0.4000
fGlobalMapBloomThresholdBoost=0.2500
fGlobalMapBrightnessBoost=0.2500
fGlobalMapContrastBoost=-0.3000
fGlobalSaturationBoost=0.0000
fIBLFAnamorphicsIntensity=0.1000
fIBLFAnamorphicsIntensityFar=1.0000
fIBLFBloomIntensity=0.0000
fIBLFChannelsDistortionBlue=-2.0000
fIBLFChannelsDistortionGreen=0.0000
fIBLFChannelsDistortionRed=2.0000
fIBLFFlaresDispersal=0.3000
fIBLFGlobalIntensity=0.7000
fIBLFHaloFetch=0.5000
fIBLFHaloWidthPow=3.0000
fIBLFLightsBurn=1.0000
fIBLFLightsRangeDownshift=1.0000
fIncreaseDRMilliseconds=30.0000
fIndBias=2.5000
fIndIntensity=50.0000
fIndRadius=100.0000
fLightLODDefaultStartFade=1000.0000
fLightLODRange=500.0000
fLinePrimitiveWidth=8.0000
fLoadingMenuShadowBias=30.6400
fLoadingMenuShadowFallOff=0.0000
fLowestDynamicHeightRatio=1.0000
fLowestDynamicWidthRatio=0.7000
fLowHealthIModInterval=2.0000
fLowHealthIModStrengthMax=1.5000
fLowHealthIModStrengthMin=0.8000
fMaxFocusShadowMapDistance=450.0000
fMaxHeightShadowCastingTrees=5000.0000
fMeshLODFadeTime=1.0000
fMipBias=0.0000
fNear1stPersonDistance=5.0000
fNearDistance=15.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
fNoLODFarDistancePct=1.0000
fNonSpecularSparklesIntensity=0.4000
fPoissonRadiusScale=4.0000
fRatioDecreasePerSeconds=0.0700
fRatioIncreasePerSeconds=0.0300
fReflectionMarchingRadius=0.4000
fReflectionRayThickness=0.0010
fReflectionsIntensityScale=0.8000
fReflectionsMotionVectorScale=1.0000
fReinhardWhiteScale=1.1000
fSAO_CS_Bias=2.5000
fSAO_CS_Intensity=10.0000
fSAO_CS_Radius=250.0000
fSAOBias=2.5000
fSAOExpFactor=0.1100
fSAOIntensity=15.0000
fSAORadius=250.0000
fSAOValueDiffFactor=0.3000
fScopeScissorAmount=0.3000
fShadowBiasScale=1.0000
fShadowClampValue=0.3000
fShadowDirectionalBiasScale=0.3000
fShadowSparkleIntensity=0.2500
fSnowGeometrySpecPower=3.0000
fSnowNormalSpecPower=2.0000
fSnowRimLightIntensity=0.3000
fSnowSparklesColorB=1.0000
fSnowSparklesColorG=1.0000
fSnowSparklesColorR=1.0000
fSnowSSSColorB=0.0800
fSnowSSSColorG=0.0000
fSnowSSSColorR=0.0000
fSnowSSSDepthDiff=0.5000
fSnowSSSStrength=50.0000
fSparklesDensity=0.8500
fSparklesIntensity=1.0000
fSparklesMaxDistance=1000.0000
fSparklesSize=6.0000
fSparklesSpecularPower=2.0000
fSpecMaskBegin=0.1000
fSpecMaskSpan=0.0000
fSpecularSparklesIntensity=1.0000
fSplitOverlap=100.0000
fSunShadowUpdateTime=1.0000
fSunStaticTimeUpdateScale=0.1000
fSunUpdateThreshold=0.5000
fTAAEffectThreshold=0.1000
fTAAHighFreq=0.8000
fTAALowFreq=0.5000
fTAAPostOverlay=0.2100
fTAAPostSharpen=0.2100
fTAASharpen=1.0000
fVolumetricLightingCustomColorContribution=0.0000
fVolumetricLightingDensityContribution=0.3000
fVolumetricLightingDensityScale=300.0000
fVolumetricLightingIntensity=2.0000
fVolumetricLightingPhaseContribution=0.8300
fVolumetricLightingPhaseScattering=0.8500
fVolumetricLightingRangeFactor=40.0000
fVolumetricLightingTemporalAccumulationFactor=0.7500
fVolumetricLightingWindFallingSpeed=0.3000
fVolumetricLightingWindSpeedScale=15.0000
fWaterSSRBlurAmount=0.3000
fWaterSSRIntensity=1.3000
fWaterSSRNormalPerturbationScale=0.0500
fWindGrassMultiplier=1.0000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
iAutoViewMinDistance=2000
iDebugTextLeftRightOffset=10
iDebugTextSubPage=0
iDebugTextTopBottomOffset=20
iEnableShadowCastingFlag=2
iLandscapeMultiNormalTilingFactor=4
iLoadingMenuShadowLightFlags=1
iLocation X=0
iLocation Y=0
iShaderPackageMemoryCap=409600
iSnowSparklesColor=2
iSnowSSSCurrentColor=2
iTrilinearThreshold=3
iUnstableFrameTimeHistorySize=8
iVolumetricLightingNoiseTextureDepth=32
iVolumetricLightingNoiseTextureHeight=32
iVolumetricLightingNoiseTextureWidth=32
iVolumetricLightingTextureDepthHigh=90
iVolumetricLightingTextureDepthLow=50
iVolumetricLightingTextureDepthMedium=70
iVolumetricLightingTextureFormatHigh=1
iVolumetricLightingTextureFormatLow=0
iVolumetricLightingTextureFormatMedium=1
iVolumetricLightingTextureHeightHigh=192
iVolumetricLightingTextureHeightLow=96
iVolumetricLightingTextureHeightMedium=128
iVolumetricLightingTextureWidthHigh=320
iVolumetricLightingTextureWidthLow=160
iVolumetricLightingTextureWidthMedium=224
sDebugText=VATS
sScreenShotBaseName=ScreenShot
uIBLFBloomRadius=2
uIBLFBlurRadiusX=7
uIBLFBlurRadiusY=2
uIBLFLateralRepeat=0
uIBLFLensesCount=3
uiResolutionChangeInterval=5

[FaceGen]
bUseCustomizationMorphs=1
bUseRaceMorph=1
uiNumActorsAllowedToMorph=10

[Fonts]
sFontConfigFile=Interface\FontConfig.txt

[FootIK]
bFootPlacementOn=1
bRigidBodyController=1
fAnkleOffset=0.2000
fControllerTetherLen=6.0000
fFootPlantedGain=1.0000
fFootRaisedGain=0.9000
fGroundAscendingGain=0.4000
fGroundDescendingGain=0.4000
fMaxFootCastMilliSec=0.6000
fMaxStepVertError=3.5000
fOnOffGain=0.5000
fOriginalGroundHeightMS=-0.1100
fPelvisOffsetDamping=0.2000
fPelvisUpDownBias=0.7500
fRagdollFeedback=0.7000
fVertErrorGain=0.5000
iNumFramesFootEaseOut=30

[Gameplay]
bAllowDragonFlightLocationDiscovery=0
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
bHealthBarShowing=0
bInstantLevelUp=0
bTargetLockIsToggle=1
bTrackProgress=0
fFootIKDistance=1024.0000
fMagicTargetLocationExtraLargeActorRadius=256.0000
fMagicTargetLocationNormalActorRadius=32.0000
fMapMarkerUpdateTime=0.0500
fPlayerHealthSaveOnPauseLimit=0.2500
fPlayerSunGazeDelta=0.9848
fPlayerSunGazeStartTimer=0.5000
fTargetLockXYRange=7500.0000
iActorsDismemberedPerFrame=2
iDetectionPicks=21
sTrackProgressPath=\\vault2\Fallout\LevelData\

[General]
bActivateFromSave=0
bAlwaysActive=0
bAnimateDoorPhysics=0
bBackgroundLoadVMData=0
bBorderRegionsEnabled=1
bCalculateArmorMeshAndTextureFileCounts=1
bChangeTimeMultSlowly=1
bCheckCellOffsetsOnInit=0
bCheckPurgedTextureList=0
bCreate Maps Enable=0
bCRTMemoryChecks=0
bCullingJobEnablePlaneOptimization=0
bDebugSpectatorThreats=0
bDefaultCOCPlacement=0
bDisableAllGore=0
bDisableDuplicateReferenceCheck=1
bDisableGearedUp=1
bDisableWarningWindows=0
bDisplayBoundingVolumes=0
bEnableBoundingVolumeOcclusion=1
bEnableFileCaching=0
bEnableFriendHenchman=0
bExternalLODDataFiles=1
bFacegenDisableMorphs=0
bFixAIPackagesOnLoad=0
bFlyingMountFastTravelCruiseEnabled=0
bHealthRegenFromRacePlayerOnly=1
bJoblistActiveWait=1
bKeepDLStringBlocksLoaded=0
bKeepILStringBlocksLoaded=1
bKeepPluginWhenMerging=0
bModManagerMenuEnabled=1
bParallelAnimUpdate=0
bPauseWhenConstrained=1
bPreCullActors=1
bPreemptivelyUnloadCells=0
bPreloadIntroSequence=1
bPreloadLinkedInteriors=0
bQueueWarnings=0
bReconstructIDTags=0
bRunMiddleLowLevelProcess=1
bRunVTuneTest=0
bShowCheckMemoryOutput=0
bShowGunTarget=0
bShowLoadingAreaMessage=0
bTaskletActorSceneGraphUpdates=1
bTaskletCellTransformsUpdate=1
bTrackAllDeaths=0
bUseBodyMorphs=1
bUseEyeEnvMapping=1
bUseFaceGenPreprocessedHeads=1
bUseHardDriveCache=0
bUseMovementBlockedPackage=0
bUseMultibounds=1
bUseOptimizedTextureLoading=1
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedTempEffects=1
bWarnOnMaterialCollisions=0
bWarnOnMissingFileEntry=0
fAutoDoorFadeSecs=0.5000
fBetaDeferredKillTimer=15.0000
fBSTaskTime=2.0000
fCloakEffectUpdateInterval=0.5000
fDragonLandingForPlayerNavMeshSize=250.0000
fDragonLandingForPlayerSearchDist=3000.0000
fEncumberedReminderTimer=30.0000
fFastTravelFadeSecs=0.5000
fFlickeringLightDistance=1024.0000
fFlyingMountDismountOffset=30.0000
fFlyingMountFastTravelArrivalHeight=1000.0000
fFlyingMountFastTravelDragonSpeed=7000.0000
fFlyingMountLandingRequestTimer=3.0000
fFlyingMountSlowestSpeedMult=0.2500
fFlyingMountTutorialMessageDelay=15.0000
fLoadGameFadeSecs=1.0000
fNormalDoorFadeSecs=0.4000
fNormalDoorFadeWait=0.0100
fPlayerFlyingMountBaseTargetSpeed=700.0000
fPlayerFlyingMountFastBaseTargetSpeed=1400.0000
fPlayerFlyingMountNothingLoadingMult=10.0000
fPlayerFlyingMountTravelMaxHeight=400.0000
fPlayerFlyingMountTravelMinHeight=200.0000
fProcessListsUpdateHighFrameRate=30.0000
fProcessListsUpdateLowFrameRate=10.0000
fProcessListsUpdateTimeMax=5.0000
fProcessListsUpdateTimeMin=0.5000
fStoryTellerQuestFindTime=2.0000
iEnumRefsAllowedPerFrame=1
iFlyingMountSlowestQueuedRefCount=250
iFPSClamp=0
iHWThread1=4
iHWThread2=4
iHWThread3=4
iHWThread4=5
iHWThread5=5
iHWThread6=5
iIntroSequencePriority=3
iLargeIntRefCount=1000
iLowProcessingMilliseconds=2
iMaxJobThreads=32
iNumBitsForFullySeen=248
iNumHWThreads=4
iPreloadSizeLimit=26214400
iUpdateDetectionsAllowedPerFrame=100
sCharGenQuest=0003372b
sEssentialFileCacheList=
sGamerIconTextureName=BGSUserIcon
sIntroMovie=
sIntroSequence=BGS_Logo.bik
sLanguage=ENGLISH
sLocalCharacterDataPath=Saves\Character\
sLocalMasterPath=Data\
sLocalSavePath=Saves\
sMainMenuMovieIntro=
sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm
sStartingCell=
sStartingCellX=
sStartingCellY=
sStartingWorld=
sTestFile1=Skyrim.esm
sTestFile10=
sTestFile2=
sTestFile3=
sTestFile4=
sTestFile5=
sTestFile6=
sTestFile7=
sTestFile8=
sTestFile9=
strPluginsFileHeader=# This file is used by Skyrim to keep track of your downloaded content.
sUnessentialFileCacheList=
uExterior Cell Buffer=36
uGridsToLoad=5
uiCellFrameCaptureMinTime=25000
uiCullingJobBatchSize=500
uiMemoryLevelBufferSize=10485760
uiMemoryLevelIdle=104857600
uiMemoryLevelIdleCritical=26214400
uiMemoryLevelLoading=419430400
uiMemoryLevelNumPasses=3
uInterior Cell Buffer=3
uiReferencesArrayDefaultSize=500
uiWaitCellReadyTime=5000
uLMaxCellDemotePerFrame=1
uMainMenuMusicAttnmB=1200
uMainMenuMusicFadeTimeMS=1500
uModMenuMusicAttnmB=2000

[GeneralWarnings]
sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

[GrabIK]
fDriveGain=0.2500

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
bEnableGrassFade=1
bGenerateGrassDataFiles=0
bGrassPointLighting=0
fGrassFadeInTime=1.8000
fGrassFadeRange=1000.0000
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fWaveOffsetRange=1.7500
iGrassCellRadius=2
iMaxGrassTypesPerTexure=2
iMinGrassSize=20

[HAVOK]
bAddBipedWhenKeyframed=0
bAllowCharacterBumper=1
bAllowDeactivationWhileWarmStarting=0
bDebugMultithreaded=0
bDisablePlayerCollision=0
bFindContactPointsOnAdd=0
bForceJumpingFromGraph=0
bHavokDebug=0
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
bRegisterAllVDBViewers=0
bUseCharacterRB=1
bUseCharRBExtrapolation=1
bUseConstraintProjector=1
bUseUnsupportedCast=1
bUseWorldLock=1
bWONameSync=1
fCameraCasterFadeSittingRadius=45.0000
fCharControllerWarpDistSqr=6000000.0000
fDefaultWaterfallCurrentVelocity=6.0000
fGoodPosCastCheckDepth=0.1000
fGoodPosCheckDepth=0.1000
fInAirFallingCharGravityMult=1.3500
fJumpAnimDelay=0.7500
fMaxPickTime=0.0030
fMaxPickTimeDebug=0.0600
fMaxPickTimeDebugVATS=0.6000
fMaxPickTimeVATS=0.0300
fMaxTime=0.0167
fMaxTimeComplex=0.0333
fMoveLimitMass=95.0000
fOD=0.9000
fQuadrupedPitchMult=10.0000
fRF=1000.0000
fSD=0.9800
fSE=0.3000
fTimePerSubStep=0.0080
fTrapHitEventDelayMS=500.0000
fTriggerEventDelayMS=500.0000
fUnsupportCastLength=1.0000
fUnsupportedGravMult=4.0000
fWarmStartMaxTime=4.0000
iEntityBatchRemoveRate=100
iMinNumSubSteps=8
iNumThreads=1
iSimType=1
uMaxNumPhysicsStepsPerUpdate=3
uMaxNumPhysicsStepsPerUpdateComplex=1

[HeadTracking]
bDisableHeadTracking=0
fHeadTrackingMaxAngle=90.0000
fMaxPathLookAtPointDist=512.0000
fMinPathLookAtPointDist=128.0000
fPathLookAtPointTime=2.0000
fUpdateDelayNewTargetSecondsMax=8.0000
fUpdateDelayNewTargetSecondsMin=3.0000
fUpdateDelaySecondsMax=1.5000
fUpdateDelaySecondsMin=1.0000
iUpdateActorsPerFrame=10

[Imagespace]
bDoRadialBlur=1
fLensFlareFalloffRange=256.0000
fLensFlareGlobalIntensity=1.0000
fRenderDepthMaxDepth=10000.0000
iRadialBlurLevel=0

[Interface]
bShowCrosshair=1
bShowHUDMessages=1
bShowInventory3D=1
bShowSubtitleSpeakerName=1
bShowTutorials=1
bUseAllNonDefaultLoadScreensFirst=0
bUseFuzzyPicking=1
bUserClosesLoadingMenu=0
bWriteTranslationFile=0
fActivatePickLength=180.0000
fActivatePickRadius=16.0000
fBookDistance=110.0000
fBookLight2DiffuseColorB=0.8300
fBookLight2DiffuseColorG=0.9500
fBookLight2DiffuseColorR=0.9800
fBookLight2DimmerValue=1.0000
fBookLight2Radius=400.0000
fBookLight2X=10.0000
fBookLight2Y=-75.0000
fBookLight2Z=10.0000
fBookLightDiffuseColorB=0.8300
fBookLightDiffuseColorG=0.9500
fBookLightDiffuseColorR=0.9800
fBookLightDimmerValue=1.7500
fBookLightRadius=400.0000
fBookLightX=100.0000
fBookLightY=-350.0000
fBookLightZ=100.0000
fBookOpenTime=1000.0000
fBookPosHeightPercentage=0.4450
fBookPosWidthPercentage=0.5000
fBookXRotation=-25.0000
fCrafting3DItemPosX=0.0000
fCrafting3DItemPosXWide=0.0000
fCrafting3DItemPosY=-500.0000
fCrafting3DItemPosYWide=-500.0000
fCrafting3DItemPosZ=16.0000
fCrafting3DItemPosZWide=12.0000
fCrafting3DItemScale=1.8700
fCrafting3DItemScaleWide=1.5000
fDebugFontSize=13.0000
fFadeToBlackFadeSeconds=1.0000
fGamepadCursorSpeed=11.0000
fInventory3DBoundRadiusScale=12.5000
fInventory3DItemPosScale=1.8700
fInventory3DItemPosScaleWide=1.5000
fInventory3DItemPosX=-38.0000
fInventory3DItemPosXWide=-29.0000
fInventory3DItemPosY=-500.0000
fInventory3DItemPosYWide=-500.0000
fInventory3DItemPosZ=16.0000
fInventory3DItemPosZWide=12.0000
fInventory3DItemRotMouseSpeed=50.0000
fInventory3DItemRotSpeed=3.0000
fInventory3DItemZoomScale=2.2500
fInventory3DItemZoomSpeed=1.5000
fInventory3DItemZoomX=0.0000
fInventory3DItemZoomY=-500.0000
fInventory3DItemZoomZ=0.0000
fInventoryLight2DiffuseColorB=0.8300
fInventoryLight2DiffuseColorG=0.9500
fInventoryLight2DiffuseColorR=0.9800
fInventoryLight2DimmerValue=1.7500
fInventoryLight2Radius=0.0000
fInventoryLightDiffuseColorB=0.8300
fInventoryLightDiffuseColorG=0.9500
fInventoryLightDiffuseColorR=0.9800
fInventoryLightDimmerValue=1.7500
fInventoryLightRadius=400.0000
fInventoryMenuLight2X=100.0000
fInventoryMenuLight2Y=-350.0000
fInventoryMenuLight2Z=100.0000
fInventoryMenuLightX=100.0000
fInventoryMenuLightY=-350.0000
fInventoryMenuLightZ=100.0000
fJournalLongRepeatRate=0.2000
fJournalShortRepeatRate=0.0750
fLargeActivatePickLength_G=500.0000
fLockCenterOffset=9.0000
fLockMaxAngle=90.0000
fLockpickLightDiffuseColorB=0.8300
fLockpickLightDiffuseColorG=0.9500
fLockpickLightDiffuseColorR=0.9800
fLockpickLightDimmerValue=1.7500
fLockpickLightRadius=400.0000
fLockpickLightX=100.0000
fLockpickLightY=-1000.0000
fLockpickLightZ=100.0000
fLockPositionX=0.0000
fLockPositionY=-1100.0000
fLockPositionYWide=-1300.0000
fLockPositionZ=3.0000
fLockRotationSpeed=80.0000
fLockRotCenterOffsetX=-14.5000
fLockRotCenterOffsetZ=3.0000
fMagic3DItemPosScale=1.8700
fMagic3DItemPosScaleWide=1.7500
fMagic3DItemPosX=34.7000
fMagic3DItemPosXWide=26.0000
fMagic3DItemPosY=-500.0000
fMagic3DItemPosYWide=-500.0000
fMagic3DItemPosZ=8.0000
fMagic3DItemPosZWide=6.0000
fMaxSubtitleDistance=1250.0000
fMenuKeyRepeatLong=0.5000
fMenuKeyRepeatShort=0.1000
fMinSecondsForLoadFadeIn=1.5000
fNoteDistance=90.0000
fPackratRatio=0.0000
fPickMouseRotationSpeed=15.0000
fPickRotationSpeed=400.0000
fPlayerBodyEditDistance=175.0000
fPlayerFaceEditDistance=100.0000
fPlayerRotationAngle=30.0000
fPlayerZoomTime=1000.0000
fRSMCameraLookAtPercent=0.9550
fRSMLookAtOnGain=0.0600
fSafeZoneX=15.0000
fSafeZoneXWide=15.0000
fSafeZoneY=15.0000
fSafeZoneYWide=15.0000
fSleepFaderTime=0.7000
fTweenLongRepeatRate=0.2000
fTweenShortRepeatRate=0.1000
fUIAltLogoModel_TranslateX_G=0.0000
fUIAltLogoModel_TranslateY_G=0.0000
fUIAltLogoModel_TranslateZ_G=0.0000
fUICameraFarDistance=20480.0000
fUICameraNearDistance=15.0000
fUILogoModel_AutoRotateSpeed=0.1000
fUILogoModel_FadeSecs=0.0001
fUILogoModel_MouseThreshold=2.0000
fUILogoModel_MouseToPanSpeed=1.0000
fUILogoModel_MouseToRotateSpeed=0.0200
fUILogoModel_MouseToZoomSpeed=0.6000
fUILogoModel_RotationPauseDuration=0.2500
fUILogoModel_ThumbstickToPanSpeed=8.0000
fUILogoModel_ThumbstickToRotateSpeed=0.4500
fUILogoModel_ThumbstickToZoomSpeed=5.0000
fUIMistMenu_CameraFOV_G=75.0000
fUIMistMenu_CameraLookAtX_G=-50.0000
fUIMistMenu_CameraLookAtY_G=0.0000
fUIMistMenu_CameraLookAtZ_G=0.0000
fUIMistMenu_CameraX_G=-50.0000
fUIMistMenu_CameraY_G=600.0000
fUIMistMenu_CameraZ_G=80.0000
fUIMistMenu_DefaultLogoNIFScale=1.0000
fUIMistMenu_LogoOnscreenPanThresholdX=0.5000
fUIMistMenu_LogoOnscreenPanThresholdY=0.3300
fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000
fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000
fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000
fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000
fUIMistModel_FadeOutTime=0.0000
fUIMistModel_RotateZ_G=-180.0000
fUIMistModel_TranslateX_G=0.0000
fUIMistModel_TranslateY_G=0.0000
fUIMistModel_TranslateZ_G=0.0000
fUIPlayerSceneLight2DiffuseColorB=0.8000
fUIPlayerSceneLight2DiffuseColorG=0.8100
fUIPlayerSceneLight2DiffuseColorR=0.7000
fUIPlayerSceneLight2DimmerValue=3.0000
fUIPlayerSceneLight2Radius=1024.0000
fUIPlayerSceneLight2X=160.0000
fUIPlayerSceneLight2Y=-96.0000
fUIPlayerSceneLight2Z=160.0000
fUIPlayerSceneLight3DiffuseColorB=1.0000
fUIPlayerSceneLight3DiffuseColorG=1.0000
fUIPlayerSceneLight3DiffuseColorR=1.0000
fUIPlayerSceneLight3DimmerValue=0.1000
fUIPlayerSceneLight3Radius=1024.0000
fUIPlayerSceneLight3X=128.0000
fUIPlayerSceneLight3Y=160.0000
fUIPlayerSceneLight3Z=-96.0000
fUIPlayerSceneLightDiffuseColorB=0.8200
fUIPlayerSceneLightDiffuseColorG=0.9600
fUIPlayerSceneLightDiffuseColorR=0.9600
fUIPlayerSceneLightDimmerValue=1.6000
fUIPlayerSceneLightRadius=1500.0000
fUIPlayerSceneLightX=-160.0000
fUIPlayerSceneLightY=160.0000
fUIPlayerSceneLightZ=128.0000
fUIRaceSexLight2DiffuseColorB=0.8300
fUIRaceSexLight2DiffuseColorG=0.9500
fUIRaceSexLight2DiffuseColorR=0.9800
fUIRaceSexLight2DimmerValue=1.7500
fUIRaceSexLight2Radius=1400.0000
fUIRaceSexLight2X=0.5000
fUIRaceSexLight2Y=-150.0000
fUIRaceSexLight2Z=60.5000
fUIRaceSexLightDiffuseColorB=0.8300
fUIRaceSexLightDiffuseColorG=0.9500
fUIRaceSexLightDiffuseColorR=0.9800
fUIRaceSexLightDimmerValue=0.6500
fUIRaceSexLightRadius=1400.0000
fUIRaceSexLightX=0.5000
fUIRaceSexLightY=-600.0000
fUIRaceSexLightZ=60.5000
fUnlockDoorDelay=1.5000
iFavoriteItemQueueSize=100
iMaxViewCasterPicksFuzzy=5
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iSubtitleSpeakerNameColor=8947848
rUIMistMenu_AmbientXNegRGB=0,0,0
rUIMistMenu_AmbientXPosRGB=0,0,0
rUIMistMenu_AmbientYNegRGB=0,0,0
rUIMistMenu_AmbientYPosRGB=0,0,0
rUIMistMenu_AmbientZNegRGB=0,0,0
rUIMistMenu_AmbientZPosRGB=0,0,0
sCreditsFile=Interface/Credits.txt
sCreditsFilePLRU=Interface/Credits_PLRU.txt
sForcedLoadScreenEditorID=
sPosePlayerRaceSexMenu=OffsetBoundStandingPlayerInstant
sUIMistMenu_DefaultLogoCameraPath=
uMaxCustomItemNameLength=32
uTweenSaveDelay=6

[JobList]
uiCellNodeBatch=4
uiCellNodeThread=6
uiDynamicActorAnimBatch=1
uiDynamicActorCombatBatch=1
uiDynamicCellNodeBatch=4
uiDynamicPostRenderBatch=1
uiDynamicPreRenderBatch=1
uiProjectileUpdateBatch=5
uiProjectileUpdateThread=6
uiTESAnimatedRefsUpdateBatch=50
uiTESAnimatedRefsUpdateThread=6
uiTESCellAnimationUpdateBatch=1
uiTESCellAnimationUpdateThread=6

[Jobs]
uiTESAnimationBatchSize=30

[Kinect]
fKinectMaxAllyTradeDistance=60000.0000
fKinectMinConfidence=0.3000
fKinectMinReportConfidence=0.0100
fKinectMinReportShoutConfidence=0.0050
fKinectMinRuleConfidence=0.2500
fKinectMinShoutConfidence=0.0075

[Landscape]
bCurrentCellOnly=0
bLandSpecular=1
fLandFriction=2.5000
fLandTextureTilingMult=3.0000
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
sDefaultLandDiffuseTexture=Dirt02.dds
sDefaultLandNormalTexture=Dirt02_N.dds

[Language]
sFailureMessage=Something is broken
sGamepadDisconnectedMessage=Please connect a controller to continue.
sGamepadDisconnectedTitle=Controller disconnected.
sSysUtil_AutoSaveWarning=No Default string.  Must be loaded from INIFile
sSysUtil_AwardsConfiguring=No Default string.  Must be loaded from INIFile
sSysUtil_AwardsInstalling=No Default string.  Must be loaded from INIFile
sSysUtil_AwardsLoading=No Default string.  Must be loaded from INIFile
sSysUtil_AwardsReinstalling=No Default string.  Must be loaded from INIFile
sSysUtil_AwardsUpdating=No Default string.  Must be loaded from INIFile
sSysUtil_DirtyDisc=No Default string.  Must be loaded from INIFile
sSysUtil_DiscEject=No Default string.  Must be loaded from INIFile
sSysUtil_GameContentInstalling=No Default string.  Must be loaded from INIFile
sSysUtil_GameDataCorrupt=No Default string.  Must be loaded from INIFile
sSysUtil_GameDataInsufficientSpace=No Default string.  Must be loaded from INIFile
sSysUtil_NPDRMInstalling=No Default string.  Must be loaded from INIFile
sSysUtil_Retry=No Default string.  Must be loaded from INIFile
sSysUtil_SaveDataCreateNew=No Default string.  Must be loaded from INIFile
sSysUtil_SaveDataInsufficientSpace=No Default string.  Must be loaded from INIFile
sSysUtil_SaveDataOwnershipWarning=No Default string.  Must be loaded from INIFile

[Light]
fLightEnableDisableFadeTime=1.0000

[LightingShader]
fDecalLODFadeEnd=0.0600
fDecalLODFadeStart=0.0500
fEnvmapLODFadeEnd=0.1000
fEnvmapLODFadeStart=0.0900
fEyeEnvmapLODEnd=0.0500
fRefractionLODFadeEnd=0.0300
fRefractionLODFadeStart=0.0250
fSpecularLODFadeEnd=0.1000
fSpecularLODFadeStart=0.0900

[LOD]
bDisplayLODLand=1
fActorLODMax=15.0000
fActorLODMin=5.0000
fDistanceMultiplier=1.0000
fFadeInThreshold=0.7000
fFadeInTime=1.2000
fFadeOutThreshold=0.3000
fFadeOutTime=2.0000
fItemLODMax=10.0000
fItemLODMin=1.5000
fLODBoundRadiusMult=10.0000
fLodDistance=500.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutPercent=0.6000
fLODLandDropAmount=230.0000
fLODLandVerticalBias=0.0000
fLODMultTrees=0.5000
fObjectLODMax=30.0000
fObjectLODMin=5.0000
fTalkingDistance=2000.0000
iFadeNodeMinNearDistance=500

[LookIK]
bAdditiveHeadAnim=1
fAngleMax=2.0000
fAngleMaxEase=90.0000
fEaseAngleShutOff=0.5000
fEyeIKDistanceMax=2.5000
fMaxTrackingDist=5000.0000
fMinTrackingDist=12.0000

[MAIN]
bEnableLipLookup=1
bPrimitivesOn=0
bUseWaterHDR=1
fFadingFracStart=0.2500
fLowPerfCombatantVoiceDistance=1000.0000
fMapWorldTargetTransitionTime=0.5000
fQuestScriptDelayTime=5.0000
fSnowSSSDarkColorIntensity=0.1000
iDetectionHighNumPicks=40
iMaxQuestObjectives=3000
iSnowNoiseTextureSize=512
sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt
sControlsRemapFile=ControlMap_Custom.txt
sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt
sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_
sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt
sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot

[MapMenu]
bWorldMapNoSkyDepthBlur=0
fGamepadCursorSensitivity=2.0000
fMapLocalCursorPanSpeed=2000.0000
fMapLocalGamepadPanSpeed=100.0000
fMapLocalGamepadZoomSpeed=0.0300
fMapLocalHeight=40000.0000
fMapLocalMarkerSelectionDist=0.0300
fMapLocalMinFrustumWidth=4000.0000
fMapLocalMousePanSpeed=20.0000
fMapLocalMouseZoomSpeed=0.1000
fMapLookGamepadSpeed=1.5000
fMapLookMouseSpeed=3.0000
fMapLoopFadeTimeSeconds=1.0000
fMapMenuNearClipPlane=128.0000
fMapMenuOverlayNormalSnowStrength=0.4000
fMapMenuOverlayNormalStrength=1.1000
fMapMenuOverlayScale=0.0000
fMapMenuOverlaySnowScale=0.0000
fMapMoveKeyboardSpeed=0.0200
fMapTransitionSpeed=0.7500
fMapWorldCursorMoveArea=0.9000
fMapWorldHeightAdjustmentForce=4.0000
fMapWorldMaxPanSpeed=75000.0000
fMapWorldMaxPitch=75.0000
fMapWorldMinPanSpeed=60000.0000
fMapWorldMinPitch=15.0000
fMapWorldTransitionHeight=10000.0000
fMapWorldYawRange=80.0000
fMapWorldZoomSpeed=2.0000
fMapZoomMouseSpeed=2.0000
fMaxMarkerSelectionDist=0.0030
fWorldMapDepthBlurScale=0.3000
fWorldMapFocalDepth=45000.0000
fWorldMapMaximumDepthBlur=0.4500
fWorldMapNearDepthBlurScale=4.0000
iRightStickRepeatRate=250
sMapWorldDefaultWorldSpace=Tamriel
sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Menu]
iConsoleHistoryCharBufferSize=16384
iConsoleSizeScreenPercent=40
iConsoleTextSize=20
rConsoleHistoryTextColor=153,153,153
rConsoleTextColor=255,255,255
rDebugTextColor=255,251,233

[MESSAGES]
bAllowFileWrite=0
bAllowYesToAll=1
bAssertsWithoutDebugger=0
bBlockMessageBoxes=0
bDisableAssertQueuing=1
bFaceGenWarnings=0
bNoBreaksForAsserts=0
bShowMissingAudioWarnings=1
bShowMissingLipWarnings=1
bSkipInitializationFlows=1
bSkipProgramFlows=1
bUseWindowsMessageBox=0
iFileLogging=0
sDisabledProgramFlowContexts=

[NavMeshGeneration]
bGlobalNavMeshCheck=0
bGlobalNavMeshCheckDeleteWarningTriangles=0
uNavmeshTriangleCountInteriorWarnThreshold=5000
uNavmeshTriangleCountWarnThreshold=3500

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fArchiveInitBufferMB=8.0000
fExtraTaskletBudgetMS=1.2000
fPostLoadUpdateTimeMS=2000.0000
fUpdateBudgetMS=1.2000
iMaxAllocatedMemoryBytes=153600
iMaxMemoryPageSize=512
iMinMemoryPageSize=128
uTraceStatusOfQuest=0

[Pathfinding]
bAvoidBoxTriggersFailure=0
bBackgroundNavmeshUpdate=1
bBackgroundPathing=1
bCreateDebugInfo=0
bCutDoors=1
bDisableUnloadedPaths=0
bFacePathVector=1
bFixNavmeshInfosOnLoad=0
bIgnoreThresholds=0
bRebuildPathIfSmootherFailed=1
bSlowDownForActorAvoidance=0
bStaticAvoidanceTriggerMovementBlocked=0
bUseActorAvoidance=1
bUseActorAvoidBox=1
bUseAlternateSmoothingForPrime=1
bUseOldPathSmoothing=0
bUsePathSmoothing=1
bUseRayCasts=1
bUseStraightLineCheckFirst=1
bUseTangentSmoothing=1
bUseTaskletsToRecomputeBounds=0
bUseTweenedAnimations=1
bUseVelocityObstacles=1
bWarnIfHighLevelSearchFails=0
bWarpOnConsecutiveFailures=1
fAcceptableErrorRatio=0.9000
fAICombatTurnSpeedScale=2.5000
fAITurnSpeedScale=1.5000
fAvoidanceDistanceRadiusMult=1.0000
fAvoidanceTimeDelta=3.0000
fAvoidNodeCost=24.0000
fAvoidNodeRadiusAdd=11.0000
fAvoidPreferredTriangleCrossingMultiplier=10.0000
fAvoidPreferredTriangleMultiplier=3.0000
fBackPedalAngle=160.0000
fBadTriangleMultiplier=100.0000
fDefaultAvoidBoxAvoidNodeRadius=32.0000
fDefaultAvoidNodeCost=32.0000
fDefaultPreferredFactor=0.5000
fDefaultStaticAvoidNodeRadius=32.0000
fDefaultTangentSmoothingFactor=1.0000
fDistFromPathForFollowingRadiusMult=2.0000
fFindMaxSpeedMinParamIncrementPercent=0.1000
fFollowerTeleportOffsetFudge=10.0000
fHeadingToPathTangentMaxAngle=15.0000
fLedgeJumpHeightBuffer=16.0000
fMaxAvoidanceRadius=512.0000
fMaxCollisionTime=1.0000
fMaxDistanceFromNavmeshMult=0.2500
fMaxDistanceMoved=5.0000
fMaxDistFromPathRadiusMult=5.0000
fMaxEdgeLength=512.0000
fMaxFitnessMultiplier=2.0000
fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000
fMaxHeightFromObstacleBoxToToNavmesh=-16.0000
fMaxTimeBlockedByActors=1.0000
fMaxTimeSizeAvoidNode=1.0000
fMinAvoidanceRadius=256.0000
fMinCollisionTime=0.2500
fMinDist=50.0000
fMinFailureDistance=50.0000
fMinFrictionSpeed=2.0000
fMinimalUsePathingCost=409600.0000
fMinNormalizedSpeedForSlowdown=0.7500
fMinStairSpeed=80.0000
fMinTimeToNextPoint=0.3000
fMovementBlockedTimer=0.0200
fNavmeshBoundsActorRadiusMultiplier=1.0000
fNavmeshBoundsMinTimeOfImpact=0.0333
fNodeDistanceThreshold=25.0000
fObstacleManagerMinHeight=48.0000
fObstacleManagerMinWidth=16.0000
fObstacleUpdateDeltaWhenMoving=1.0000
fObstacleUpdateDeltaWhenUnknown=5.0000
fPathingLargeActorRadius=80.0000
fPathManagerDebugInfoWindow=1.0000
fPathToAnimLengthMaxMultiplier=2.0000
fPOVSmootherAvoidNodeCost=7.0000
fPreferredTriangleMultiplier=0.0100
fRotateTowardsPathThreshold=5.0000
fShortPathRadiusMult=2.0000
fSlowDownMultiplier=0.5000
fSmoothingStepHeight=25.0000
fSprintAccelerationMult=10.0000
fSprintAngleToPathThreshold=5.0000
fSprintDistToPathThresholdRadiusMult=0.5000
fStaticPathTangentSmoothingFactor=0.5000
fTeleportNodeAngleTolerance=5.0000
fTotalDisplacementThresholdRadiusMult=0.6600
fTotalTimePadding=0.5000
fTotalTimeThreshold=1.0000
fTweenerAnimDurationOffset=0.1000
fTweeningMaxPercentSpeedDelta=0.2000
fWarpMaxTime=5.0000
fWarpPathOffset=100.0000
fWarpRequestActorRadius=5.0000
fWaterTriangleCostMultiplier=4.0000
fWaterTriangleCrossingCostMultiplier=5.0000
iDefaultRetryCount=3
iFindMaxSpeedMinIterationCount=10
iMaxActorsToAvoid=10
iMaxAvoidBoxCheckPerFrame=2
iMaxHavokRequestsPerFrame=2
iMaxObstacleBuildPerFrame=1
iMaxPathRequestsPerFrameTracked=32
iMaxQueuedPathingRequests=50
iPathRequestsAllowedPerFrame=2
iWarpMaxPathFailureCount=3
uiSmallNavmeshInfoPathSC=3

[Pathing]
fINIDetectDoorsForPathingTime=0.5000

[RagdollAnim]
bFootIK=0
bGrabIK=0
bLookIK=1
bPoseMatching=0
bRagdollAnim=1
bRagdollFeedback=1
fAccelerationGain=1.0000
fCameraDist=1000.0000
fDesiredVel=1.5000
fDetectionUpdateTimeSec=5.0000
fFeedbackImpulseMult=500.0000
fFeedbackOnOffGain=0.3000
fFeedbackOnOffGainTimeMS=1000.0000
fFeedbackTimeMS=10000.0000
fHierarchyGain=0.1700
fImpulseLimit=15.0000
fPositionGain=0.0500
fPositionMaxAngularVelocity=18.0000
fPositionMaxLinearVelocity=14.0000
fSnapGain=0.1000
fSnapMaxAngularDistance=1.0000
fSnapMaxAngularVelocity=0.3000
fSnapMaxLinearDistance=0.3000
fSnapMaxLinearVelocity=3.0000
fVelocityDamping=0.0000
fVelocityGain=0.6000

[RagdollFeedback]
uiFeedbackTimeout=1500

[SaveGame]
bAllowProfileTransfer=0
bAllowScriptedAutosave=1
bAllowScriptedForceSave=1
bAutoSaveOnUserStale=1
bCompressBuffer=0
bConvertNonUtilitySaves=0
bCopySaveGameToHostOrMemStick=0
bDisableAutoSave=0
bDisplayMissingContentDialogue=1
bOutputSaveGameScreenshot=0
bUseSaveGameHistory=0
iAutoSaveCount=3
iSaveGameBackupCount=1
sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates.
sSaveGameSafeMarkerID=1DC0A
uiCompression=2

[ScreenSplatter]
bBloodSplatterEnabled=1

[SpeedTree]
fLocalTreeMipMapLODBias=-0.2500
fLODTreeMipMapLODBias=-0.7500

[StreamInstall]
bResetGameAfterStreamingInstall=0

[Terrain]
fHDLODSnowThresholdAngle=87.0000
fLODSnowThresholdAngle=100.0000

[TerrainManager]
bDisplayCloudLOD=1
bKeepLowDetailTerrain=1
bUseNewTerrainSystem=1
fCameraAboveMaxHeightThreshold=2048.0000
uDistantTreeBlockCacheSizePerCell=1

[TestAllCells]
bFileCheckModelCollision=0
bFileControllerOnRoot=1
bFileGoneMessage=1
bFileNeededMessage=1
bFileShowIcons=1
bFileShowTextures=1
bFileSkipIconChecks=0
bFileSkipModelChecks=0
bFileTestLoad=0
bFileUnusedObject=0

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
bForceFullDetail=0
bPickSkinnedTrees=1
fUpdateBudget=1.5000

[VATS]
bVATSAllowNoKill=0
bVatsDebug=0
bVATSDisable=0
bVATSForceRanged=0
bVATSIgnoreProjectileTest=0
bVATSMultipleCombatants=0
bVATSRangedSelective=1
bVATSSmartCameraCheckDebug=0
fVATSCastingAfterKillDelay=1.2000
fVATSFocus=3.2000
fVATSKillMoveEnd=4.0000
fVATSLightAngle=0.0000
fVatsLightColorB=1.0000
fVatsLightColorG=1.0000
fVatsLightColorR=1.0000
fVATSLightDistance=100.0000
fVATSLightElevation=100.0000
fVATSLightLevelMax=40.0000
fVATSLightLevelMin=20.0000
fVATSRangedLongDistance=2500.0000
fVATSRangedLowHealthPercent=5.0000
fVATSRangedPercentMin=50.0000
fVATSRangedPercentSneakKill=20.0000
fVATSRangedPercentTargetNoThreat=10.0000
fVATSRangedTargetLowLevelMult=0.3000

[Verlet]
bUseConstantStepDelta=1
bUseRotationBasedTransformUpdate=1
fGravity=-1500.0000
fVerticalCapsuleOffset=50.0000
uCapeClothNumPin=12
uiNumIter=50

[Voice]
sFileTypeGame=wav
sFileTypeLip=lip
sFileTypeLTF=ltf
sFileTypeSource=wav

[Water]
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=0
bForceLowDetailReflections=0
bForceLowDetailWater=0
bReflectExplosions=0
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1
bUseBulletWaterDisplacements=1
bUseCubeMapReflections=1
bUseWater=1
bUseWaterHiRes=0
bUseWaterLOD=1
bUseWaterReflectionBlur=0
bUseWaterShader=1
fCubeMapRefreshRate=0.0000
fExteriorWaterReflectionThreshold=300.0000
fInteriorWaterReflectionThreshold=10.0000
fRefractionWaterPlaneBias=3.0000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
fWadingWaterQuadSize=2048.0000
fWadingWaterTextureRes=512.0000
fWaterGroupHeightRange=10.0000
iWaterBlurAmount=1
iWaterNoiseResolution=256
sSurfaceTexture=water
uMaxExteriorWaterReflections=2
uMaxInteriorWaterReflections=4
uSurfaceFPS=12

[Weather]
bFogEnabled=1
bPrecipitation=1
fAlphaReduce=1.0000
fSunBaseSize=425.0000
fSunBoost=1.0000
fSunGlareMultiplier=2.0000
fSunGlareSize=600.0000
sBumpFadeColor=255,255,255,255
sEnvReduceColor=255,255,255,255
sLerpCloseColor=255,255,255,255

SkyrimPrefs.ini

 

[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=1.0000
fVal1=0.8000
fVal2=0.8000
fVal3=0.5000
fVal4=1.0000
fVal5=1.0000
fVal6=1.0000
fVal7=1.0000
uID0=94881
uID1=1007612
uID2=554685
uID3=466532
uID4=0
uID5=0
uID6=0
uID7=0

[Bethesda.net]
uPersistentUuidData0=
uPersistentUuidData1=
uPersistentUuidData2=
uPersistentUuidData3=

[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000

[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
bUseKinect=0
fGamepadHeadingSensitivity=0.6667
fMouseHeadingSensitivity=0.0125

[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=1000
uMaxSkinDecals=100

[Display]
bBorderless=0
bDrawLandShadows=0
bEnableImprovedSnow=1
bEnableProjecteUVDiffuseNormals=1
bForceCreateTarget=0
bFull Screen=0
bFXAAEnabled=0
bIBLFEnable=1
bIndEnable=0
bSAO_CS_Enable=0
bSAOEnable=1
bScreenSpaceReflectionEnabled=1
bToggleSparkles=1
bTreesReceiveShadows=1
bUse64bitsHDRRenderTarget=0
bUsePrecipitationOcclusion=1
bUseTAA=1
bVolumetricLightingEnable=1
fDynamicDOFBlurMultiplier=0.8000
ffocusShadowMapDoubleEveryXUnit=450.0000
fGamma=1.0000
fInteriorShadowDistance=3000.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fLightLODStartFade=1000.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=9999999.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=9999999.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fProjectedUVDiffuseNormalTilingScale=0.5000
fProjectedUVNormalDetailTilingScale=1.2000
fShadowDistance=8000.0000
fTreesMidLODSwitchDist=3600.0000
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
iNumFocusShadow=4
iNumSplits=2
iReflectionResolutionDivider=2
iSaveGameScreenShotHeight=192
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidth=256
iSaveGameScreenShotWidthWS=320
iScreenShotIndex=0
iShadowMapResolution=2048
iShadowMaskQuarter=4
iSize H=1080
iSize W=1920
iVolumetricLightingQuality=1
iVSyncPresentInterval=1
uBookRatio=2

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

[General]
bEnableStoryManagerLogging=0
fLightingOutputColourClampPostEnv=1.0000
fLightingOutputColourClampPostLit=1.0000
fLightingOutputColourClampPostSpec=1.0000
iStoryManagerLoggingEvent=-1
uLargeRefLODGridSize=9

[Grass]
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
fGrassStartFadeDistance=7000.0000

[Imagespace]
bDoDepthOfField=1
bLensFlare=1

[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.0000

[Launcher]
bEnableFileSelection=0
sD3DDevice=

[LOD]
fLODFadeOutMultActors=6.0000
fLODFadeOutMultItems=3.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutMultSkyCell=1.0000

[MAIN]
bCrosshairEnabled=1
bGamepadEnable=0
bSaveOnPause=0
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=150000.0000

[Particles]
iMaxDesired=750

[SaveGame]
fAutosaveEveryXMins=15.0000

[TerrainManager]
bShowLODInEditor=1
fBlockLevel0Distance=35000.0000
fBlockLevel1Distance=70000.0000
fBlockMaximumDistance=250000.0000
fSplitDistanceMult=1.5000
fTreeLoadDistance=75000.0000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40

[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1

 

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Wait, the trick of deleting Skyrimprefs.ini before starting the game to have it restored fresh with only valid setting isn't actually valid ? I was pretty sure that's how you proceeded in previous versions of the game. Ths gave me the very same content as the SkyrimPrefs.ini posted in OP.

 

 

If not, you can know which settings are read by the game (not necessarily used) by just searching the executable (open SkyrimSE.exe in notepad++ and use Ctrl+F), INIs are in there, as plain ANSI string, using the syntax parameter:Category 

Edited by Kesta
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  • 2 weeks later...

Some random settings related to lighting and shadows:

 

Skyrim.ini

[Display]
fFirstSliceDistance=2000
This sets the distance from the player from which highly detailed shadows are cast. If set to 0, your shadows will look like crap. Some people recommend increasing this beyond the typical 2000 (and I may join them once I test a bit) to help decrease the visible line between the detailed shadows and the faraway shadows. Since it stretches the shadow map across this distance, it has no performance impact, but causes the resolution of the shadows to decrease.

 

SkyrimPrefs.ini

[Display]
bIBLFEnable=1
This toggles image-based lens flare, most commonly seen on candles. It has little performance impact (around 1% decrease in fps, probably dependent on how many lights are around). There are related settings in Skyrim.ini under display that can tweak this effect.
[Display]
bIndEnable=0
From my testing, I believe this enables "Indirect Lighting." This lights up some places that would otherwise be unlit without it. It heavily impacts performance (decreased fps by 15% for me), which is probably why it is disabled even in the ultra preset. I did not observe any bugs with it, but it really doesn't improve the game appearance IMHO, and is a real performance hog.
[Display]
bSAO_CS_Enable=0
This setting enables a special kind of ambient occlusion effect calculated in real time that is rather buggy. Lighting will change in a room dependent upon where you are looking. It require ambient occlusion (bSAOEnable) to be enabled. It's performance impact is about 4% decrease of fps.
[Display]
bSAOEnable=1
Toggles ambient occlusion. You want this on. Performance impact is virtually nonexistent, and it vastly improves appearance.
[Display]
bVolumetricLightingEnable=1
Toggles volumetric lighting (i.e., Godrays). Most people will want this on, but you can turn it off if you like for a performance boost. It decreases fps by about 7% with iVolumetricLightingQuality set to 2, about 5% when set to 1, and about 4% when set to 0.
[Display]
iVolumetricLightingQuality=2
This sets the quality of volumetric lighting (i.e., Godrays). 0 is Low (~4% performance impact), 1 is Medium (~5% performance impact), 2 is High (~7% performance impact). Setting it to other values other than 0, 1, or 2 will cause Godrays to be disabled.
[Display]
iNumSplits=2
This is a shadow setting that probably has something to do with splitting the shadow map to cause the shadows to have better appearance or something. Not really sure. What I do know is that only values 2 and 3 seem to work, as other values either cause glitchy shadows or no shadows at all. 2 is the most performance friendly. 3 comes at a whopping 10% decrease in framerate. Shadows really didn't look much improved afterward, so I would recommend leaving this setting alone.
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I should also point out that SSAO is a real-time AO method regardless. It was invented by a programmer at Crytek, so I am going to assume the 'CS' part is possibly named after that. I think it involves some sort of sphere calculation, so perhaps 'Crytek Sphere'? I'm bettting the non-CS version uses a more optimized derivative of this method and the outcome was more desirable.

 

Probably totally useless to you, but those are my thoughts. It's merely that I have been reading up on various pointless nonsense for the past few months. Heh!

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While i understand this is only for reference, i start to think something wrong with my Skyrim.ini, i have like 1/100 of the info in the one of the opening topic LOL, i suppose i am missing some juicy settings then? (i usually just add/modify the lines suggested by Neo in the SRLE guide)

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While i understand this is only for reference, i start to think something wrong with my Skyrim.ini, i have like 1/100 of the info in the one of the opening topic LOL, i suppose i am missing some juicy settings then? (i usually just add/modify the lines suggested by Neo in the SRLE guide)

Not all settings need to be present to be used by the game. The default values shown in the OP will be used if no value is specified. Generally speaking, you should only need a setting if you wish to modify its value from the default.

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I should also point out that SSAO is a real-time AO method regardless. It was invented by a programmer at Crytek, so I am going to assume the 'CS' part is possibly named after that.

It stands for "Compute Shader" meaning the calculations are done using compute shaders (a DX11 feature).

 

---

 

Just wanted to share a few things here... bIndEnable is indeed like ENB's SSIL but it's terribly buggy, and the noise looks really bad up close.

 

Here's a (very) small album I made:  https://imgur.com/a/k8RjZ

 

At first glance it does look preferable, especially on skin. But the noise is really bad when you get close, and it is constantly moving.  Some of the options for it may mitigate these artifacts, but the snow artifacts I point out are probably unmitigable.  (Edit:  And`bDeactivateAOOnSnow` is already on by default, which means that SSIL is not considered a part of AO for that option)

 

---

 

Also, I noticed bEnableParallaxOcclusion and got excited, but after doing everything I possibly could with my test NIFs and textures, I've determined it's unimplemented.  In Oldrim, setting the parallax occlusion shader type/flags would just make the mesh go invisible, iirc.  In SSE, it does nothing noticeable, until you turn on that INI option at which point you get this:  https://i.imgur.com/qbbV31v.jpg

 

I tried both Heightmap and Parallax Occ Material shader types.  When using the latter I tried values for Max Passes/Scale of 8.0/1.0, 4.0/1.0, 8.0/2.0.  I tried all of these combinations with SLSF1_Parallax, SLSF1_Parallax_Occlusion, and both SLSF1_Parallax + SLSF1_Parallax_Occlusion together.  I used the 4th texture slot, which is where a heightmap should go, but I filled in all the texture slots with the _p texture just in case.

 

So, yet again it's another feature that Bethesda teases via unimplemented INI options.  Which is sad considering POM existed in Oblivion and then both PM/POM were either completely broken or disabled by the time Skyrim came out.  (And yes, normal Parallax Mapping is still just as broken in SSE)

 

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Edit:  Also before I found you'd already dumped all the values, I was looking into it myself, organizing the [Display] settings I wanted to look into.  I'll keep updating this as I look into more of the values:  https://docs.google.com/spreadsheets/d/e/2PACX-1vTMxne67vKkF4JXkhubv8wdCNd9frb2lIy2cgJMLS-H496M6nSzUE23ZkdzSPR7JDIf9g2rENGA_X5W/pubhtml

Edited by jonwd7
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Oh yeah UU sure... :P Lol, mine was more imaginative I guess. ;) Thanks jon, I'll leave with 1/2 and a A+ in tinfoil hattery.

 

I was going to ask you if POM was working, so it's great to see you are already onto that. Does it actually even work in FO4? I never bothered to check. It would have been great on terrain.

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