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Skyrim All YASH'd Up

yash lotd guide

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#136 ShadowNirvana

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Posted 19 December 2016 - 01:01 PM

i don't think i have any patches for gray cowl 

i installed this https://www.nexusmod...im/mods/64651/?

and this https://www.nexusmod...im/mods/64752/?

 

as for book of uunp just install and run bashed patch again.

That is great for Gray Cowl.

 

Sorry for this line of questioning but for the book of UUNP did you just install the nmain file or the 1 gb optional and other stuff also?


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#137 paul666root

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Posted 19 December 2016 - 02:37 PM

That is great for Gray Cowl.

 

Sorry for this line of questioning but for the book of UUNP did you just install the nmain file or the 1 gb optional and other stuff also?

if you use just UNP body you only need the main file. If you use Bodyslide you need the optional one for the batch building


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#138 ShadowNirvana

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Posted 21 December 2016 - 04:39 AM

Everything is working wonderful, but I realized something. None of the mods lets you take books (especially skill books) without taking them, no?


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#139 dunc001

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Posted 21 December 2016 - 09:43 AM

Everything is working wonderful, but I realized something. None of the mods lets you take books (especially skill books) without taking them, no?

Not quite sure what you mean by 'take them without taking them' but you may be referring to Sometimes Pick Up Books which adds a modifier key to allow you to either take or read.


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#140 Razorsedge877

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Posted 24 December 2016 - 11:46 AM

WLSO - Weather Lighting and Sound Overhaul Patches - ECTV has these two esps in it

zz wlso__ectv__ele.esp
zzz ELE Merge Consistency Patch.esp

 

I do not see them in the Core WLSO merge instructions. Should the guide be updated to say they are to be cut and pasted into a separate folder to be activated when using the WSLO ENB options.


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#141 ShadowNirvana

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Posted 24 December 2016 - 04:22 PM

Some problems I encountered:

 

- Helgen is weird, the smokes from the fires start as orange then turn gray like 5-6 feet above the flames.

 

- I don't think CoT WLSO should include the minty lightning mod patch, because I've read from others that CoT 5  already is compatible with minty lightning and also that patch causes some errors, like CTDs(didn't happen to me) and lightning strikes in sunny weathers (happened to me).


Edited by ShadowNirvana, 24 December 2016 - 04:26 PM.

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#142 Razorsedge877

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Posted 25 December 2016 - 08:39 PM

When I do the merge for LECM the .pex files are not transferring over into the merge. If I open the filetree in MO for ++++ LECM, than open the scripts folder, all I see is a source folder with  ARTH_QF_GildergreenRegrown_001001E0 in it. Is this correct. And if not wonder if this is happening with other merges


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#143 Razorsedge877

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Posted 26 December 2016 - 12:22 AM

Some possible corrections to the mod order guide

1. ++++ ECTV Patches Merged should be ECTV Patches Merged

‚Äč2. Inns & Taverns and Settlements Expanded are merged so they should get the blue checkmark next to them


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#144 paul666root

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Posted 26 December 2016 - 07:45 AM

Yes thanks. I will check them out after holidays
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#145 ATMPlays

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Posted 28 December 2016 - 04:58 PM

Any update on ordinator  +  YASH?


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#146 Razorsedge877

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Posted 31 December 2016 - 09:16 AM

I noticed when I am merging my files that the meshes and textures are not copying over in the merge. Can someone run through the checklist with me. I am not sure what I am missing or doing wrong


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#147 Razorsedge877

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Posted 31 December 2016 - 09:39 AM

I noticed when I am merging my files that the meshes and textures are not copying over in the merge. Can someone run through the checklist with me. I am not sure what I am missing or doing wrong

 

I have copy general assets checked


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#148 DaftBot

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Posted 31 December 2016 - 11:03 AM

So I am busy merging the Legacy of the Dragonborn's esp's and I am getting errors on 2 esp's just wondering if you guys maybe know if I am doing something wrong or have a fix for it.

 

The esp's in question is DBM_ArtifactsOfBoethiah_Patch.esp(https://puu.sh/t6QVy/8d19ac599f.png) and DBM_MAS_Patch.esp(https://puu.sh/t6QVf/f2afb59c94.png).

 

Screenshots provided check brackets next to esp's.


Edited by DaftBot, 31 December 2016 - 11:04 AM.

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#149 Razorsedge877

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Posted 02 January 2017 - 10:43 AM

I am trying to do the Claralux patch in the WLSO section of the guide. When I load uo Wrye Bash and do the steps listed in the guide, When I get to Right Click then on the Blowing in the Wind.esp and click "Change to..."
In the window that appears find "LECM Merged.esp" and then click "Open" I get a warning saying "File must be selected from Oblivion Data Files directory. What does this mean?


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#150 Mauxe

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Posted 09 January 2017 - 11:47 PM

I am following the directions for installing Unique Flowers and Plants and I am running into an issue.

I am applying the script to remove land records.  I have the esp file selected from the dropdown but when I press OK I get this message:

 

Error in unit 'userscript' on line 32 : Undeclared Identifier 'RecordByHexFormID'

 

Any ideas about what this is?

 

Thanks for any help.

 

I also need to say how much I appreciate this guide.  Very easy to use and the modular format is much, much appreciated!

 

 


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