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What do we do about LOOT and the new Global Priority numbering?


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Hello there, hope you all are doing great.

 

Now on the issue itself:

 

The last version of Loot is 0.10.1 (build d8f8dc4)

 

Included in this version, comes a change in the range of numbers can be used under the Global Priority metadata value.

 

Before, the range was involving large numbers, as you can see in the following link:

 

https://loot.github.io/docs/contributing/Global-Priorities.html

 

... and those are the values used for the guides in the STEPs forum:

 

E.g. Neovalen instructs this in his guide (https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition):

 

"LOOT Metadata Update Required: (Updating Guide)

ELE_Legendary_Fs_Lite.esp - Enable Global Priority and set it to 990100"

 

Then Darth mathias instructs this in his (https://wiki.step-project.com/index.php?title=User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn&oldid=81393):

 

"Loot Metadata Update Required:

Scarcity - Less loot mod.esp Set global priority 990900
Scarcity - 8x Loot Rarity.esp Set global priority 990901
Scarcity - 6x Merchant Item Rarity.esp Set global priority 990902"

 

... and also:

 

"Set global priority for RealisticWaterTwo.esp to 990200

Set global priority for ELE_Legendary_Fs_Lite.esp to 990400"

 

Now, with the last version, the value can be anything in the range -127 to 127 inclusive, as is explained in this link:

 

https://loot.readthedocs.io/en/latest/metadata/data_structures/plugin.html

 

Effectively, trying to rise the value over 127 or under -127 doesn't allow saving the changes in Loot.

 

Now, how we sort this from now on?, is this a bug or a intended modification?, what strange and weird sorcery can we expect?, I doubt is completely harmless, so my point is to receive information useful for any modder out there.

 

The stage is all yours...

 

Note: thanks beyond limits for the authors of this tool, btw, Sharlikran and wrinklyninja and anyone else involved!

Edited by Electronauta
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i haven't looked at the new loot Global Priority metadata stuff yet but basically:

 

ELE_Legendary_Fs_Lite.esp - needs to load just before any CR mine or Neo's

 

 

Scarcity - Less loot mod.esp - Needs to load just after CR but before Bash Patch.
Scarcity - 8x Loot Rarity.esp - needs to load direct after Scarcity - Less loot mod.esp  but before Bash Patch.

Scarcity - 6x Merchant Item Rarity.esp  - needs to load direct after Scarcity - 8x Loot Rarity.esp but before Bash Patch.

 

RealisticWaterTwo.esp - not sure as that came from Dreadflopp.

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This is what I use and get load order as Darth's modwatch

 

RealisticWaterTwo.esp - Set global priority to 75

ELE_Legendary_Fs_Lite.esp - Set global priority to 76

Scarcity - Less loot mod.esp - Set global priority to 77

Scarcity - 8x Loot Rarity.esp - Set global priority to 78
Scarcity - 6x Merchant Item Rarity.esp  - Set global priority to 79
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