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A different approach to adding mesh rules?


Megaloblast

Question

I noticed that my mesh rules error whenever I significantly change my active plugins. Can I just add the rules via an esp like this? Obviously I'd have to do this for each static. I'm thinking I might give the heavy snow statics the best lods, as those are more likely to be found on mountain tops. 

 

872b9fab6443439cbb8cd3f949593909.png

Edited by Megaloblast
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I noticed that my mesh rules error whenever I significantly change my active plugins. Can I just add the rules via an esp like this? Obviously I'd have to do this for each static. I'm thinking I might give the heavy snow statics the best lods, as those are more likely to be found on mountain tops. 

 

872b9fab6443439cbb8cd3f949593909.png

Can you explain "mesh rules error"?

 

The mesh rules either match part or all of a full model nifs filenames or not.

The reference rules either match an existing plugin + form id or not.

 

If you create a plugin and want its MNAM data take precedence over mesh rules add it to DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_mod_default_lod.txt

If you want to release your mod I'll add it to the file for next release.

 

Static LOD level 32 is ignored in Skyrim and Skyrim SE. The map uses static LOD level 16 by default (can be set in ini)

Edited by sheson
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