Best Answer azzendix , 08 December 2016 - 02:49 PM
Thanks for your help.
I got an answer from user "ishmaeltheforsaken" at Nexus forum.
Okay, so, the problem was not what I had thought it was, but I did figure it out regardless. It's a relatively simple fix in the CK, but you should probably alert whoever converted the meshes, because it would be far better to fix it in the mesh.The problem is that the CK expects the different parts of a mesh to be in a certain order. In the case of the guard armor, the armor itself is indexed at 0, and the body is indexed at 1.The UNP meshes commit two sins: first, the indices of the armor and the body are swapped. This is the main reason the game can't swap out the texture set (in fact, it likely IS swapping out the texture set; it's just applying the new texture to the body rather than to the armor).The second sin the UNP meshes commit (the far more serious one, since it's not an easy fix in NifSkope like the first issue) is that it actually breaks the armor mesh into two separate parts. The second part is the very bottom of the hauberk, where the cloth gets kind of ragged. I have no idea why this was done, but I imagine there was probably a good reason for it. Whatever that good reason was, however, it really needs to be a single model part.The CK fix is to edit the ArmorAddon records to account for those two problems (and I'm gonna do that for you and upload the .esp to dropbox). But a plugin fix absolutely should not be required. This is on the original modeler to fix in a good way.[EDIT] Here's a link to the fix.
However, I found another UNP mesh replacer that working perfectly. I'm switching to use it instead of using this fix.
It is UNP Female Armors SE.
Thanks to both of you. Mator and TechAngel85.Go to the full post