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DynDOLOD Frozen (No error, no log file)


dudewiththepants

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Hello all,

 

I've been hunting around online for people with a similar issue before deciding to post but I think I've hit a roadblock.

 

I'm working through the SRLE:LotD Reqtified guide and at the DynDOLOD steps. My DynDOLOD has become non-responsive and my CPU usage has dropped to zero four times (down from 15%), and every time the generator is on the line:

 



Creating atlas textures <my.path.to.DynDOLOD\DynDOLOD\LOD\DynDOLOD_Flat_Atlas_Tamriel.dds> from 32 textures


 

I'm on an SSD, so every time I get here it's about 2 minutes and 25 seconds into the process. I even let it sit overnight just in case something crazy was happening. Anyhow, It already created 38645 LOD references and 2569 unique LOD objects - so if I can't get it to work can I just add what already has generated to MO? Does anyone know what exactly the atlas textures are or what the issue could be? I verified all my settings in the advanced tab 3 times - FXGlow and Candles, hit medium, do the 3 other checkboxes, etc. I even ran it once in basic mode from the wizard screen just to see if it would make a difference.

 

I'm running 32 bit through MO, if that is relevant.

 

Thanks!

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This is may be caused by some odd/invalid (billboard) texture that is needed to create the atlas texture for the load order.

 

Please post/upload to some file service the entire log when generating for Tamriel alone ..\DynDOLOD\Logs\DynDOLOD_log.txt

 

Also upload

..\DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_TES5_flat_atlas_map_tamriel.txt

..\DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_TES5_flat_textures.txt

..\DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_TES5_tamriel_textures_used.txt

..\DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_TES5_tamriel_flat_textures_used.txt

 

The generated LOD data is incomplete and can not be used in game

Edited by sheson
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Apologies to dudewiththepants, but I'm having the exact same problem and would like to continue this investigation.

 

I've completed Paul's Yash'd guide with beautification and on the DynDOLOD step.  It's not progressing beyond the creating atlas textures F:\steamlibrary....etc 

 

There is no logfile as it is locked.  Linked is the Cache files

 

https://1drv.ms/u/s!ApiYZCxbbYgDhQy5223Q5iTi3LMg

 

Thx

Edited by mcshame
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Apologies to dudewiththepants, but I'm having the exact same problem and would like to continue this investigation.

 

I've completed Paul's Yash'd guide with beautification and on the DynDOLOD step.  It's not progressing beyond the creating atlas textures F:\steamlibrary....etc 

 

There is no logfile as it is locked.  Linked is the Cache files

 

https://1drv.ms/u/s!ApiYZCxbbYgDhQy5223Q5iTi3LMg

 

Thx

Please post a screenshot of the log window. Have you set tree LOD brightness to something else than 0?

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Please post a screenshot of the log window. Have you set tree LOD brightness to something else than 0?

Set to Zero.  Will get you a screenshot shortly.  If I rerun it again, do I need to clear the cache in the editscripts?

 

Edit: note that prior to the beautification process (ie SMC), I got Dyndolod to run successfully

Edited by mcshame
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No need to clear cache folder. Files will be overwritten.

 

From a quick first look, you can also try to reinstall the billboards from SFO and Enhanced Vanilla Trees - basically any file listed in DynDOLOD_TES5_tamriel_flat_textures_used.txt

May be test each one opens without error in a dds viewer or image program with dds support.

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