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Message from crash fixes


BoneyT

Question

My game is crashing with the below error message when travelling the 7000 thousand steps, the crash happens just past emblem 7 on the trail. The game doesnt CTD I am just stuck with a blacl screen which I cant close its as if the game 'freezes' and I am unable to do anything to back out of it and have to then close the game via task manager, because of this I cant capture any crash logs in papyrus as no logs appear. Anyway, the crash message is below.

 

 

Skyrim has crashed because an object reference with form ID: 0xBFC6D, base form ID: 0x5B00B7DE and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.

 

 

So if this is a mesh issue, any ideas what meshes this relates to, or does anyone know a way of find this info out?

 

This isnt the first instance of this type of crash, this has happened in several world locations so far with different form ID's but this is the first one ive written down to post.

 

Thanks for reading!

 

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Ok, so after posting this I did some searching on the forums and it turns out I'm not the only one with this error, and I can see the cause of the problem now.

 

After installing stunning statues of Skyrim I misspelt the folder name when copying and renaming files, so all copied files when into a folder path

 

meshes/prometheus/architecture/statuesnow

 

instead of 

 

meshes/prometheus/architecture/statuessnow

 

So I have now renamed the folder to its correc spelling but the crashes still happen, what steps do I have to redo in order to get this working?

Edited by BoneyT
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When I load my plugins in TES5Edit and type 00BFC6D in FormID, it returns StatueTalos01snow and info:

[REFR:000BFC6D] (places StatueTalos01snow [sTAT:00018483] in GRUP Cell Temporary Children of HHpathShrine09 [CELL:000096ED] (in Tamriel "Skyrim" [WRLD:0000003C] at 11,-10))

Then after typing StatueTalos01snow in EditorID it returns mesh StatueTalos01.nif with path meshes\clutter\statues\StatueTalos01.nif

I don't have a meshes folder with 'prometheus' in its path nor use Skyrim Revisited. Nor Stunning Statues of Skyrim, which follows the original game's path and just replaces if I'm not mistaken; I don't see 'prometheus' in its folder structure. Does Skyrim Revisited change folder structure through plugin? Well, I'm a bit blind here, but it looks like you have either a bad mesh, or a mod in your loadorder that conflicts with one or more statue meshes.

 

Either remove Stunning Statues of Skyrim, or find with TES5Edit which mod or mods could be conflicting, remove such a mod or resolve the conflict in TES5Edit. Or remove the mesh and if it is referenced in a plugin, then also remove all its references from the corresponding plugin - which can be a quite a job if it has many references, especially in different Worldspaces.

Edited by Ilkob
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The adding the folder 'prometheus' and associated is done as part of allowing No Snow Under the Roof to use the improved meshes of Stunning Statues of Skyrim, and the procedure's part of Neovalen's guide.

 

Do you have a save at a handy location before you went up the steps? If so load that and have another try.

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Yeah thankfully I had a save not too far away but the crash is still happening so, as far as I can tell the following pattern emerges with these meshes

 

Stunning Statues of Skyrim

I

I

No Snow Under the Roof

I

I

No Snow Under the Roof Merged Patch

 

 

So as previously stated I have amended the folder name in stunning statues, do I need to redo anything for No Snow Under the roof or will it need a reinstall and same question for the patch

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Crash fixes is probably sending you down the wrong path.

Grab a formid of some object your near, tree works fine.

Close the game down completely.

Load it back up and directly from the main menu type in the console "player.moveto" and then the formid you grabbed.

Now repeat your path.

If it does not crash there is something up with your current save and it's not something like a mesh.

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This isn't the only location that this has happened in, it's just the first time I'm attempting to correct it, it has happened I think in 3 other locations so far which is why I'm convinced its to do with the renamed files in the stunning statues of Skyrim folder. However I will attempt your suggestion tonight and keep you updated.

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Crash fixes is probably sending you down the wrong path.

Grab a formid of some object your near, tree works fine.

Close the game down completely.

Load it back up and directly from the main menu type in the console "player.moveto" and then the formid you grabbed.

Now repeat your path.

If it does not crash there is something up with your current save and it's not something like a mesh.

I tried this just, no joy im afraid, the crash still happens

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