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Mod Organizer 2 Development Status


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#91 LePresidente

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Posted 30 October 2017 - 11:54 AM

Beta builds will stay in discord for now till its in a kinda stable state.


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#92 MaximilianPs

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Posted 30 October 2017 - 11:59 AM

Beta builds will stay in discord for now till its in a kinda stable state.

Which Discord?  :woot:


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#93 LePresidente

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Posted 30 October 2017 - 12:11 PM

discord server link is on the github page: https://github.com/L...te/modorganizer


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#94 BuddyKidd

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Posted 30 October 2017 - 02:18 PM

Do you need Beta testers?


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#95 Project579

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Posted 22 September 2018 - 02:33 AM

Considering this place has been dead for some time I'm going to do a small report on the latest news:
 
Links:
MO2 bugs report mostly for more advanced users: https://github.com/M...rganizer/issues
MO2 Discord the best place to get support fast and not only on MO2 related problems, good for both noobs and advanced users: https://discord.gg/tjvukjU
 
The ModOrganizer 2 team is always looking for new developers if you have the time or are interested please considering helping the project!
 
Now to the latest news report:

Latest official version: 2.1.5

 

New Features and Improvements

 

Fixes:

 

 

All unofficial releases are posted into the Discord server in the #builds channel, USE ONLY FOR TESTING, ask for information before downloading!

 

 

Latest Stable build: 2.1.6 Dev Build 2 (Safe to use)
 

Fixes and improvments:

 

Latest unstable Build: 2.2.0 Dev Build 4 (Experimental build for Archive conflicts)

 

Known Issues:

Changes:


Edited by Project579, 22 September 2018 - 02:35 AM.

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#96 c0c0c0

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Posted 22 September 2018 - 07:24 AM

Can't believe you guys are still making this thing better! Great work!


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#97 Shadriss

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Posted 22 September 2018 - 12:33 PM

As a random question - many guides now make use of 'sections' of mods - IE, mods all in a particular vein. Is there any possibility of being able to create 'Headers' in the mod list as an actual object, as opposed to creating an empty mod instead? The latter works (sorta), but are really easy to lose in the lists, as they look just like any other mod.


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#98 Project579

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Posted 22 September 2018 - 03:47 PM

Grouping of mods is coming.


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#99 Shadriss

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Posted 22 September 2018 - 04:32 PM

Much yayness.


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#100 parsafaramarzi

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Posted 23 November 2018 - 04:57 AM

i just migrated from mo1 to mo2 but my categories didnt migrate did i d smth wrong? cause if i didnt it would be a shame to have to recategorize my 700+ mods


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#101 GSDFan

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Posted 23 November 2018 - 05:52 AM

If you created your own categories then you can look for categories.dat from the MO1 and copy it to MO2. Put it in whatever your base folder is and restart MO.



#102 parsafaramarzi

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Posted 23 November 2018 - 08:59 AM

nope such method didnt work. also i just encountered another issue in which  bashed patch after being rebuilt doesnt go in overwrite and is not modified at all


Edited by parsafaramarzi, 23 November 2018 - 09:02 AM.

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#103 parsafaramarzi

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Posted 25 November 2018 - 02:40 PM

bodyslide generated files also dont export is smth wrong with my instalation?


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#104 Project579

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Posted 12 January 2019 - 09:23 AM

If BodySlide does not generate new files, it will overwrite the old ones, in case this is not the desired behavior bodyslide has the ability to output the generated meshes into a folder by pressing CTRL before pressing Batch Build.


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