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Crashes south, east, and southeast of Whiterun


A_Dim_Mismatch

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In the vicinity spanning just west of Pelagia Farm, northeast to Battle-Born Farm and southeast to the pathway to Whiterun just beyond the crossing north of Riverwood, I've been experiencing pretty frequent crashes. No ini tweaks, bugfixes, etc. (even a clean Skyrim installation) that I've yet implemented appear to address this problem. Oddly, the crashes don't appear to occur anywhere else in-game. Resource-heavy interiors and exteriors elsewhere in the game have been stable outside of the usual FPS drops.

 

Using information from the Crash Fixes forums on the Nexus, I put together a dump file which pointed to an ID of 0x000aef0c. Looking up the aef0c ID in TES5Edit gives me a tree from Skyrim.esm. I'm not sure how this could be the cause of the crash. I can include the contents of the dump file for more information, if needed. This particular error is one that I have seen other people report, but no research on the matter points to anything in particular being the cause, or anything being a solution.

 

 

Below is my load order, per LOOT:

 

 

 

  0  0 Skyrim.esm
  1  1 Update.esm
  2  2 Dawnguard.esm
  3  3 HearthFires.esm
  4  4 Dragonborn.esm
  5  5 Unofficial Skyrim Legendary Edition Patch.esp
  6  6 ClimatesOfTamriel.esm
  7  7 moonpath.esm
  8  8 ApachiiHair.esm
  9  9 ApachiiHairFemales.esm
 10  a ApachiiHairMales.esm
 11  b ETaC - RESOURCES.esm
 12  c HighResTexturePack01.esp
 13  d HighResTexturePack02.esp
 14  e HighResTexturePack03.esp
 15  f Unofficial High Resolution Patch.esp
 16 10 Cutting Room Floor.esp
 17 11 SkyUI.esp
 18 12 When Vampires Attack.esp
 19 13 FNIS.esp
 20 14 RaceMenu.esp
 21 15 RaceMenuPlugin.esp
 22 16 dD - Realistic Ragdoll Force - Medium.esp
 23 17 XPMSE.esp
 24 18 MainMenu.esp
 25 19 ClimatesOfTamriel-Dawnguard-Patch.esp
 26 1a ClimatesOfTamriel-Dragonborn-Patch.esp
 27 1b EnhancedLightsandFX.esp
 28 1c ELFX - Exteriors.esp
 29 1d TreaclemanMoonpathPatch.esp
 30 1e CoT-WeatherPatch.esp
 31 1f CoT-WeatherPatch_DB.esp
 32 20 CoT-WeatherPatch_NL2.esp
 33 21 CoT-WeatherPatch_Snow-40.esp
 34 22 TrueStorms.esp
 35 23 TrueStorms-ClimatesOfTamriel.esp
 36 24 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
 37 25 Prometheus_No_snow_Under_the_roof.esp
 38 26 Complete Crafting Overhaul_Remade.esp
 39 27 SkyFalls + SkyMills + DG + DB.esp
 40 28 SkyFalls Dragonborn Small waterfalls.esp
 41 29 RealisticWaterTwo.esp
 42 2a ELFXEnhancer.esp
 43 2b ETaC - Falkreath.esp
 44 2c ETaC - Dawnstar.esp
 45 2d Immersive Orc Strongholds.esp
 46 2e ETaC - Morthal.esp
 47 2f ETaC - Rorikstead.esp
 48 30 ETaC - Dragon Bridge.esp
 49 31 RealisticNeedsandDiseases.esp
 50 32 FNISspells.esp
 51 33 ETaC - Kynesgrove.esp
 52 34 SFO - Expanded Diversity.esp
 53 35 ETaC - Ivarstead.esp
 54 36 ETaC - Winterhold.esp
 55 37 ETaC - Darkwater Crossing.esp
 56 38 ETaC - Karthwasten.esp
 57 39 Immersive Stonehills.esp
 58 3a ETaC - Falkreath ELFX Patch.esp
 59 3b RealisticWaterTwo - Legendary.esp
 60 3c Immersive Shors Stone.esp
 61 3d Run For Your Lives.esp
 62 3e SMIM-Merged-All.esp
 63 3f UFO - Ultimate Follower Overhaul.esp
 64 40 moonpath_questdata.esp
 65 41 ELFX - Moonpath.esp
 66 42 Guard Dialogue Overhaul.esp
 67 43 ETaC - Stonehills CRF Patch.esp
 68 44 ETaC - Dawnstar NoSnow Patch.esp
 69 45 ETaC - Morthal ELFX Patch.esp
 70 46 ETaC - Morthal NoSnow Patch.esp
 71 47 ETaC - Dragon Bridge South.esp
 72 48 ETaC - Dawnstar ELFX Patch.esp
 73 49 ETaC - Dragon Bridge ELFX Patch.esp
 74 4a ETaC - Winterhold NoSnow Patch.esp
 75 4b ETaC - Rorikstead ELFX Patch.esp
 76 4c ETaC - Stonehills NoSnow Patch.esp
 77 4d ETaC - Ivarstead ELFX Patch.esp
 78 4e ETaC - Winterhold ELFX Patch.esp
 79 4f ETaC - Shors Stone ELFX Patch.esp
 80 50 ETaC - Stonehills ELFX Patch.esp
 81 51 ETaC - Karthwasten ELFX Patch.esp
 82 52 ETaC - Kynesgrove ELFX Patch.esp
 83 53 ETaC - Darkwater Crossing ELFX Patch.esp
 84 54 Apocalypse - The Spell Package.esp
 85 55 Improved Dragon Shouts - Dawnguard.esp
 86 56 Improved Dragon Shouts.esp
 87 57 Improved Dragon Shouts - Dragonborn.esp
 88 58 Convenient Horses.esp
 89 59 360WalkandRunPlus-RunBackwardSpeedAdjust.esp
 90 5a VioLens.esp
 91 5b KS Hairdo's.esp
 92 5c LovelyHairstylesCE.esp
 93 5d Beards.esp
 94 5e aMidianborn_Skyforge_Weapons.esp
 95 5f RND_ETaC-Patch.esp
 96 60 RND_CRF-Patch.esp
 97 61 dD - Enhanced Blood Main.esp
 98 62 dD-Dragonborn-Dawnguard-EBT Patch.esp
 99 63 dD-Reduced Wound Size.esp
100 64 UFO - Dragonborn AddOn.esp
101 65 SFO - Dragonborn.esp
102 66 Skyrim Flora Overhaul.esp
103 67 Alternate Start - Live Another Life.esp
104 68 ETaC - Rorikstead AS-LAL Patch.esp

 

 

 

Below are Skyrim.ini and SkyrimPrefs.ini, respectively:

 

 

 

[Archive]
bInvalidateOlderFiles=0
SInvalidationFile=ArchiveInvalidation.txt
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
 
[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
 
[Camera]
fMouseWheelZoomSpeed=0.80
 
[Combat]
f1PArrowTiltUpAngle=2
f1PBoltTiltUpAngle=1
f3PArrowTiltUpAngle=2.5
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0
 
[Controls]
fMouseHeadingSensitivityMax=0.0800
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500
 
[Display]
iPresentinterval=1
bAllowScreenshot=1
fLightLODMaxStartFade=3900
fLightLODRange=3600
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fSunShadowUpdateTime=1
fSunUpdateThreshold=0.5
 
[General]
sLanguage=ENGLISH
uExterior Cell Buffer=36
uGridsToLoad=5
 
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
fGrassFadeRange=6000
iMaxGrassTypesPerTexure=7
iMinGrassSize=40
 
[LOD]
fDistanceMultiplier=1.00
 
[Papyrus]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=500.0
 
[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1
[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=0.8000
fVal1=1.0000
fVal2=0.5500
fVal3=1.0000
fVal4=1.0000
fVal5=1.0000
fVal6=1.0000
fVal7=1.0000
uID0=1007612
uID1=554685
uID2=466532
uID3=94881
uID4=688070838
uID5=688072216
uID6=688070834
uID7=688070837
 
[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000
 
[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
bUseKinect=0
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0300
 
[Decals]
uMaxDecals=1000
 
[Display]
bDeferredShadows=1
bDrawLandShadows=1
bDrawShadows=1
bFloatPointRenderTarget=1
bFull Screen=1
bFXAAEnabled=0
bMainZPrepass=0
bShadowMaskZPrepass=0
bShadowsOnGrass=1
bTransparencyMultisampling=0
bTreesReceiveShadows=1
fDecalLOD1=1000.0000
fDecalLOD2=1500.0000
fGamma=1.2400
fInteriorShadowDistance=3000.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fLightLODStartFade=400.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=10000000.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fShadowBiasScale=0.1500
fShadowDistance=8000.0000
fShadowLODStartFade=200.0000
fSpecularLODStartFade=2000.0000
fTreesMidLODSwitchDist=10000000.0000
iBlurDeferredShadowMask=3
iMaxAnisotropy=1
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
iMultiSample=0
iScreenShotIndex=2
iShadowFilter=3
iShadowMapResolution=4096
iShadowMaskQuarter=4
iShadowMode=3
iSize H=1080
iSize W=1920
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
sD3DDevice="NVIDIA GeForce GTX 970"
 
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
 
[General]
bEnableStoryManagerLogging=0
iStoryManagerLoggingEvent=-1
 
[Grass]
b30GrassVS=1
bAllowCreateGrass=1
bAllowLoadGrass=0
fGrassMaxStartFadeDistance=6000.0000
fGrassMinStartFadeDistance=0.0000
fGrassStartFadeDistance=3600.0002
 
[Imagespace]
bDoDepthOfField=1
 
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.0000
 
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
 
[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultSkyCell=1.0000
 
[MAIN]
bCrosshairEnabled=1
bGamepadEnable=1
bSaveOnPause=1
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=150000.0000
 
[Particles]
iMaxDesired=750
 
[SaveGame]
fAutosaveEveryXMins=15.0000
 
[TerrainManager]
bShowLODInEditor=0
fBlockLevel0Distance=35000.0000
fBlockLevel1Distance=70000.0000
fBlockMaximumDistance=250000.0000
fSplitDistanceMult=1.5000
fTreeLoadDistance=75000.0000
 
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
 
[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1
iWaterReflectHeight=512
iWaterReflectWidth=512

 

 

 

Below is some Skyrim Performance Monitor information:

 

 

 

T2IV2fL.png

 

 

 

Please let me know if there's any other useful information I can provide. This has been going on for over a month now, and the crash is frequent enough that, in spite of my game otherwise being almost perfectly stable and crash-free, the game is practically unplayable since I don't use fast travel and the area around Whiterun is my single most frequent destination on the map. As mentioned earlier, I have yet to see any particular cause/solution to this crash, and if this information (and subsequent information) can be of use in helping others resolve the issue, all the better.

Edited by A_Dim_Mismatch
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What about if I created an esp that loaded after the esm but removed the tree from the worldspace? If I load the game with such an esp active, the game couldn't make a crash refer to a nonexistent world object, could it?

It's worth a try just to see if Crash Fixes still complains.

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It's worth a try just to see if Crash Fixes still complains.

It does; removing it from the game world doesn't solve the crash, though deleting the object from the CK doesn't remove the reference. Its ID still exists with the [D] next to it so it isn't technically gone.

 

I really do think this is a memory problem. It looks like the game only crashes during exterior cell transitions around Whiterun. On my last game installation where this problem occurred, I occasionally saw bizarre glitches like banners not moving in the breeze (like the one on Whitewatch Tower or the ones on the rock piles on the Throat of the World) and fire from braziers turning into huge, flat, rhomboid shapes. One time when I loaded the game around a cell transition between Whiterun and Riverwood, all NPCs were in the t-pose.

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Time for another update! I've put dozens and dozens of hours into testing this. I still can't isolate a culprit:

 

Additional observations about the crash:

 

-It doesn't appear to be INI-related. Doesn't matter if I use Bethini, a vanilla ini, an ENB-generated ini or anything in-between. The crash still happens with the same frequency in the same places.

 

-It doesn't matter if the player character is on a horse or not. My prior suspicion was that it was related to riding on horseback but the crash can be repeated even without a mount.

 

-It doesn't look like a single culprit is responsible. This is the crux of my crash woes. I can't exactly determine what is breaking the game because even when I individually isolate plugins, the crash still happens. I even put together two "Dueling profiles" which only shared the following things active in the left pane (while making sure no files were missing their masters), but both profiles experienced the same crashes in the same places:

  • All DLCs
  • USLEEP
  • High-Res Patch
  • Crash Fixes
  • Bug Fixes
  • Alternate Start

-It might not be memory-related at all. It frequently happens when I'm around 60 fps and pushing the graphics to their limit (Moving so fast grass can't render quickly enough to keep up) doesn't seem to have any effect on the frequency of the crash.

 

-Moving between exterior cell transitions in the Whiterun-Riverwood vicinity still appears to be the problem. I've never gotten the crash while standing still.

 

It's worth a try just to see if Crash Fixes still complains.

 
I have been able to get a slightly different Crash Fixes log before, but the transcribed dump file didn't turn up anything in xEdit.
Edited by A_Dim_Mismatch
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