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New Vegas Physics in Slow Motion When Using NVSE and MO


Sectamizer

Question

I've got a problem when running NVSE through MO right now. I don't get a crash like most everyone else I read about, but my game goes into a slow-motion state. The physics are extremely slowed down, but nothing else. Walking, jumping, objects falling, etc. are all slowed to a snail's pace, but audio and my look speed aren't affected at all. Some things I've discovered:

 

  • The game runs fine using the default Fallout New Vegas shortcut and .exe file
  • The game runs fine using the nvse_loader.exe in the Fallout New Vegas directory
  • The game runs fine using the default New Vegas .exe THROUGH Mod Organizer
  • The game runs in this slow-motion state when using the NVSE .exe THROUGH Mod Organizer

This all holds consistent whether I have all mods enabled, all mods disabled, or only some enabled. (But of course, I only have mods to enable when running through Mod Organizer). I can supply a video of what's happening if it's required. I can also supply my Load Order, but I don't think it's relevant to this issue. I did tweak .ini files (Fallout.ini and FalloutPrefs.ini in the MO profile) using the instructions in this guide. (https://wiki.step-project.com/User:Adonis_VII/TTW)

 

Other than that, I don't know what other information you might require. If anything, just ask and I'll do my best to help. Thanks for any input. 

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Never seen anything like that before. Check the main MO for stickied threads about software that may interfere with MO. Perhaps something is interfering with the execution of NVSE, though I highly doubt it.

Aside from that your logs and mo.ini will be useful.

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UPDATE: I ran BethINI and I am still having the same problem.

 

Here's the Fallout.ini file.

 

 

[Archive]
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
iRetainDirectoryStringTable=1
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa,  Fallout - Misc.bsa
SInvalidationFile=
 
[Audio]
bEnableAudio=1
bEnableAudioCache=1
bEnableEnviroEffectsOnPC=0
bMultiThreadAudio=0
bUseAudioDebugInformation=1
fASFadeInTime=2.0
fASFadeOutTime=10.0
fAudioDebugDelay=0.0
fCollisionSoundHeavyThreshold=60.0
fDBVoiceAttenuationIn2D=2.0
fDefaultEffectsVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMasterVolume=1.0000
fDefaultMusicVolume=0.6000
fDefaultRadioVolume=0.5000
fDefaultVoiceVolume=0.6000
fDialogMaxDistance=2000.00
fDialogMinDistance=600.00
fDialogueFadeDecibels=6.0
fDialogueFadeSecondsIn=2.0
fDialogueFadeSecondsOut=1.0
fDialogueHeadPitchExaggeration=2.0
fDialogueHeadRollExaggeration=2.0
fDialogueHeadYawExaggeration=2.0
fEarthLargeMassMin=30.0
fEarthMediumMassMin=5.0
fFilterdBAttenuation=11.5
fFilterDistortionGain=-7.5
fFilterPEQGain=-15.0
fHardLandingDamageThreshold=500.0
fMainMenuMusicVolume=0.6
fMaxFootstepDistance=1100.0000
fMetalLargeMassMin=25.0
fMetalMediumMassMin=8.0
fPlayerFootVolume=0.6500
fRadioDialogMute=0.50
fRegionLoopFadeInTime=5.0
fRegionLoopFadeOutTime=5.0
fSkinLargeMassMin=30.0
fSkinMediumMassMin=5.0
fStoneLargeMassMin=30.0
fStoneMediumMassMin=5.0
fWoodLargeMassMin=15.0
fWoodMediumMassMin=7.0
iAudioCacheSize=2048
iCollisionSoundTimeDelta=150
iMaxImpactSoundCount=32
iMaxSizeForCachedSound=256
iRadioUpdateInterval=250
 
[backgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=0
bUseBackgroundFileLoader=0
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
iAnimationClonePerLoop=5
 
[bLightAttenuation]
bOutQuadInLin=0
bUseConstant=0
bUseLinear=0
bUseQuadratic=1
fConstantValue=0.0000
fFlickerMovement=8.0000
fLinearRadiusMult=1.0000
fLinearValue=3.0000
fQuadraticRadiusMult=1.0000
fQuadraticValue=16.0000
uLinearMethod=1
uQuadraticMethod=2
 
[blurShader]
bUseBlurShader=1
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.7000
fBlurRadius=0.0300
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.0000
iBlendType=2
iBlurTexSize=256
iNumBlurpasses=1
 
[blurShaderHDR]
bDoHighDynamicRange=1
fBlurRadius=7.0000
fBrightClamp=0.2250
fBrightScale=2.2500
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fGrassDimmer=1.5000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.5000
fTargetLUM=1.0000
fTreeDimmer=1.0000
fUpperLUMClamp=1.0000
iBlendType=2
iNumBlurpasses=1
 
[blurShaderHDRInterior]
fBlurRadius=7.0000
fBrightClamp=0.2250
fBrightScale=2.2500
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
iNumBlurpasses=1
 
[CameraPath]
iFPS=60
iTake=0
SDirectoryName=TestCameraPath
SNif=Test\CameraPath.nif
 
[Combat]
bForceNPCsUseAmmo=1
 
[Controls]
bAlwaysRunByDefault=1
bBackground Keyboard=1
bBackground Mouse=0
 
[CopyProtectionStrings]
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionMessage2=Insert the Fallout Disc.
SCopyProtectionTitle=CD-ROM Drive Not Found
SCopyProtectionTitle2=Fallout Disc Not Found
 
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
 
[Decals]
bDecalOcclusionQuery=1
bDecals=1
bProfileDecals=0
uMaxSkinDecalPerActor=60
uMaxSkinDecals=100
 
[Display]
bActorSelfShadowing=0
bAllow20HairShader=1
bAllow30Shaders=0
bAllowPartialPrecision=1
bAllowScreenShot=1
bAutoViewDistance=0
bDecalsOnSkinnedGeometry=1
bDoActorShadows=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDoDiffusePass=1
bDoSpecularPass=1
bDoStaticAndArchShadows=0
bDoTallGrassEffect=1
bDoTexturePass=1
bDrawShadows=0
bDynamicWindowReflections=1
bEnableEyefinity=1
bEquippedTorchesCastShadows=0
bForce1XShaders=0
bForceMultiPass=1
bForcePow2Textures=0
bFull Screen=1
bIgnoreResolutionCheck=0
bImageSpaceEffects=1
bLODNoiseAniso=1
bReportBadTangentSpace=0
bShadowsOnGrass=0
bShowMenuTextureUse=1
bStaticMenuBackground=1
bUse Shaders=1
bUseRefractionShader=1
fDecalLifetime=10.0000
fDefault1stPersonFOV=55.0000
fDefaultFOV=75.0000
fEnvMapLOD1=1500.0000
fEnvMapLOD2=1800.0000
fEyeEnvMapLOD1=500.0000
fEyeEnvMapLOD2=800.0000
fGamma=1.0000
fGammaMax=0.6000
fGammaMin=1.4000
fLandLOFadeSeconds=15.0
fLightLODDefaultStartFade=10240.0
fLightLODMaxStartFade=3900
fLightLODMinStartFade=10240.0
fLightLODRange=3600
fNearDistance=5
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
fNoLODFarDistancePct=1.0000
fPipboy1stPersonFOV=47.0
fShadowFadeTime=1.0000
fShadowLODDefaultStartFade=200.0
fShadowLODMaxStartFade=1000.0
fShadowLODMinStartFade=100.0
fShadowLODRange=200.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODRange=10240.0
iActorShadowCountExt=2
iActorShadowCountInt=2
iAdapter=0
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
iAutoViewMinDistance=2000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
iLocation X=5
iLocation Y=5
iMaxAnisotropy=8
iMaxDecalsPerFrame=10
iMultiSample=0
iNPatches=0
iNPatchNOrder=0
iNPatchPOrder=0
iPresentInterval=1
iScreenShotIndex=0
iShadowFilter=0
iShadowMapResolution=256
iTexMipMapMinimum=0
SScreenShotBaseName=ScreenShot
uVideoDeviceIdentifierPart1=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart4=0
 
[DistantLOD]
iDistantLODGroupWidth=8
 
[Fonts]
sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
 
[FootIK]
bFootPlacementOn=1
fAnkleOffset=0.2000
fFootPlantedGain=1.0000
fFootRaisedGain=0.9000
fGroundAscendingGain=0.4
fGroundDescendingGain=0.4
fOnOffGain=0.5
fOriginalGroundHeightMS=-0.11
fPelvisOffsetDamping=0.2
fPelvisUpDownBias=0.75
fRagdollFeedback=0.7
fVertErrorGain=0.5
 
[GamePlay]
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
bHealthBarShowing=0
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
fHealthBarFadeOutSpeed=1.0000
fHealthBarHeight=4.0000
fHealthBarSpeed=80.0000
fHealthBarWidth=40.0000
iDetectionPicks=21
 
[General]
bActivateAllQuestScripts=0
bActorLookWithHavok=0
bAnimateDoorPhysics=0
bBorderRegionsEnabled=1
bChangeTimeMultSlowly=1
bCheckCellOffsetsOnInit=0
bCheckPurgedTextureList=0
bCreate Maps Enable=0
bCreateShaderPackage=0
bDefaultCOCPlacement=0
bDisableDuplicateReferenceCheck=1
bDisplayBoundingVolumes=0
bDrawSpellContact=0
bEnableBoundingVolumeOcclusion=1
bExternalLODDataFiles=1
bFaceGenTexturing=1
bFaceMipMaps=1
bFixAIPackagesOnLoad=0
bFixFaceNormals=0
bKeepPluginWhenMerging=0
bLoadFaceGenHeadEGTFiles=1
bPreCullActors=1
bPreemptivelyUnloadCells=0
bPreloadIntroSequence=1
bRunMiddleLowLevelProcess=1
bRunVTuneTest=0
bTaskletActorAnimMovementUpdates=1
bTaskletActorSceneGraphUpdates=0
bTintMipMaps=0
bTrackAllDeaths=0
bUseEyeEnvMapping=1
bUseFaceGenHeads=1
bUseHardDriveCache=0
bUseThreadedAI=1
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedTempEffects=1
bWarnOnMissingFileEntry=0
iFPSClamp=0
iHoursToSleep=3
iIntroSequencePriority=3
iNumBitsForFullySeen=248
iNumHWThreads=2
iPreloadSizeLimit=26214400
SCharGenQuest=001FFFF8
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
sIntroMovie=
SIntroSequence=
sLanguage=ENGLISH
SLocalMasterPath=Data\
SLocalSavePath=Saves\
SMainMenuMovieIntro=0
SStartingCell=
SStartingCellX=
SStartingCellY=
SStartingWorld=
STestFile1=FalloutNV.esm
STestFile10=
STestFile2=
STestFile3=
STestFile4=
STestFile5=
STestFile6=
STestFile7=
STestFile8=
STestFile9=
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
uExterior Cell Buffer=36
uGridsToLoad=5
uiFaceGenMaxEGMDataSize=67108864
uiFaceGenMaxEGTDataSize=67108864
uInterior Cell Buffer=3
 
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
 
[GethitShader]
fBlockedTexOffset=0.0010
fBlurAmmount=0.5000
fHitTexOffset=0.0050
 
[Grass]
bDrawShaderGrass=1
bGrassPointLighting=0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=5700
fGrassMaxStartFadeDistance=5900
fGrassMinStartFadeDistance=0
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
fTexturePctThreshold=0.0000
fWaveOffsetRange=1.7500
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
iMinGrassSize=80
 
[HAVOK]
bAddBipedWhenKeyframed=1
bDisablePlayerCollision=0
bHavokDebug=0
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
bTreeTops=0
fCameraCasterSize=10.0000
fChaseDeltaMult=0.0500
fJumpAnimDelay=0.7500
fMaxTime=0.016
fMoveLimitMass=95.0000
fOD=0.9000
fQuadrupedPitchMult=1.0000
fRF=1000.0000
fSD=0.9800
fSE=0.3000
iEntityBatchRemoveRate=100
iHavokSkipFrameCountTEST=0
iSimType=1
iUpdateType=0
 
[interface]
bActivatePickUseGamebryoPick=0
bAllowConsole=1
bHideUnavailablePerks=0
bUseFuzzyPicking=1
fActivatePickSphereRadius=16.0000
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fMenuBackgroundOpacity=0.76
fMenuBGBlurRadius=2.0000
fMenuModeAnimBlend=0.0000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fPopUpBackgroundOpacity=0.87
fRSMFaceSliderDefaultMax=3.5
fRSMFaceSliderDefaultMin=-3.5
iMaxViewCasterPicksFuzzy=5
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iSafeZoneX=15
iSafeZoneXWide=15
iSafeZoneY=15
iSafeZoneYWide=15
 
[interfaceFX]
bUseImageSpaceMenuFX=1
fBlurIntensityHUD=1.2000
fBlurRadiusHUD=2.0000
fBlurRadiusMenus=0.3000
fDefaultBurstDuration=200
fDefaultBurstIntensity=2
fMiniBurstDuration=200
fMiniBurstIntensity=1.5
fPulseBrightenIntensity=0.25
fPulseRadiusIntensity=0.5
fPulseRate=0.0006
fScanlineFrequencyHUD=0.0000
fScreenLightBaseIntensity=0.6
fScreenLightRadius=6
fShudderChance=0.20
fVertHoldChance=0.08
 
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandFriction=2.5000
fLandTextureTilingMult=2.0000
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
SDefaultLandDiffuseTexture=DirtWasteland01.dds
SDefaultLandNormalTexture=DirtWasteland01_N.dds
 
[Loading]
fLoadingBkgdUpdateInterval=10.0000
fLoadingInitUpdateInterval=3.0000
fLoadingTextUpdateInterval=10.0000
fMainMenuBkgdUpdateInterval=10.0000
iMaxScreens=4
iMaxScreens_MainMenu=20
iNumLocationSpecificScreens=1
sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
sMainMenuBackground=main_background
sTitleMusic=MainTitle
sWelcomeScreen1=loading_screen_legal
sWelcomeScreen2=loading_screen_bethsoft
sWelcomeScreen3=loading_screen_BGS
sWelcomeScreen4=loading_screen01
 
[LOD]
bDisplayLODLand=1
bUseFaceGenLOD=0
fActorLODDefault=5
fActorLODMax=15.0
fActorLODMin=2.0
fDistanceMultiplier=1.20
fFadeInThreshold=0.7000
fFadeOutThreshold=0.3000
fFadeOutTime=2.0
fItemLODDefault=2
fItemLODMax=15.0
fItemLODMin=1.0
fLODBoundRadiusMult=10
fLodDistance=500.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutMultActors=15
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutPercent=0.6000
fLODLandDropAmount=230.0000
fLODLandVerticalBias=0.0000
fLODMultTrees=0.5000
fObjectLODDefault=5
fObjectLODMax=15.0
fObjectLODMin=1.0
fTalkingDistance=1000.0000
iFadeNodeMinNearDistance=500
 
[LookIK]
 
[MAIN]
fLowPerfCombatantVoiceDistance=1000.0000
fQuestScriptDelayTime=5.0000
iDetectionHighNumPicks=40
iLastHDRSetting=-1
 
[Menu]
fCreditsScrollSpeed=40.0000
iConsoleFont=2
iConsoleHistorySize=50
iConsoleTextXPos=30
iConsoleTextYPos=940
iConsoleVisibleLines=15
iDebugTextFont=3
rDebugTextColor=255,251,233
 
[MESSAGES]
bAllowYesToAll=1
bBlockMessageBoxes=0
bSkipInitializationFlows=1
bSkipProgramFlows=1
bUseWindowsMessageBox=0
iFileLogging=0
 
[Pathfinding]
bBackgroundNavmeshUpdate=1
bBackgroundPathing=1
bUseObstacleAvoidance=1
 
[Pipboy]
bEnableFlickerPipboy=1
bUsePipboyMode=1
fBlurIntensityPipboy=0.25
fBlurRadiusPipboy=3.5
 
[RagdollAnim]
bRagdollFeedback=0
fAccelerationGain=1.0
fCameraDist=1000.0
fHierarchyGain=0.17
fPositionGain=0.05
fPositionMaxAngularVelocity=18.0
fPositionMaxLinearVelocity=14.0
fSnapGain=0.1
fSnapMaxAngularDistance=1.0
fSnapMaxAngularVelocity=0.3
fSnapMaxLinearDistance=0.3
fSnapMaxLinearVelocity=3.0
fVelocityDamping=0.0
fVelocityGain=0.6
 
[RenderedTerminal]
bUseRenderedTerminals=1
fRaceSexMenuHPos=0.0
fRaceSexMenuScale=0.5
fRaceSexMenuVPos=-0.6
fRaceSexMenuZoom=70.0
fRenderedTerminalFOV=0.15
fRenderedTerminalHPos=0.0
fRenderedTerminalScanlineScale=130.000000
fRenderedTerminalVPos=0.38
fRenderedTerminalZoom=36
fScreenLightBaseIntensity=1.2
fScreenLightColorB=0.62
fScreenLightColorG=0.74
fScreenLightColorR=0.68
fScreenLightRadius=80
 
[screenSplatter]
 
[speedTree]
bEnableTrees=1
bForceFullLOD=0
fCanopyShadowGrassMult=1.0000
fLocalTreeMipMapLODBias=-0.2500
fLODTreeMipMapLODBias=-0.7500
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceLLA=-1.0000
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeLODExponent=1.0000
iCanopyShadowScale=512
 
[TerrainManager]
bUseDistantObjectBlocks=1
bUseNewTerrainSystem=1
fBlockLoadDistance=125000.0
fDefaultBlockLoadDistanceLow=50000.0
fDefaultTreeLoadDistance=25000.0
fHighBlockLoadDistanceLow=50000.0
fHighTreeLoadDistance=40000.0
fLowBlockLoadDistanceLow=25000.0
fLowTreeLoadDistance=10000.0
fSplitDistanceMult=0.75
 
[TestAllCells]
bFileCheckModelCollision=0
bFileGoneMessage=1
bFileNeededMessage=1
bFileShowIcons=1
bFileShowTextures=1
bFileSkipIconChecks=0
bFileSkipModelChecks=0
bFileTestLoad=0
 
[VATS]
fVATSLightAngle=0.0
fVatsLightColorB=0.35
fVatsLightColorG=0.35
fVatsLightColorR=0.35
fVATSLightDistance=100.0
fVATSLightElevation=100.0
fVATSLightLevelMax=65.0
fVATSLightLevelMin=20.0
 
[Voice]
SFileTypeGame=ogg
SFileTypeLip=lip
SFileTypeLTF=ltf
SFileTypeSource=wav
 
[Water]
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bForceLowDetailReflections=0
bReflectExplosions=0
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterHiRes=0
bUseWaterLOD=1
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterShader=1
fNearWaterIndoorTolerance=512.0000
fNearWaterOutdoorTolerance=1024.0000
fNearWaterUnderwaterFreq=0.3000
fNearWaterUnderwaterVolume=0.9000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12
 
[Weather]
bPrecipitation=1
fAlphaReduce=1.0000
fSunBaseSize=750.0000
fSunGlareSize=800.0000
SBumpFadeColor=255,255,255,255
SEnvReduceColor=255,255,255,255
SLerpCloseColor=255,255,255,255

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