Agreed, the process of learning enchants in Skyrim is less than ideal. Really, I think just about everything related to enchanting is kind of tedious and poorly executed.
For me it's soul gems. How many times I've missed harvesting a soul because I didn't have the right gem available.
I'd love to see souls just disperse amongst available gems personally; ie. a grand soul will fill say 5/7 (whatever amount of 'points' it contains/gems are able to hold) lesser soul gems, or a couple medium gems. Additionally one grand gem could be filled by multiple smaller souls.
There may be lore reasons why it's like this? I'm no loremaster. It's damn inconvenient though and doesn't lend itself to any gameplay system/mechanic that I can think of.
I'm also just gonna say it one more time. I would push even harder except I haven't had THAT much experience with it to get really excited, but the somewhat limited time I've played with it (equivalent to a short playthrough or two - 2 char's to level 20/30ish) I have loved everything I've seen.
I mean, apocalypse is the definitive spell mod. This is a perk overhaul made by the same guy and there are lots of synergies between them.
I was always wary of perk overhauls as I felt stuff like PerMa, Requiem, SkyRe departed too far from vanilla, and seemed to make some big changes that I wasn't really onboard with.
Ordinator leaves most (all?) of the vanilla perks/functionality intact, while adding tons of new possibilities and re-working the vanilla stuff to eliminate the redundancies & broken mechanics. It still feels like Skyrim, just a Skyrim with so much more depth and nuance to the character builds.
a tiny example of some of the cool, interesting perks available (This is in Enchanting)
90 - You Shall Not Pass - Simultaneously (within 1 second) using an enchanted staff in your left hand and striking with an enchanted weapon in your right hand releases a flash of light that staggers enemies and deals damage based on your Enchanting skill level.
50 - Shatter - Frost spells that hit a frost resistant target fragment and explode in a 15 foot area, reducing frost resistance by 25% for 15 seconds. This effect stacks.
I think he does away with the stagger perk, and just turns it into a pure damage boost...